Rollplay is a series of live Tabletop RPG
campaigns live streamed over TwitchTV and hosted by JP McDaniel.
The first series began as a weekly show where popular members of the E-sports community played an online D&D Campaign streamed live. The Show Within a Show
was popular not only for the plot created in universe but because of the antics of the players and characters themselves. After its wild popularity, host JP McDaniel began two new campaigns which are running concurrently with the original, but in different universes.
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Rollplay: D&D, aka Original Rollplay, aka Rollplay: Solum was the first in the Rollplay series. It was wildly popular well beyond all expectations, leading to many Spin Offs and inspiring many fans to begin playing D&D themselves. In fact, every one of the original 5 members of the show now have at least one other D&D show they are involved in.
The series takes place in the world of Solum, created by Neal Erickson. The show uses a modified version of 2nd edition D&D also created specifically for the show which greatly simplifies combat to make things easier for the cast and audience to follow along. It also provides the benefit of significantly speeding up combat, which helps fit sessions into the 3 to 4 hour format better.
The story begins off fairly simply with the group accepting a mission to retrieve some stolen property from some goblins, but things quickly escalate from there. Notably, actions taken by the group have long lasting consequences, with actions taken on week 1 influencing things that happen 30 weeks later.
This campaign is DMed by Neal 'Koibu' Erickson.
The party consists of:
- JP 'Itmejp' McDaniel as Tudagub the Half-Ogre Cleric
- Geoff 'iNcontrol' Robinson as Vincent Longborn the Human Warrior
- Ryan 'Ryuzilla' Moore as Bregor the Elven Ranger
- Geneviève 'Livinpink' Forget as Abigael the Elven Rogue
- JP McDaniel as Banon the Human Wizard Introduced Week 18 after Tudagub's death
- JP McDaniel as Azril Goldoath the Dwarven Cleric Introduced Week 24 after Banon's death
- Ryan Moore as Horus the Elven Fighter Introduced Week 34 after Bregor's death.
- Abhorrent Admirer: The wizard in Vinyaes the party visits has a thing for elves. Of any Gender. He's also easily into his 70s.
- Anyone Can Die: Combat has specific rules with results determined by dice roll. Due to this, no one has Plot Armor. PCs can do and do die.
- Amplifier Artifact: The bracer of healing, which allows the wearer to have their healing spells land for the max amount instead of having to roll.
- Anti-Hero: Tudagub. Vincent too, although he's a darker one.
- Anti-Villain: Everyone but Bregor could arguably be seen as this. Vincent and Tudagub definitely lean the closest to this, doing some very dark things.
- Arch-Enemy: Giants are this for Bregor as they destroyed his village when he was younger. After A giant kills Tudagub they become this for Vincent, too. As the story progresses Dragons quickly become this for the group, especially after one kills Bregor.
- Archer Archetype: Bregor fits the bill the best. Abigael uses a bow too, but has no special abilities with one. She simply uses ranged attacks because she has an aversion to fighting in melee. Horus takes over this duty later.
- Armor-Piercing Slap: One of Vincent's trademark moves, any slight against him, real or imagined is likely to end with the offender getting smacked.
- Bad Ass: The entire crew has their moments, but Vincent stands out the most. Bregor gets an honorable mention whenever he's not rolling 1s.
- Bad Ass Boast: Vincent in particular is fond of these.
- Bad Guys Do the Dirty Work: When the party is debating if they should let someone live, Banon declares he's bored of the discussion and simply stabs them in the neck. When Vincent calls him out on it, he says he was just doing what they wanted to but couldn't.
- Black and Gray Morality: The party is far from good, but they aren't anywhere near as bad as the bad guys they fight. In fact, neutrality becomes something of a theme later.
- Blood Knight: Vincent really likes killing things, although he tries to avoid killing things that don't have it coming. Well, most of the time.
- Bow and Sword in Accord: It comes naturally to Bregor, being a ranger.
