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Quirky Mini Boss Squad: Videogames
  • Brave Fencer Musashi had the Leader's Force, consisting of Ben, Ed, and Topo. They constantly fought amidst themselves over who was the leader of the three.
  • God Hand:
    • Mad Midget Five is a team of 5 midget Power Rangers with themes based around the suits of cards, led by Joker. Unlike most other Quirky Miniboss Squads, they are actually quite tough like all the other bosses in that game.
    • God Hand also has the Three Evil Stooges, who took Gene's arm in the game's backstory.
  • The Dark Knights in Tactics Ogre. Despite that most of them really aren't that quirky, some like Barbas do have a tendency to show off how powerful their discovery of a "gun" is only to shoot one of their own men.
  • Final Fantasy IV: Sandy, Cindy and Mindy (Japanese: Dog, Mag and Rag), the Magus Sisters.
  • The Turks, a subdivision of the Shinra corporation, from Final Fantasy VII are a classic example.
  • In Final Fantasy VIII Raijin and Fujin, Seifer's two sidekicks with their funny speech patterns. Raijin ends every sentence with "ya know?", (including a moment of silence in the beginning of the game). Fujin uses one to two word phrases, and speaks in ALL CAPS. It's a plot point when, near the end of the third disk, Fujin speaks normally and asks you to bring the Seifer they know back.
  • The Four Guardians from the Mega Man Zero games, who each lead a specific section of the Neo Arcadian army. Harpuia leads the airborne division, Fefnir the ground troops, Leviathan the navy, and Phantom the stealth units and intelligence division. And they have expies in the four enemy MegaMen in the Sequel Series, Mega Man ZX (specifically, Advent).
  • The Hell Hounds in the Galaxy Angel gameverse, although they're much more serious (and creepy) in the manga.
  • Super Mario Bros.:
  • Solt and Peppor from Chrono Cross. They appear at seemingly arbitrary points in the game, their appearances never move the plot forward, and they are so much weaker then the party during their later appearance that they begin to border on Ineffectual Sympathetic Villain status. That is until they call out their superior, Karsh, for the murder of Dario, and actually do get serious. This fight is completely optional, and they actually make credible threats in this go around.
    • During one (and only one) appearance in one of the many alternate story paths, they even have a third member- the hulking Ketchop, who to their dismay started using Solt and Peppor as weapons.
    • And then there's the Dragoon Devas, consisting of the aforementioned Karsch (with betrayal issues), Marcy (get your ass kicked by a 9-year-old Tyke Bomb), and Zoah (hulking, loud giant behind a mask). They at least join the party after a while.
    • Magus' three "sidekicks" from Chrono Trigger: Ozzie, Slash, and Flea.
  • The Minions of Saruin from Romancing SaGa. However they are not as quirky or bumbling like other minions in other games, since everything bad that has happened was because of their actions. You actually have to end up fighting all 3 in the final dungeon in the original SNES Version, but in the PS2 Remake you only had to fight one, however if you defeated all 3 in the final dungeon, then you have the same results as the SNES version
  • The fighting polygon/wireframe/alloy Teams from the Super Smash Bros. series.
  • Star Fox 64 had Star Wolf, a group of four pilots in ships that were identical to your team's; if you defeated them, they came back later as cyborgs with improved ships on the hard route (even if you didn't take the path where you fight them normally first. They also appear in the pretty much same way in Assault and Command, but with two of the original members gone and only one replacement, and with a dose of Defeat Means Friendship and Enemy Mine.
  • Final Fantasy IX had court jesters Zorn and Thorn, who later turned out to be less "quirky" and more freaky. It also had the Black Waltz, a trio of elite Black Mages.
  • The Inspectors from Super Robot Wars 3 and Super Robot Wars Original Generation 2 except for their leader Wendolo is protrayed this way, they even argue who is the leader of the four minor Inspectors.
  • The Machinery Children in Alpha Gaiden and Original Generation 2 are another instance of this.
  • Pike the sadomasochist and Gillan the crossdresser from from the third Summon Night: Swordcraft Story game.
  • The Elements from Xenogears. Much of their quirkiness is due to the interplay between ditzy Seraphita and Robot Girl Tolone, and Hot-Blooded Dominia and The Stoic Kelvena.
  • Most of the Metal Gear games have their own distinctive boss squade. Of course, these being Metal Gear games, they are portrayed relatively realistically, at least compared to other examples, replacing "Quirky" with "Homicidal", "Batshit Insane" and "Nightmarish".
  • The Prism Rangers in the Disgaea series.
  • The Black Fang from Fire Emblem: Blazing Sword. And inside of it, the Four Fangs (one of its members, Jaffar, will go under a Heel-Face Turn and join your group).
    • The Fire Emblem series in general has used this trope in every game since Binding Blade, possibly earlier. Most of these squads have three or four members; of those, one is often recruitable, and one is often fought either in the endgame or the chapter right before it.
  • The four bosses from the Duelhorn storyline in Final Fantasy Tactics A2 appear to be pretty much this, but you never fight them together and they actually overthrow their superiors (that you never meet) at the end.
  • E-101 Beta, E-103 Delta, E-104 Epsilon and E-105 Zeta from Sonic Adventure (with a remodeled Beta as The Dragon). E-102 "Gamma" has a Heel-Face Turn and decides to rebel against his robot brothers.
    • Sonic Lost World has the Deadly Six. However, about a third of the way into the game, they become more of a Quirky Big Bad Squad.
  • Nana, Saki and Mio in Grandia.
  • Ape Escape: The Freaky Monkey Five fits this to a tee.
