Playing With: The Fair Folk
Basic Trope: Fairies are portrayed as vicious, amoral creatures.
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- Straight: The "Fair Folk" kidnap children, torment mortals, and cause mayhem wherever they roam.
- Only a few of The Fair Folk act like this. The others are annoyed because it causes trouble with mortals. Most Fair Folk just want to be left alone; some even want to help mortals.
- The Fair Folk sometimes do spread rumors about their dangerously erratic behavior among mortals, however. That is mostly to scare them away from the fairy mounds where they live.
- While few of The Fair Folk actively seek to harm humans, making deals with them can be risky due to their odd sense of morality.
- The Fair Folk are neither cruel nor evil. In fact they are tenderhearted and think of humans as pets. Now how do you treat your pet?
- They operate under Blue and Orange Morality, and neither understand nor care about human morals.
- They are or have been persecuted by mortals and fear us as much as we fear them. They think themselves fighting to survive against inscrutable, dangerous creatures armed with iron — and perhaps are to some degree.
- The Fair Folk are obsessed with political disputes between the rulers of Otherworld. What seems to us erratic behavior is in fact the collateral effects of their elaborate schemes.
- There are criminals in Otherworld just as in this one. The Seelie are the respectable fey and the Unseelie are the criminals. Naturally they would behave badly in this world; they behaved badly in Otherworld too.
Which means, several of them have a bounty on them from the King of Otherworld. If you can catch one, you will be granted riches untold, a bountiful harvest, or whatever.
- The Fair Folk are Obliviously Evil; what humans see as mayhem and torment, the Fair Folk genuinely see as playful behaviour. They kidnap children because they just want some friends to play with.
- Fairy Companion.
- Humans abduct fairies when they are out in the sun and force them to grant wishes. They grab fairy maidens and force them to marry them. Humans alter nature to suit their inscrutable motives. Fair Folk think humans are strange folk with incomprehensible reasons for their behavior.
- The Fair Folk are mischievous tricksters, but they cause nothing more than minor mischief and annoyance, and side with good when the time comes.
- The Fair Folk are built up to be inscrutable, dangerous mischief makers by the townsfolk, but when you actually meet them, turn out to be no different than humans. It turns out that it's the humans that are being oppressive dicks to them, using those rumours as justifications.
- Double Subverted: The Fair Folk are mischevious tricksters, but cause nothing more than minor mischief and annoyance... until the opportunity to wreak true mayhem arises, and they take it with gleeful abandon.
- Parodied: The Fair Folk are ridiculous, Sugar Bowl fairies whose pitiful attempts to cause mischief never cross beyond Poke the Poodle.
- Zig Zagged:
- Averted: Fairies are many things, but cruelly malicious is not one of them.
- Enforced: The work is an adaptation of old myths, from when fairies were genuinely feared.
- Lampshaded: "I was expecting pretty winged women, not pretty winged amoral psychopaths!"
- Invoked: A depraved ruler takes over the Fair Folk, and decides to use her powers to torment and destroy humans For the Evulz.
- Exploited: "Next time the rent collector comes for our grain, let's tell him about all the fairy gold hidden in that mound over there. Bet we never see him again."
- The ruler of the Fair Folk, whether due to morality or fear of retribution, keeps a tight rein on her followers.
- The mortals in this town all wear Iron jewelry wherever they go, hang iron knives and saints relics on their beds and ring their iron Church bells continuously. In fact, their whole specialty is iron-smithing. They only sleep in daylight rather than risk being caught asleep in the dark. They constantly inspect their mills and kilns for unexpected "gifts". And all new babies are delivered in the church and right away baptized with holy water lest they be abducted. Furthermore, they keep a list of the true names of every fey in Fairy Land copied in triplicate in the town archives as a deterrent. They never make deals with strangers, especially those of peculiar appearance; and they certainly don't wish to be given treasure. And they never ever go into The Lost Woods. The Fair Folk aren't gonna get the drop on them.
- Discussed: "You ever read the old myths about fairies? They weren't always nice..."
- Conversed: "Why is it that when people want to make fairy tales Darker and Edgier, they always make the fairies old-fashioned "evil" ones?
- Deconstructed: The Fair Folk try to continue their mischief and mayhem into the modern age, only to be revealed and find out that Muggles Do It Better. Also, we have industrialised steel production now.
- Reconstructed: The Fair Folk adapt to the modern age quite nicely, adding ruthless hacking and deadly Magitek weapons to their arsenal. Turns out that exact words apply to their weakness too. Meaning it's only 100% pure, unheated-throught-nonnnatural iron that is a problem, something you won't find easily these days.
- Played For Laughs:
- The Quirky Town of mortals and The Fair Folk have been traditionally playing practical jokes on each other for generations, know each other's strength's and weaknesses, and regard each other as Friendly Enemies. When the Fair Folk put the Come Hither spell on a mortal, they will take him to a pub in Otherworld, get him drunk, and make fun of him for being outwitted, and then release him with no worse then a hangover. When a mortal catches a fairy in the open while the sun is out, he will take him to the mortals' pub so the mortals can make fun of him and then release him at sunset.
- The Fair Folk turn out to be the medieval-fantasy equivalent of Internet's Trolls, and their nefarious antics include painting canvas depicting obscene / disturbing scenes and setting them on public places for humans to gasp at them, starting inflammatory (yet inconsequential) arguments among townsfolk and then watching from a distance as chaos ensues, and propagating obnoxious trends / catch-phrases that spread through kingdoms as if they were a plague. They speak in a nigh incomprehensible amalgam of Ye Olde Butcherede Englishe and Leet Lingo!
- Played For Drama:
- The Love Interest of The Hero is under a spell and The Fair Folk demand that The Hero go on a bold and daring quest before they will release him/her.
- A massive war has broken out in Otherworld between the Seelie and the Unseelie. It spills over dangerously into mortal land.
- The Fair Folk are afraid of mortals. They kidnap those who go near their mounds and fiddle with their minds only because they have learned too much
- Mortals and Fair Folk have been in a state of feuding for thousands of years and regularly do nasty things to each other. But a mortal and a fairy maiden (or vice-versa) fall in love despite the enmity between the two groups. Both have to learn to love and trust each other despite the fact that each has been taught that the other race was evil.
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