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"There is an on going theme these days to use a very basic video game shell and hang a "power up carrot" in front of the player. the player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more... but then the catch... instead of achieving these "goals" by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!

words can not express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole... this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene."

"Having a lot of money shouldn't be rewarded. Having skill should be rewarded. And it hasn't been that way in a long time."

"Given time, any problem can be solved. Given money, any problem can be solved instantaneously; I don't know exactly how we're going to terraform a planet in a single turn, but I know the next time I look, there better be a FUCKING JUNGLE instead."

I can imagine Zero saying it now. "Remember, you have not reached full power yet... But for $6.99, you CAN!!"
— A Youtube comment about the DLC for the Mega Man X port for iPhone

On top of this, like I said, you couldn't even use [the Frommer Stop] in a regular class until a patch near very late on in its lifespan - most people had probably moved on by then. Hell, the only reason I had it unlocked was because the Origin store had something for five dollars where you could unlock everything in the game. At that point I did have everything else unlocked except for the Tanker and Pilot kits, so... screw it, I didn't want to grind those out, I don't care.
This shortcut is usually 40 bucks, by the way. Stay classy, EA.
JarekTheGamingDragon, "Top 7 FPS Pistols Of All Time"

[...]the main reason Yoshi's Island sits poorly with me is that it introduced to a hitherto-perfectly straightforward series of platformers the idea that there can be degrees of success. See, in Mario World, you can crawl across the finish line as tiny Mario with shards of tortoise shell lodged in your face, or you can break the tape with the tip of your giant powered-up stiffy, and either counts equally as a win; you can find your own level of success. But Yoshi's Island doesn't tick the level off as "properly" done until you find all the invisible secret places and end it with full health, and thus began video gaming's dark history of exploiting the "obsessive instinct", something that set the path that led us all the way to our current apocalyptic age of live service loot box laboring. All it took was for one cunt to realize that that sense of fulfillment one gets from the "Level 100% Completed" jingle is something people might conceivably pay extra for; a cunt who will one day be remembered alongside the dude who fucked the monkey that gave us AIDS.


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