Quotes: Development Hell

Dangeresque 3 production update! Day 114: Things are 'comeing' along right on schedule. So far, we seem to have only hit one major snag. Um, and that is I haven't um, made Dangeresque 3 yet.
Strong Bad, Homestar Runner

That's the weird thing about indies: They're not released — they escape.

The Hollywood process is like trying to grill a steak by having a succession of people coming into the room and breathing on it.
Douglas Adams, on the development of The Hitchhiker's Guide to the Galaxy film.

The difference between me and Neil (Gaiman) in our attitude to movie projects is that he doesn't believe they're going to happen until he's sitting in his seat eating popcorn, and I don't believe they're going to happen.
Terry Pratchett, on the probability of a film version of Good Omens ever getting released.

They must be programming this game by carving ones and zeroes into stone tablets.

Chris: It took 12 years after Batman Returns for this movie to be released, and when it was, there was a debate involving 28 writers who had worked on the script. So really, the amazing thing isnít that itís bad, but that itís so consistent in its badness.
David: All credit due to Pitof, apparently, for amalgamating all those scripts into a uniformly bad movie, with a real consistency in the ways in which itís terrible. Well done, sir.
Chris Sims and David Uzumeri on Catwoman

You know, I'd give good money if this version of the movie could be erased, and I could see the original concept; From what I've heard, it was supposed to be much darker, and Data was supposed to be killed off, by Picard himself. Granted, that would have made it an even bigger T2 ripoff, but at least we'd be spared the pain that is soon to come.

If you're reading this, please send help.
We've been stuck on this game for years... -Loc Team
Easter Egg located in the PC version of Trails In The Sky SC