"Most of your average adventure game experience was spent carting a truckload of miscellaneous knick-knacks around, patiently rubbing them all one by one against everything else in the hope of hopping onto the train of logic unique to the game's designer."
"Here's my question: So you've got this letter that you desperately want your son to read... So your plan is to type up a letter and then conceal it in some rusty tool box, bolting a tray over it, and then concealing the tool box in a disused supply closet in the back corner of Wyn Tech's network server room, and then counting on your son to for no real reason grow oddly interested in the supply closet, so much so that he sneaks into your evil boss's office—the one who murdered you, by the way—and steal a key from him, going inside and then getting strangely interested in a tool box, searching that and finding your letter. Dad, have you ever heard of a safety deposit box?"
— Noah "Spoony One" Antwiler, Let's Play Phantasmagoria 2
That's what makes this game so great - it's free from all logic!