- Cast from Hit Points: Azril's special Cleric ability allows him to sacrifice his own hitpoints to damage an enemy. It's balanced by the fact that hit points spent this way can only be healed naturally, not through magic. Given that it takes 1 day of full rest to restore 1 hit point, this is a fairly serious limitation.
- Character Alignment: Being that it's a Dungeons & Dragons campaign, the characters all have canonical alignments on their character sheets, although it's highly questionable if they are acting within those alignments. DM Neal admits in a Reddit AMA he doesn't worry too much about alignment.
- Combat Medic: Tudagub serves this role for the party as he's the only one who possesses magical healing. Azril eventually takes over.
- Combat Pragmatist: The entire party, but a good example is Vincent agreeing to an honorable duel then telling his party to 'gank the shit' out of the guy if it looks like he's about to lose.
- Crisis of Faith: Bregor's death and his own guilt over that event triggers one for Azril.
- Critical Encumbrance Failure: Somewhat mitigated by the fact that there is levels of encumbrance, but if you are 0.01 lbs under the level, you are fine. Add a feather and suddenly you are taking penalites.
- Critical Existence Failure: Typically wounds don't slow anyone down, outside of some rare critical hit effects. For the most part as long as you have 1 HP you are just as good as being full health.
- Crouching Moron Hidden Bad Ass: Bregor gets a lot of flack for his inability to fire his bow properly, and he often gets lumped together with Abigael as one of the 'useless elves.' Despite this he's the second best fighter on the team, has amazing stats, and has come through in the clutch for the group several times.
- Cruel and Unusual Death: Bregor isn't just killed. He's boiled alive in his armor.
- Double Entendre: Anytime Abigael's "ferret" or "box" are brought up in particular, although the entire cast is of fond of these in general, even Neal.
- Did I Just Say That Out Loud?: The players, being relatively new to Roleplaying, took awhile to realize that if they discuss things amongst themselves in public, other people can hear them. This lead to some hilarious situations, such as the party repeatedly referring to Abigael as 'the thief' in public, or even directly to NPCs!
- Disc One Nuke: The Blood draining sword the party finds early on is way overpowered for how low level the group is. Vincent also manages to get his hands on some armor way above his ability to afford. A more literal example would be Tudagub's Sun Scorch spell which is only level 1 but does massive damage in addition to stunning.
- Drowning My Sorrows: Following Tudagub's death Vincent begins drinking heavily. Even more meaningful because Vincent doesn't normally drink. Happens again with Abigael after Bregor's death.
- Dual Wielding: Bregor can do this very well thanks to his ranger training, but prefers to use his bow.
- Epic Fail: Pretty much all the combat in Week 17. Especially Bregor who manages to roll a 1 on his attack roll 3 times in a row, destroying his priceless magical bow in the process. The odds of that fail occurring were 1 in 8000.
- Exactly What It Says on the Tin: "What is apple juice?" ... "It's juice... of an apple."
- Evil Is Easy: The group gets several boons early on due to very shady or outright immoral behavior.
- Fatal Flaw: The party has a serious lack of subtlety and planning. Instead they usually charge into every situation blind and try to use brute force. Later on as their enemies get deadlier the group starts to be a bit more cautious.
- Final Death: Unlike most D&D settings, resurrection is extremely Rare in Solem. Usually when people are dead they stay that way. Thus far the party has suffered the loss of 3 party members: Tudagub, Banon, and Bregor.
- Genre Blindness: The whole party, at first. The players have not role played very much before, Gen has never role played before. Becomes very apparent on their first mission where They kill some goblins guarding a cave, then decide to camp for the night less than 200 yards away and without setting a watch. It goes about as well as you'd think. They do get better, though.
- Glass Cannon: Banon, which makes sense given his Squishy Wizard status.
- Groin Attack: Vincent performs a particularly cringe worthy one on a frozen Orge in retaliation for his actions against the women of a village.
- Healing Potion: Being D%D these exist in the world, and have come in handy for the group several times.
- Insane Troll Logic: Vincent in particular is the master of this. Amazingly enough it usually works.
