The bet never ended.
is a Journal Roleplay
The characters have a dream of Philemon
telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.
This roleplay provides examples of:
- Apocalypse How: Class 1, ten years later-style. We hope you like your demon neighbors. Most aren't all that bad, we swear!
- Bomb-Throwing Anarchists: The Government's official description of the Anoli.
- Evil Counterpart: The Aramid Room to the Persona series's Velvet Room.
- Fake Memories: Sort of. May 2013 saw the characters' memories getting mixed up with each other. So they're real memories, just... not your real memories. And more than that, quirks also got mixed up, leading to situations where characters would otherwise be very much not themselves.
- The Government: Exactly What It Says on the Tin
- Intercontinuity Crossover: Not only are "imports" from other games allowed, there was an official crossover event with Tower Of Animus in February 2013. Naturally, Nyarlathotep isn't restricted to one universe...
- Jigsaw Puzzle Plot: The Government, The Anoli, Philemon and Nyarlathotep (and their respective Rooms), the Seven, and a good number of the Visitors all have their own agendas and perspectives, and it's pretty clear there's large parts of all of their plots that aren't obvious to the players starting off...
- La Résistance: The Anoli views itself this way. Opinion on if it actually is or not varies.
- Mood Whiplash: As a slice-of-life game with serious, life-or-death events, this is more or less inevitable.
- Order Versus Chaos: The main axis of conflict, both between Philemon and Nylarlathotep and between the Government and the Anoli.
- Nightmare Fuel: Scorpio Boss
- Roaming Enemy: The creatures that show up from character universes during the Thirteenth Hour are pretty much this. Don't think this is the case for all the demons native to the city, though. Some of them are quite nice.
- Role-Playing Game Verse: The game uses a few traditional RPG mechanics, most notably Character Levels that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, random dice rolls, Hit Points (or at least a rough approximation)...