"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either Go Mad from the Revelation or flee from the deadly light into the peace and safety of a new dark age."
"...the object of Monopoly is to crush your opponents into bitter financial ruin amid the failure-stained alleyways and tenements of Depression-era Atlantic City. Essentially, it's a game about being Mr. Potter from It's a Wonderful Life, except only one person gets to be Mr. Potter, and everyone else gets to be Jimmy Stewart on the verge of flinging his penniless ass into the swirling frigid waters beneath Pauper's Bridge. And a loss — even an academic one that occurs within the game's first few minutes — takes hours to play out. You can be thoroughly outmatched with absolutely no hope of victory and still end up moving your piece aimlessly around the board for three more hours, because whoever is winning ruthlessly refuses to let you quit. The game actually transforms you into a 1930s slumlord like some weird version of Jumanji cursed with a blood magic spell by J.D. Rockefeller."
"The temptation is to suggest that the feud exists between two families — a re-enactment of the entire notion of international relations in the early days of human history when humans were organized in family-based bands. And in one or two instances — most notably in the utterly classic Hatfield/McCoy episodes - this may have been the case. But by and large, the family feud is best understood as a matter of internal affairs. First of all, it is worth noting that an exceedingly small portion of the game is actually played as a head-to-head competition between the families, and even those are generally in fact a competition between two individuals in the family (generally defined in terms of their social role — fathers, sons, etc)...Second, each individual family member is judged not only based on how normative they are, but on how well their gameplay meshes with the gestalt of the family. In other words, one must simultaneously display fealty to the default American consensus and to the idiosyncratic consensus of one's family, who implicitly judges each individual player's performance on the basis of how well it represents the family's private ideal."
"We should probably drop the word 'Monster' from the title since you usually just kill blameless wildlife that only attacks because you're invading its' territory or because you just pushed a sharpened stick through the ear of its' favourite child, But I guess calling it Hunter/Gatherer of Innocent Young Dinosaurs Pathetically Mewling Their Last as The Memory of Their Mother's Warmth Drifts away to Be Replaced by the Unforgiving Coldness of— Oh, fuck it. Let's just call it You Bastard."
"The gang goes to visit Robbie at home, only to find that he's still a complete and utter nutbar and he's referring to everybody by their character names... He strongly suspects that the people who live across the lake are harboring demons. Oh, THAT'S not creepy. Most horrifying of all is that they decide to feed his psychosis by playing along with his continuing fantasy and even play more Mazes & Monsters with him. Are you guys out of your minds? Robbie's going to take you out into the woods and hollow your skulls out like jack-o-lanterns!"
That raises a lot of questions, all of them with horrifying answers.
— Sora, on how Dr. Finklestein manages to acquire a heart with a lock on it, Kingdom Hearts The Short And Honest Version (Chapter 17)