"My tragic tale I won't prolong and if you did not enjoy my song
You've yourselves to blame if it's too long
You should never have let me begin"
—Tom Lehrer, The Irish Ballad.
"Don't worry, I saw Lord of the Rings. I'm not going to end this 17 times."
—Harry, Kiss Kiss Bang Bang
"Lemme tell you something, if Peter Jackson really wanted to blow me away with those [The Lord of The] Rings movies, he would have ended the third one on the logical closure point, not the twenty-five endings that followed."
— Randal Graves, Clerks II note .
"This thing is like a Hydra! You cut off one ending, two more grow in its place!!"
Matt: You know, this last shot is actually not bad. Itís like Inception's ending before Inception, in that you donít know if Xavierís still a consciousness or something, and it shows how sad Magnetoís life is post-mutant. Too bad itís not actually the end of the movie.
Chris: This thing sure as hell commits the sin of overstaying its welcome.
ďA good story is like a good bowel movement: it's only really satisfying once it's ended, because if you just keep going eventually your body runs out of shit and moves on to pushing all your internal organs out your sphincter until only a foul smelling shell remains and anyone who wants to get into your incredibly long poo gets turned off because they have to go through all the poo up until that point to have the necessary context.Ē
"They managed to write in a few smart jabs about what a shallow, pointless, and purely emotional victory it actually was. Lucky Quinn lived a long and comfortable life as a mob boss, while Aiden's years are surely numbered since the whole city (on both sides of the law) are after him. So you also get some nice food for thought while you make your way through a crazy-difficult cop chase that tests everything you've learned up to that point. That hotel mission, from beginning to end, is an explosive blaze of glory that explains everything you need to know about the revenge story that begins the game — but does not end the game.
Just when you escape from those cops, the game suddenly remembers all those other characters it brought up earlier, and it does a much sloppier rush job of wrapping up their arcs...This game just keeps going and going. It doesn't even wanna stop when it's halfway through the credits! It would've been fine — it would've been stronger! — if they'd wrote in the ending when the actual climax and the actual final boss happened. But it keeps going for like an hour after that, and it just gets harder to take it seriously the longer that climax goes on. It's like the quality of the game climbed up a really high flight of stairs toward the end, and then someone kicked it right back down."
"Somewhere, around the hour-and-a-half mark, The Lone Ranger makes the fateful decision not to end. Worse, the movie keeps not-ending for another full hour."
—Christopher Orr in his review of The Lone Ranger
"THERES STILL A MINUTE AND A HALF LEFT I DONT"
— Anonymous on the ending credits of Tokyo Crystal Mew Episode 1
"The movie was seemingly over. I canít really explain a whole lot without spoilers, but what was happening to the characters, what they were saying, the fact that there was, I donít know, a major plot point resolved, all pointed to the credits rolling any second. But no, I had to sit through more."
"There's a fine line between entertainment and a hostage situation"
— Ross Noble, Things.