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Playing With: Welcome to Corneria
Basic Trope: Non Player Characters in video games have limited, fixed dialogue.
  • Straight: The townsfolk of Adventure Town can only say one phrase each.
  • Exaggerated:
    • The major characters can only say one phrase each.
    • There is one line of dialogue said by everyone in Adventure Town.
  • Downplayed: The townsfolk of Adventure Town pick one of a few random phrases to say when the heroes speak to them.
  • Justified:
    • The townsfolk have been cursed by an eccentric evil wizard.
    • The townsfolk only know a bit of the language the main character speaks, so they have no choice but to repeat the only phrase they know over and over.
  • Inverted:
    • The NPCs are fully interactive, each one having their own Dialogue Tree and Relationship Values.
    • The player characters only ever say one line, and they say it to everyone they meet.
  • Subverted: After you talk to one NPC a certain number of times, he says something different.
  • Double Subverted: He then proceeds to say that every time you speak to him.
  • Parodied: The Idiot Hero tries to hold a conversation with an NPC who can only say one thing.
    Bob: "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!"
    NPC: "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
    Bob: "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"
    NPC: "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
  • Zig Zagged: Some NPCs have limited dialogue, some are more interactive.
  • Averted: The only NPCs in the game are the ones involved in cutscenes; the player never gets to talk to them directly.
  • Enforced: "Most players will only talk to these guys once, so why waste money paying the writer to come up with additional dialogue?"
  • Lampshaded: "So why is it that we're able to say so much more than most people are? It's almost like we're the only intelligent people left on Earth!"
  • Invoked: Most of the NPCs are at least somewhat interactive, but one lost a bet and has to say the same thing every time someone talks to him.
  • Exploited: The Big Bad kidnaps one of the characters right in front of several townsfolk, and then captures the rest, because the NPCs can't warn the player.
  • Defied:
    • The Token Evil Teammate scares away each NPC after they've spoken once.
    • The NPCs never repeat the same phrase. They will say something else if necessary.
  • Discussed: ???
  • Conversed: "I can't figure out what to do next, and these people aren't much help."
  • Deconstructed: The NPCs are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
  • Reconstructed: NPC dialogue isn't a precise repeat of the same dialogue, but is more or less the same thing; they simply don't feel the need to say anything else to the Hero.

"You can click this link and go back to Welcome to Corneria!"
"Thanks, but I wanted to go to my watchlist."
"You can click this link and go back to Welcome to Corneria!"
"You can click this link and go back to Welcome to Corneria!"

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