At that time, however, even the distributors were questioning whether gags were enough to sustain a whole film and they started asking for more story. Walt, the greatest of storytellers, reacted in a surprising way. "By the time you have a story really started," he said, "it is time to iris out (end the picture), and you have failed to make the audience laugh." Obviously, in Walt's mind, the first priority in any film was the laughter, and too much story quickly became tedious. He never forgot that point throughout his whole life, constantly shying away from projects that had more continuity than entertainment.
"Once upon a time there were three people named Ar, Gee, and Bee. They lived happily together and agreed this game should be devoid of any meaningful long-term narrative."
"Wait, what? What do you mean there's lore in this game? You guys actually paid someone to write a story about Raynor meeting Diablo? Isn't this precisely what fan-fiction is for? I didn't approve any of this!"
"The other side is the enemy. You've been hired to shoot their asses off."
"Let's face it. Nobody is going to Bolero for the plot anyway. They're going for the Good Parts. There are two Good Parts, not counting her naked ride on horseback, which was the only scene in the movie that had me wondering how she did it. The real future of Bolero is in home cassette rentals, where your fast forward and instant replay controls will supply the editing job the movie so desperately needs."