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Playing With: Videogame Cruelty Potential
Basic Trope: A video game give the player the option to be a right bastard.
  • Straight: The player can shoot guards in the crotch and listen to them scream.
  • Exaggerated: The player has total control over the lives and deaths of everyone in the game, and in-built torture options abound.
  • Justified: The game follows the Spanish Inquisition.
  • Inverted: The only one being tortured is the player character.
  • Subverted: The game drops hints of a high cruelty potential, but all the NPCs are invincible.
  • Double Subverted: The NPCs may be invincible, but there are lots of ways to screw with their emotions.
  • Parodied: "Gosh, I sure hope nobody shoots my kids today!"
  • Deconstructed: Video Game Cruelty Punishment
  • Reconstructed: The game has multiple endings, one of which requires the player be an evil jerk... in order to get Laser-Guided Karma for their deeds.
  • Zig Zagged: The game lets players be jerks, only it turns out there are limits to the cruelty, which can be lifted by in-game choices.
  • Averted: The game is a non-violent sort, or combat is straightforward and lacking in torture methods.
  • Enforced: "Murder Simulators are fun. Who are we to judge?"
  • Lampshaded: "What cruel god would let this happen to me?!"
  • Invoked: "Time to find out what my new dark powers can really do!"
  • Defied: "I refuse to sink to the level of sadistic lowlifes."
  • Discussed: "Why is it we always seem to be cosmic chew toys to "champions of justice" that are really psychos, or some evil god controlling everything?"
  • Conversed: "Did you just plant a bomb on that guy?"


If you use the gravity gun to send that mook through the wall, the Video Game Cruelty Potential page should be on the other side.

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