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Welcome trainers to Smogon's CAPASB League! Here we strive to make a welcoming, fun, and challenging game for you to enjoy as a spectator or, hopefully, a participant.
The ultimate goal of CAPASB, when still in its beta stages.
This forum roleplay was created in February 2011 on the Smogon forums.This page is a work in progress, and needs more Wiki Magic. Smogonites are contributing, as of this edit.There is now a Character Page for the individual users of CAP ASB. Also under construction.
Combination Attack: The combination system in ASB. Instead of two Pokémon using different attacks to make a more powerful single attack, it is one Pokémon combining two moves to make a new move, either a more powerful version of a single move (same move combinations) or combining two different moves for a different effect. However, this usually lowers the move's priority and leaves the Pokémon a sitting duck the next action, not to mention it usually eats up a LOT of energy.
Nintendo Hard: Invoked for The Legend Runs (where one can attempt to catch a Legendary Pokémon, which cannot be obtained in traditional methods), according to Word of God. Later played with: it was noticed that only a half-dozen people, at best, had obtained avaliable Legendary Pokémon, and they were all of Phione, Regirock, Registeel, or Regice. A change in the capture system, combined with simplifying several of the Legend Runs, has made it easier for trainers to get the legends, though it is still no means a pushover.
One-Hit Kill: Averted, for the most part. It is very hard to perform a move that KOes a Pokémon in one hit in ASB. Furthermore, the One-Hit Kill moves in the games have been converted to simply high-powered attacks with shakier accuracy than Zap Cannon and friends, and No Guard doesn't work with such moves. However, if you are facing a Pokémon with a 4x weakness to Ground or Ice and manage to guarentee the hit... this trope could be played straight. In example, a Sheer Cold and Blizzard Combination under Hail will likely KO anything 4x weak to ice.
Scratch Damage: The lowest amount of damage one can inflict with a damaging attack is 1. Anything less than that, assuming the target is not immune, automatically rounds to 1.
Useless Useful Spell: Played with. Status has been given a boost in ASB, making them not be affected by this trope as much. Mainly, they can be stacked. On the other hand, stat boosters have gotten a nerf, since stats mostly decay with time, making stat manipulation the new Useless Useful Spell.
Tropes relating to Pokémon in ASB.
Adaptational Badass: Several Pokémon that suffer in competitive battles are found to be very powerful with CAP ASB's mechanics. Aggron is a prime example: held back in normal competitive battles because its slowness tends to let it get One-Hit KOed before pulling off a Rock Head Head Smash, in ASB, Aggron gains the benefit of Sturdy along with Head Smash and it is much harder to One-Hit KO any Pokémon.
Magikarp Power: More Pokémon start out playing this trope straight. Some Pokémon start out with very small movepools, and must build up to become more powerful. The Trope Namer is still this, but compared to the main games, it is far better off, gaining access to Bubble, Hydro Pump, and Reversal.
Tropes that apply to the userbase overall, instead of specific users.
Non-Human Sidekick: Quite a few of them, actually. The Wanderer's Rico the Lucario is a prime example.
Running Gag: Various gags over time. At one point, many members of ASB talk about sacrificing goats for luck, Athenodoros in particular. One user, Eternal Drifter, even went so far as to obtain a Mareep to be called "Goat" to, you guessed it, sacrifice in battle.