"The only thing better than playing this game would be to have a magic leprechaun come and bring you beer."
"You thought I was gonna talk about bad sequels all the time on Sequelitis? FUCK NO! (...) Remember what I did in the first episode? You know, what they did wrong? What they did right? Fuckin'... please. This is WHY MEGA MAN X IS SO FUCKING GOOD THAT IT MAKES MY DICK ROCK HARD."
"I mean, what is there to say. It's Genesis of the Daleks. The latter three words of which are wholly unimportant. There are a handful of stories in Doctor Who history that can be shortened to one word titles where the title is not the monster. But if you talk to a Doctor Who fan about Genesis, they know what you're talking about, and it's not Peter Gabriel's old band."
— Phil Sandifer
"It seems a bit redundant to talk about how great The Wire is, like some prick dancing about and saying “yeah but the thing about the Mona Lisa is, is she really smiling?” as though it’s some great revelation. There can’t be much more left to say, but fuck it... In a show that could, in insultingly simple terms, be described as police versus criminals, you often found yourself pulling for both sides, as the lines were so blurred that they looked like the pixellated penises in Japanese grot-tapes."
"Donkey Kong Country is truly perfect. If you do not get this amazing new generation of Donkey Kong madness, you are stupid! Yes, I know - that's insulting, but it's also true. If you're a true video game fan, you will not hesitate the slightest bit to buy this remarkable piece of video game history."
Ultra ADHD doesn't succeed because it's a novelty, or because it's exciting, but because it succeeds so well at its single purpose of telling the player to stop taking art so seriously, that it becomes a work of art in its own. It's a hidden gem, and though I won't say it's something you will never experience anywhere else, it makes the most out of its hour should you decide to play it. It's thoughtful and leads to some inspiration for making your own small experiments with games, and it's work like this which is what the indie scene most needs right now.
The Batman award for the hero that we need, but not the one we deserve goes to LISA, for being the last great RPG of the modern era, with such incredible depth of imagination, symbolism, mechanics, and story, that I'm having trouble believing that it existed at all. It is one of the best things I have ever experienced in my life, and I will be damned if I get to say that again by the time the year is over.