Playing With / Punch-Clock Villain

Basic Trope: A villain who only does bad things while at work.
  • Straight: Alice robs banks for a crime boss, but is not really a bad girl out of work.
  • Exaggerated: Alice is evil when on the job for her boss, but is a just an average girl off the clock.
  • Downplayed: Alice's job limits mostly to Poke the Poodle.
  • Justified:
  • Inverted: Punch-Clock Hero.
  • Subverted: Alice's actually more evil when she's off the clock.
  • Double Subverted: That's just an act. She wants people to stay away from her because of her day job.
  • Parodied: Alice is the nicest girl ever until she literally punches the clock.
  • Zig Zagged: Alice is evil when not on the job somedays, other days she's nice.
  • Averted:
    • Alice is evil during and after her job.
    • Alice is neither evil, nor does she work for Evulz Unlimited.
  • Enforced: Despite her evil deeds, Alice has proven pretty popular with the audience so Moral Guardians have pressured the writers to Retcon her villainous nature so that she is a pretty nice girl off the clock.
  • Lampshaded: "It's OK, Alice won't hurt us. It's her day off."
  • Invoked: Alice, a Nice Girl is looking for a job. In the classified ads, she sees a job that involves evil deeds. Since she doesn't qualify for other jobs, and since it pays well, she chooses it.
  • Exploited: The heroes interrogate Alice, knowing that she's willing to give out information.
  • Defied: Alice refuses to work for the Big Bad.
  • Discussed: "You're a nice girl, Alice. How come you rob banks for a living?"
  • Conversed: "Ever wondered how those bad guys on TV can do such awful things and act like it's just a typical 9-to-5 grind?"
  • Deconstructed:
    • Alice thinks she can do evil things at work and remain a decent person off the clock. Unfortunately, she finds the evil she does starts to cause fundamental shifts in her personality until she becomes a truly evil woman.
    • Alice thinks that she can separate her life of evil from her regular life, but her victims and their avengers certainly don't think that way, and Alice is eventually killed for her evil works. Alternatively, her acquaintances and friends don't agree with Alice doing evil deeds as a job, and everyone she knows or loves abandons her.
  • Reconstructed:
    • With time, Alice learns to keep her troubles at work from spilling over into her personal life. Alice redoubles her efforts to be a decent person when she isn't working.
    • When she's not being evil, Alice goes out of her way to do good deeds, and as a result, everyone who previously abandoned her changes their mind and returns to socializing with her.
  • Played For Laughs: Alice and Bob are in the middle of an epic duel, when suddenly a whistle blows and Alice goes to punch out, asking Bob if he wants to catch a few drinks with her.
  • Played For Drama:
    • Charles and Alice start dating and fall in love with each other, only to later find out they're on opposite sides of the war, having to decide if their duty is more important than love.
    • Just because Alice has an evil job doesn't mean she wants to be evil. She's gotta pay the bills somehow, but for some reason, puppy-kicking is the only job she can get. This causes her no small amount of angst, especially given what tends to happen to people in her line of work.

Quittin' time boys! We've kicked enough puppies for one day, let's go back to Punch-Clock Villain. Drinks are on me!
http://tvtropes.org/pmwiki/pmwiki.php/PlayingWith/PunchclockVillain