  • World of Warcraft has the Four Horsemen from Naxxramas; they fight as a group but are very distinct from each other. Mograine is aggressive and martial, Lady Blaumeux is cruel and bloodthirsty, Thane Korth'azz insults the players, and Sir Zeliek is a good guy acting against his own will. They have arguments as the players approach, and each have their own comments and quips during the battle. In Wrath of the Lich King, Mograine is replaced by Baron Rivendare from Stratholme, who has pretty much the same role and personality.
  • Skies of Arcadia's Admirals perform this role, forming bosses yet being completely pointless to the story, with a few notable exceptions.
  • Cave Story's Balrog and Misery are a two-critter Quirky Miniboss Squad. Balrog fits this trope to a T, getting no respect, showing limited intelligence, and generally being amusing to the point of likeability. Misery fills the role of the Dragon squad-leader. You may think this doesn't add up to an entire squad, but Balrog is more than ample enough to make up for it...
  • Pokémon Ranger has the Go-Rock Quads.
    • The sequel Shadows of Almia also has the Sinis Trio.
    • It's sequel, Guardian Signs has the Pokemon Pincher Admin Trio. Two members play the trope straight, the other actually becomes the real Big Bad of the game.
    • Pokémon XD: Gale of Darkness also has the Hexagon Brothers.
    • Pokémon Yellow features Jessie and James from the anime series.
  • Umineko no Naku Koro ni has the Seven Sisters of Purgatory, a team of red-eyed Ms Fanservices with Names to Run Away From Really Fast, each representing one of the Seven Deadly Sins. Although they commit numerous murders, they're also just playful sisters that later are summoned by the protagonist's sister, Ange, as her only remaining friends. One of them lets the protagonist chase her around for stealing his breakfast, so "quirky" is a good word for it. They also like to smother Maria's stuffed lion-turned Sakutaro. Later on the Siestas appear. And then the Eiserne Jungfrau show up.
  • Wild ARMs 1 has the Quarter Knights (Belselk/Berserk, Alhazad, Lady Harken, and Zeikfried/Siegfried), who play with this trope a bit. Belselk is killed off early on in the game, only to be replaced by Boomerang. Also, when the Big Bad that they are trying to revive ends up wanting to destroy the world rather than conquer it, they betray her. Even after Mother revives herself and possesses Zeikfried, they still remain a prominent threat, rather than becoming a Goldfish Poop Gang. In fact, Zeikfried defies all odds and ends up surviving Mother's possession to become the final boss.
  • The Ninja Gaiden series has:
    • The Malice Four in the original NES game.
    • The Demon Clan in Ninja Gaiden II: The Dark Sword of Chaos
    • The Four Great Beasts in Ninja Gaiden III: The Ancient Ship of Doom
    • The Greater Fiends in the first two Xbox games.
  • Xenosaga has the Testaments, a group of cloaked figures which are actually people who died, but were revived by Wilhelm
  • City of Heroes has several, including Lord Recluse and his lackeys, and also their lackeys, who being supervillains have plenty of natural quirks.
  • Touhou tends to have single bosses rather than squads, but the Prismriver Sisters fall into this trope. Touhou fanworks also have "Team 9" led by Cirno, who are always getting into some manner of mischief or another.
  • Cannon Dancer has the Teki ("Barbarians"), a group of three elite warriors. Kirin, their former ally, battles each of them throughout the game (the order being determined by a pair of branching paths), then all at once in the final stage in a formation they call, "Die Rudeltaktik."
  • In the King of Fighters, you have the Four Heavenly Kings of the Hakkesshu, headed by Leopold Goenitz, The Dragon to Orochi. Subverted in the character of Ryuji Yamasaki, in that he is a member of the Hakkesshu, but couldn't care less about Orochi.
  • Ys IV(both versions) has the Clan of Darkness, V has the three mages, and VI has the Fairies, who fight alongside Ernst in the penultimate battle.
  • In Advance Wars games from Black Hole Rising and onwards, the Big Bad of the evil faction usually has one of these. Black Hole Rising has Sturm employing Flak, Lash, Adder and Hawke (with Hawke being The Dragon) and Dual Strike has Von Bolt employing Jugger, Koal and Kindle, with Lash and Hawke returning from the former game (Kindle is The Dragon this time around). And they are very quirky. In Days of Ruin/Dark Conflict there are two 'evil' sides and each of them are too small to truly count one of these as part of their number.
  • The Mega Man Legends series has two sets. The first game introduced the Bonne family (Teisel, Tron, and their baby brother Bon) and their Servbots, and its direct sequel added a pair of Sky Pirates named Bola and Klaymoor.
  • The MARDEK series has the World's Saviours, a second group of adventurers.
  • Mega Man Battle Network 6 had Yuika's Lovelies The Justice Club The Cloudy Bombers the three minions who defected from WWW and can't agree on a new team name. The Darkloids (BlizzardMan, ShadeMan, CloudMan, and CosmoMan) from Battle Network 5 also qualify, though each of them works alone most of the time (and they didn't really provide any comic relief).
  • Directly taking inspiration from the Mega Man series, Shovel Knight has the 8 knights of the Order of No Quarter who serve under the Enchantress.
  • In the first Tomb Raider game, Jaqueline Natla's squad consist of a stoic black man, a cowboy, an inbred Texan and a gun toting skater boy.
    • In Tomb Raider Anniversary, this same squad is ressurected, though they aren't half as quirky, and nowhere near as amusing.
  • The Kuvasz Special Operations team in Solatorobo, consisting of Totally Radical Kaluha, The Comically Serious Gren and Femme Fatale Operá.
  • Fiendish Five from Sly Cooper and the Thievius Raccoonus and the Klaww Kang from Sly 2: Band Of Thieves, which also fit the Five-Bad Band trope.
  • Pete has taken up the role of a one-man Quirky Miniboss in the Kingdom Hearts series from the third game onwards.

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