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Playing With: Scooby-Dooby Doors
Basic Trope: A chase scene leading into a door-filled hallway leads to the characters coming in and out of random doors.
  • Straight: Bob is chasing Alice into the hallway of a hotel. They enter room 103, come out of room 108, enter room 104, etc., etc.
  • Exaggerated:
    • Multiple Bobs and Alices begin coming out of multiple rooms at the same time, miscellaneous characters join in the chase, etc., etc.
    • It's not only doors that are connected to the hallway chase. Alice and Bob also enter and exit through air vents, windows, elevator doors, cabinets, the pot of that potted plant in the middle of the hall, paintings...
  • Downplayed: Due to some continuity errors the chase scene breaks the laws of physics once but it's hard to notice.
  • Justified:
    • The "hotel" is actually a carnival funhouse, where the doors are connected randomly for this specific purpose.
    • All the doors lead to the same basement.
  • Inverted: We see this happening from inside one of the rooms, which Bob and Alice keep running through at random.
  • Subverted:
    • Alice and Bob run into a door, and... the scene changes to inside the room.
    • Alice and Bob only come out of the doors that they went inside instead of zigzagging all over the place.
    • Alice and Bob have Reality Warping powers that allow them to pull this off.
  • Double Subverted: ...But this being a high-class hotel, there are as many rooms and doorways inside the guest rooms as outside, allowing Alice and Bob to pull the routine there.
  • Parodied:
    • Bob 'corners' Alice in room 108 and goes to a lot of trouble to nail that door shut. As soon as he's finished, Alice emerges out of the door right behind him.
    • Bob gets fed up with the chase and throws a bomb into the door Alice entered through... only for it to come out of the same door and explode on him.
  • Zig Zagged: See Double Subverted above, but repeated for every single room in the hotel.
  • Averted: Alice and Bob just run straight down the hallway without going near the doors.
  • Enforced: "Let's toss in one of those crazy door hallway scenes, just for a little extra humor. The cartoon fans will love it!"
  • Lampshaded: "Who the hell designed the hotel with such Malevolent Architecture as this?"
  • Invoked:
    • Whoever designed the house under "Played for Drama".
    • It's designed to be confusing.
  • Exploited: Alice intentionally heads for the doors, knowing the subsequent chaos will confuse Bob.
  • Defied: Alice considers heading for the doors, but decides against it, knowing the mess will confuse her just as much.
  • Discussed: "There better not be any passages to the other rooms in here like in those wacky cartoons."
  • Conversed: "Wait... how are they doing that?"
  • Deconstructed: The hotel receives complaints that with all the rooms connected, people running in and out, etc., etc., none of the guests have any privacy. They promptly install locks on all the doors.
  • Reconstructed: However, Alice and Bob are on hotel staff or ridiculously good lock-pickers, enabling them to bypass the locks and do this anyways.
  • Played For Drama: The hotel has an evil curse cast over it making it practically impossible to leave the hotel once one is inside because of how all the doors are connected. Alice and Bob find this out the hard way.

Head back to Scooby-Dooby Doors - wait, not that door, that door leads to right behind me!

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