"Ah, but what you call overthinking, I call enjoyment, so I think we might be at an impasse here."
"...I think this is a kind of catharsis. We generally want stories to make sense, and if we can’t make the story coherent then at least we can can gather up all the problems and catalog them in an orderly fashion, dangit!"
"It's not over-analysis when every stray thought about the film has to be quashed lest you realize how stupid the movie is."
Poster: "The simple question is: did you have fun playing?"
Other poster: "The question, from a designer perspective, is never "did I have fun?". The question is, "Could this experience have been improved?". It is important with any work of media to ask, "What worked, and what didn't? How do the elements of this work combine to create a greater whole, and what elements feel out of place or dissonant?". (...) I am capable of enjoying an experience while thinking that it could be better."
Several exhorted me to “lighten up, it’s only a movie, can’t you stop thinking and just have fun?” This demand is the traditional ploy when someone can’t marshal a real argument – which is one reason why it’s routinely used on inconveniently uppity Others...Them I will leave to the tender ministrations of Moff’s Law, with the added footnote that it’s actually impossible to turn a brain off, short of irreversible coma or death.
We want to be able to pretend it's real. It doesn't have to be based on a true story, or even be a realistic story. It just can't be dumb as shit.
It would still be dumb, even if I relaxed.