Fluffles displays Glowing Eyes of Doom, and we are then treated to a long distance shot of a nuclear explosion.
The video game makes the television sprout a hand and proceeds to slap the player who's sitting on the couch while scolding him for being cruel.
Zig Zagged: There are punishments for some actions, none for others. Some punishments seem completely over-the-top, while others seem like little more than a slap on the wrist. And certain things come back to bite Dirk when the player least expects it...
Averted: Nothing bad happens to you even though you are hitting innocent villagers with your sword for fun.
Defied: "No, we are not punishing the player if there's no logical reason for such a punishment to take place. If he wants to shoot a villager, don't make the villager pull a bazooka on him."
Discussed: "Dude, going nuts with the minigun in the crowded village square? Bad idea. Something bad's probably going to happen if you do."
Conversed: "I'm sorry a few civilians got killed, but why does the mission have to end immediately? That stolen mecha prototype is still out there!"
Deconstructed: The nation you've been torturing with your king/god power by selling off all the crops for insane prices and then executing random people who spoke against you decides they've had enough and rebel. They then throw you in the darkest prison cell and torture you out of spite.
Reconstructed: You get out eventually, but you have a limp, a scar, or some other reminder of your crimes.
Played For Laughs: All the consequences are hilariously over-the-top (leading players to actively seek them out, which may be partly defeating the purpose, but eh...).