Playing With / Short-Range Shotgun

Basic Trope: A shotgun in fiction has a shorter, but more effective range than it would in real life
  • Straight: The shotgun weapon in Call of Tro-py does a lot of damage to targets within 5-10 metres, but anything outside that range will only receive Scratch Damage.
  • Exaggerated: Call of Tro-py's shotgun reduces any target within 5-10 metres to bloody dust, but the pellets disappear completely outside that range.
  • Downplayed:
    • Call of Tro-py's shotgun has about a third of the range it would in real life but it is still more than most.
    • Against armored combatants at a distance Call of Tro-py's shotgun does a bit more than a pistol. Unarmored target suffer its full force at any distance.
  • Justified: It's a sawn-off shotgun.
  • Inverted: Call of Tro-py's shotgun does a lot of damage to long-range targets but near targets will only receive Scratch Damage.
  • Subverted: Call of Tro-py's shotgun can have its range upgraded...
    • The shotgun does little damage at a distance - it turns out that is because the rounds a birdshot. Switching to buckshot or slugs gives more realistic ranges.
  • Double Subverted:...but so can all the other weapons, so the shotgun still has a shorter range than every other weapon.
  • Parodied: Shotguns are shown being out ranged by spears used as melee weapons.
  • Zig Zagged: The first shotgun plays this straight - until you get the choke upgrade. The sawed off shotgun takes it to an extreme, meanwhile the hunting shotgun displays realistic range, and the futuristic 5H0T magnetic shotgun has a better range than many sniper rifles.
  • Averted:
    • Call of Tro-py's shotgun functions the same as a real life one.
    • Call of Tro-py doesn't have any weapons that resemble a shotgun.
  • Enforced: The makers of Call of Tro-py don't want to unbalance the game's weapons.
  • Lampshaded:
    • "Who made this piece of crap?"
    • "Get closer to them! Your range is the shortest of us!"
  • Invoked: The designers of the shotgun wanted something for close quarter combat that has plenty of stopping power but won't be a risk to those down-range.
  • Exploited: Smarter enemies use sensory and mobility technologies to avoid being ambushed and remain out of range, making them functionally immune to shotgun damage.
  • Defied: A character deliberately loads slugs into the weapon so they don't have to deal with the abysmal range.
  • Discussed: ???
  • Conversed: "Again? Oh, come on, sell that junk already and buy a sniper rifle!"
  • Implied: Shotguns are only seen causing kills at close distances.
  • Deconstructed: In the cutscene, we see Big Bad escaping, while the other character tries to stop him with a shotgun. The pellets do not even hit the target, thus leading the character to blame his weapon.
  • Reconstructed: Later, this character corners the villain and proceeds to shoot him in the head with the blamed shotgun. The villain's head blows into pieces; now he is sure not to escape anymore.

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