- Karma Houdini: Abigael is the one who kills the alchemist but Tudagub and Vincent are the ones who deal with the fallout the most.
- Kleptomaniac Hero: Abigael, although the 'hero' part is a matter of debate.
- He Who Fights Monsters: The characters lean toward this more and more as the series goes on.
- Healing Hands: Tudagub's healing spells require him to touch the target with his hand. He never misses a chance to make sure the touch is as bizzare as possible.
- Hero Antagonist: The opposing forces—such as Lord Feng—are very often completely in the right. The problem is, they are opposing a party willing to do anything to keep the party breathing.
- Heroic Sacrifice: Tudagub sacrifices himself to save Vincent's life, and the life of the rest of the party by extension.
- Hero with an F in Good: Vincent. He wants to be a hero, and he does do good things, but he'll bully, extort or even kill anyone who opposes him, even when he's in the wrong and they are being perfectly reasonable to oppose him.
- Hero with Bad Publicity: Vincent thinks he's this, but being that they really did commit all the crimes they are accused of committing, their reputation really is deserved.
- Indy Ploy: The group is actually quite good at thinking on their feet, and have many times improvised a solution to an interesting problem.
- It May Help You on Your Quest: Tudagub just knew he'd need those pillow scraps. Also, the Potion of Speak With Fish was a joke item... right up until they needed it.
- Leaked Experience: The group gains exp as a whole, so if one of them does something to earn exp, they all split it evenly. However, exp loss is not shared. It's possible to lose entire levels, as Bregor find out the hard way.
- Let's Get Dangerous: Bregor basically has two modes: Horribly Incompetent or Complete and Total Bad Ass. Unfortunately it's up to the dice as to which Bregor shows up.
- Luck Manipulation Mechanic: Tudagub's 'Jexel's Fate' ability allows him to reroll any dice once per battle. This replaced the normal cleric Turn Undead ability, because Neal thought it was boring.
- Manly Tears: When Bregor dies in battle Vincent openly weeps.
- Master of Unlocking: Abigael, which makes sense as she's a rogue.
- Magikarp Power: Everyone joked about Bregor's abnormally high perception stat, and how little use it actually was to the group... Then Bregor uses it in combination with Blind Fighting to kill a dragon and prevents a Total Party Kill
- Meaningful Look: The looks the party gives each other to convey information get increasing complex, and it becomes somewhat of a Running Gag. Taken way past it's logical extreme by Bregor who invents an entire language based on blinking
- Meaningful Name: Vincent Longborn insists his surname is one.
- Never Learned to Read: It's eventually revealed that Abigael is illiterate. JP takes delight in pointing this out at every oppertunity.
- Not the Fall That Kills You: Abigael tries to invoke this trope to save Bregor from a lethal fall. Unfortunitely for her, Reality Ensues instead.
- Obliviously Evil: Vincent doesn't seem to realize he's actually in the wrong most of the time. He does state he wants to atone but thus far he seems to care about avoiding evil actions due to the repercussions rather than due to morality.
- Obvious Rule Patch: DM Neal introduces penalties to sleeping in armor after Vincent and Bregor decide keep theirs on at all times.
- Pay Evil unto Evil: The entire group is a fan of this, Vincent in particular.
- Picked Last:
Vincent: Tudagub, take Abigael and-
Tudagub: Can I have Bregor instead?
- Random Number God: Since almost everything is determined by dice roll, the party's fate is often left up to luck.
- Reality Ensues: After Tudagub's death Vincent discovers wounds take a long time to heal without magical assistance.
- Reasonable Authority Figure: DM Neal, out of game, who manages to walk the line between Monty Haul and Killer DM rather well. In universe, Lord Feng, who manages to be this while still being an antagonist.
- Replacement Goldfish: Abigael and her ferrets. When one dies, she just gets another one, not seeming to understand that the life of an adventurer doesn't lend itself to ownership of small animals.
- Required Secondary Powers: Averted with Abigael who is a master of forgery...who cannot read.
