"I've always said the best stories are the ones that merge seamlessly with the gameplay. And in Braid they're kept in separate rooms with you in the gameplay room looking into the story room through a tiny room in the dividing wall."
— Ben 'Yahtzee' Croshaw, Zero Punctuation
"Metal Gear Solid was the K-T extinction asteroid of 3D gaming. Before it struck, warm-blooded gamers suffered under clumsy, lumbering games which were as three dimensional as the pyramids: they had depth but moved at the speed of continental drift and were visibly blocky from four miles away. Metal Gear kicked the entire industry in the ass, and to this day Psycho Mantis is the only individual who could convince many gamers to put the controller down for a second.
Unfortunately Hideo Kojima thought this was because he included a personalized War and Peace for every character, rather than just having good characters and letting you kill them. The rest of the series is summed up by the 'submit to torture' ending of the first game: Solid Snake saves the nerd who talks too much instead of his true love. Metal Gear Solid 2 was the world's first tactical nagging simulator... The fourth game elevated video game meta-conflict by trying to defeat the player with relentlessly extended cut-scenes instead of bullets."
—Cracked, "5 Video Games That Just Didn't Get (And 6 That Did)"
"So Zell is injured and we see Selphie try to fix him up with— Oh God, a cure spell?! Nobody thought to do this when Ward was bleeding out his throat? Nobody thought to cast a Full-Life spell on Aeris?"
— Noah 'Spoony' Antwiler, The Spoony Experiment
Hey, is this Bob from the gameplay department? Yeah, this is Mike from the story department. Listen, I know the game's almost done, but I think we're actually gonna kill off the protagonist's girlfriend... uh... pretty early in the game, so you're gonna have to replace her after the warehouse scene. Uh, just some disposable female character will be fine, clothing is optional.
— Blimey Cow's "Five Problems with Modern Video Games"