"It's interesting how all the things that should have been made on drugs probably didn't involve any."
"The storyline is about a King who's dying of illness and needs seven different herbs to cure him. (Yeah, I bet the game designers were smoking seven different herbs.)"
— The Angry Video Game Nerd, Kid Kool
"You suddenly decide 'Hey! The people who made this show must have been out of it, yeah, I mean it's so fucking trippy they must have been on something, right?', all of which is: a) an insult to the imagination of the creators and b) patent bullshit (...) Get someone on acid to make a stop-motion animation and you'll be lucky if they don't try to climb inside the face of the nearest plasticine model and drive it through a lilac stargate."
I read a review below me and im shaking my head. Why is EVERY song in the world about drugs? It has NOTHING to do with drugs whatsoever. ALL songs are never about drugs unless it's obvious. Drugs act as inspiration, not a topic for the song sop drug references in music may be present. That doesnt mean its about drugs. Good lord. I'm sick of all you people who think artists write about drugs. Uness the song is 'Hits from the bong' or 'Dr Green thumb' or more rap related or 'cocaine', etc... its not about drugs. If a song is about drugs you'll know, not think.
God, this reminds me of the time someone told me Third eye by Tool was about drugs. My response? You sir... are an idiot. Because only idiots judge what a song is about... and only hear like 25% of the lyrics.
—Anonymous, on "Dare" by Gorillaz
-Have you ever taken drugs?
-Nothing serious. Just aspirin, Tylenol and Flintstones chewable vitamins.
"I don't need no THC, 'cause I've not yet even begun to see the limits of my natural, sober delirium."
"You're probably thinking I'm gonna blame this on drugs and alcohol. I probably should, but nope, we were all stone-cold-sober when we made this."
"If Tim Burton had never done acid, I'd hate to see what happens if he does."
"A happy bowling ball just opened its brain to eat a cherry served by a fish in a tuxedo. What refreshing blend of illegal substances and narcotics must the developer have consumed while creating this masterpiece?"
—LeesusFreak on Mitoza
Luigi: I think Miyamoto was high as shit when he thought of us, though.
Mario: What makes you think that?
Luigi: Think about it, Mario. We're fucking plumbers wearing red and green hats, we're trying to save a hot princess from a dinosaur-turtle, and to stay alive, we have to eat mushrooms.
"Nope, we're not smoking. We've just lost our minds. It makes it so that we don't need any drugs."
— Misteroo, creator of Arfenhouse
"Big lights! Pretty pictures! It was kinda like being on drugs, except I wasn't on drugs. I kept watching this movie thinking, "I must be on drugs," but I looked and I wasn't on drugs! It's like drugs without drugs. IT'S THAT GOOD!!"
"It's hard to underscore enough how ridiculous I and most creators I've talked to find this notion that being high is the wellspring from which all bizarre, absurd, or otherwise creative material must necessarily come from. For the most part, there's a very significant difference between quality work and pot addled horseshit.
"It's not that I think all drugs are JUST SO TERRIBLE on principle. But including them as a staple to the creative process is usually a serious detriment to the work in my view."
"I don't make drug jokes, least of all jokes about being stoned. But if you're too busy doing anti-drugs like pottery and figuring out tight solos on your sitar, this game will seriously teach you exactly what it's like to be one of your 'cool friends' that are frequently high and at either Denny's or IHOP at 2 in the morning."
— Hardcore Gaming 101, review of Snacks'N Jaxson
"Considering the film's content and the decade in which it was made, I can make at least one shrewd deduction: Everyone involved was on serious drugs. There's no other way to explain how a major studio even entertained the thought of releasing this. How else could these images have gotten past studio execs, accountants, test screeners, marketers, and advertisers without anyone ever saying, 'You want to put what in a movie?'"