- Reset Button: After Bregor and Abigael are killed, Vincent uses a Wish to travel back in time 10 minutes and averts their death.
- Royals Who Actually Do Something: Vincent is on a quest to prove himself. It seems the Longborns expect all their royalty to be this.
- Rule of Fun: DM Neal uses a modified verison of 2.5 edition that he created himself. It simplifies many rules to make the game easier for the players to understand, and also to speed up combat considerably.
- Running Gag: Bregor's inability to fire his bow without dropping it, the party giving eachother looks that conveys specific complex information, Tudagub's 'touching' heals, iNcontrol having Vincent recreate scenes from action movies, Bregor's perception to name a few.
- Sanity Ball: Usually Vincent is the Only Sane Man, but when he gets angry he often goes far beyond the extremes of the rest of the party. When that happens it's usually Bregor acting as the voice of reason.
- Shoot the Messenger: After a child gives them a message from a Evil Wizard, the party jokes that they should kill any children who try to approach them.
- Speaks Fluent Animal: Tudagub can with the use of magic. Bregor has an affinity for animals, being a ranger, but can't actually talk to them. The party later finds a potion of speak with Fish, which they kept handy, just in case.
- Suddenly Always Knew That: You didn't know know Bregor had Blind Fighting? Well, You Didn't Ask. In all fairness, it was on his character sheet, it just never came up until it was very, very important.
- Suspiciously Specific Denial:
- The Stoic: Bregor.
- The Teetotaler: Vincent usually abstains from Alcohol, his explanation being he doesn't believe in poisoning himself. When he does drink it's usually menaingful specifically after he murders Brightblade and after the death of Tudagub
- That Makes Me Feel Angry: Vincent: (calmly) "Greetings, terrifying doorman. We have what your master requests and seek an audience. And I'm terrified."
- Token Evil Teammate: Banon.
- Took a Level in Badass: In Week 20 Neal decides to change the rules on Sneak Attacks, which turns Abigael into a deadly fighter, provided she can get behind the enemy.
- True Companions: This is the driving force behind the party. Right or wrong, they have each other. Heart breaking when Tudagub dies saving his friends. Even worse after Bregor's death. The party does not take it well, especially Azril.
- Unfriendly Fire: The group kills Banon in week 23 when he attempts to steal and use a powerful item for himself.
- Unscrupulous Hero: Vincent. He's well meaning but he's utterly vicious and without mercy to anyone he perceives as an enemy, which is anyone who opposes him for any reason, regardless of who is in the right.
- Villain Protagonist: The characters are normally in the wrong most of the time and do some major shit in order to stay alive.
- Weapon of X-Slaying: The arch starting around week 30 consists of the party trying to a set of these weapons.
- Wham Episode: Week 9: Bregor loses two levels to a wraith, Vincent murders Brightblade, and Mr. Mugwuggles is killed.
- Week 17: Tudagub dies.
- Week 23: Banon is killed by the group for attempting to steal the Ring of Three Wishes for himself.
- Week 27: Bregor and Abigael are both killed. Vincent uses their wish to go back in time and avert their deaths.
- Week 33: Bregor is killed by a mist dragon.
- Wham Line: Week 9:
Vincent: Alright, I'm going to decapitate him.
Bregor: I slit Banon's throat.
- What the Hell, Hero?: Sort of after Vincent murders Brightblade. Only sort of because while the group was upset about it it was more because it failed the mission, rather than the moral implications of the murder.
Rollplay: Dark Heresy
Taking place in the Grim Dark of the Warhammer 40k
universe, the Dark Heresy
campaign follows the adventures of a group of Inquisition acolytes as they root out Heresy in the name of the Emperor.
This campaign is DMed by Steven Lumpkin.
The party consists of:
- JP McDaniel as Eli the Assassin
- John 'TotalBiscuit' Bain as Engelbart Kappa the Tech Priest
- Geoff 'iNcontrol' Robinson as Jaxx Romulus the Arbitor
- Marcus 'djWHEAT' Graham as Phrix Pilgrim the Psyker
- Ascended Meme: The Barbosa meme where he constantly says "You best start believing in X, because Y!" was so popular with the cast and the chat that Steven actually had the NPC start speaking that way.
