If your narrative and your core mechanic are at odds with each other, then that means your main character is a hypocrite.
—Walt Williams, lead writer of Spec Ops: The Line
For the first time in the history of the series, the characters remember that they can do the same shit in cutscenes that they do in combat, and Yuna flies away from the wedding by summoning an Aeon. How fast would that have solved Final Fantasy VIII? If instead of just talking to the Sorceress, you just pulled a Doomtrain right up her ass!
Character A pisses off Organization Y somehow and fends them off for awhile, until Character A slaps himself in the forehead and goes, 'I just remembered! I'm a murderer! Let's just murder whoever's got a narc on and have a bath in his wife!'
I think my family got the impression Resident Evil 5 was some sort of voice-activated game based on how much time I spent screaming at the screen, "Shoot him! Shoot his face! Shut your stupid mouth and pull the trigger you damned fool!" A lot of people mistakenly believe that Albert Wesker is the main villain of the game. They are wrong. Your adversary is main character Chris Redfield, who will foil your plans every time he's released from your control in one of the many cutscenes.
— Shamus Young, Stolen Pixels #209
Leon whips out his Broken Butterfly and blasts the little bastard across the room, thus ending the chapter. Or at least he would, were he not inflicted with the Cutscene Stupidity Bug™
I love this series' tradition of having the main protagonists completely forget about their firearms during cutscenes. Really, I do.
— The Dark Id (again), Let's Play Resident Evil 1
I always thought it was weird that you're controlling the main character, but as soon as you go into cutscene mode or whatever, the guy, no, he has his own opinions, and it's a weird little disconnect there.