- Authority Equals Asskicking: Karna Phaedris, a middle aged noblewoman, invites the party to a hunt, then proceeds to put them all to shame by proving to be more effective on combat than they are.
- Awesome Mc Cool Name: Inquisitor Hadrax Ishmael Ignacio Jacobim IV. He always insists on being refered to by his full name, according to Steven.
- Blue and Orange Morality: Engelbart, like all tech priests, believes organic life has no value, therefore his moral priories are often skewed from that of most people's.
- Cold-Blooded Torture: When the incarcerated Jerekis proves uncooperative and tells Jaxx to "do (their) worst," Englebart immediately scurries up and applies his blowtorch utility directly to his amputated arm stump, Phrix helping out by pouring water onto the charred wound. Jaxx then assures the man that the party came up with that on the fly - just imagine what they'd do if they had a night to mull it over. He proves much more cooperative after that.
- Cyborg: Engelbart, as part of his religion.
- Epic Fail: As expected of this kind of game.
- Early on, several party members engage in a shooting contest. When they take their shots, they don't aim and have limited success. Each time, the man running the contest recommends aiming. Only the very last contestant (an NPC) aims... and botches, missing the target by a long shot and nailing a spectator in the chest.
- Jerekis, a man who the party wanted for questioning, got into a firefight with members of the party. In an effort to make a point blank shot, his gun exploded in his hand on account of the DM botching his roll, knocking him unconscious and ruining his arm so badly that it needed amputation.
- Imperial Stormtrooper Marksmanship Academy: Jaxx manages to miss several of his shots... at point blank range. With a shotgun. Later, Engelbart fails twice to execute a helpless man who is making no attempt to defend himself.
- Running Gag:
- Engelbart deployed sacred unguents and incense at almost every opportunity.
- If a part of the body tends to get injured, it tends to be the right leg.
- Throw Down the Bomblet: Engelbart has pretty good luck when it comes to throwing grenades. In one encounter, his aim was so perfect that it made Ludicrous Gibs out of three soldiers, one of which was already badly injured.
In the harsh world of Ehbon where monsters thrive, humans are a minority and water is a percious resource, 4 adventurers group together to attempt to survive in a harsh world.
This campaign is DMed by JP 'itmejp' McDaniel.
The party consists of:
- Ryan 'Ryuzilla' Moore as Cobblepot Toolspark, the Gnome Cleric
- Neal 'Koibu' Erickson as Ritch the human fighter
- Paulo 'CatZ' Vizcarra as Ricardo Del Mar, the Elven Wizard
- Kaitlyn as Riley the human fighter
- Always Chaotic Evil: Averted rather notibly in that the monsters are the predominant races in the world, with humans being a minority. While you'd think this would lead to Humans being hunted in the same way monsters traditionally are, they actually treat humans rather well.
- Crapsack World: Water is a rare and precious resource, plants are unheard of and the primary diet consists of a crude waterlike sludge that makes non-monsters sick and insects of various sizes.
- Humans Are Special: Being that humans have the disadvantage of requiring actual real water they are extremely rare and considered a sign of good luck.
- Idiot Hero: Ritch.
- Phrase Catcher: Ricardo. Both his fellow party members and various NP Cs have said a variation of "No wonder you're/he's the last brown elf".
- Retcon: JP makes some changes to the world to flesh it out a bit at the start of week 3, which retroactively changes some minor details of the first 2 weeks.
- Sole Survivor: Ricardo is the last Brown Elf, the only survivor of the attack that destroyed his village. Ritch is the only survivor of the attack on his own village, which claimed the lives of his wife and child.
Rollplay R&D is the fourth (and according to JP McDaniel the last) of the Rollplay series, Rollplay R&D is a series of mini-campaigns taking approximately 4-8 weeks. The series will cycle through different tabletop systems with possibly a rotating cast. The first of the campaigns is Apocalypse World.