Playing With: Omniscient Morality License
Basic Trope: Somebody who can do anything they wish to the heroes and/or the world without getting called on it, thanks to their vast powers.
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- Straight: The prophet Lumina manipulates Sol and his party via misleadingly cryptic prophecies and twisted truths into fulfilling their destinies... just as she has foreseen in her visions.
- Exaggerated: From the moment she met him, Lumina has constantly been manipulating, tricking, and practically torturing Sol and the others, deliberately sending them into dangerous situations with the wrong ideas or information, putting their lives at risk — but it's okay because she 'knew' they'd survive those trials! What doesn't kill you makes you stronger, right...?
- Downplayed: ???
- Lumina actually does have a direct connection to her patron Goddess, and everything she puts Sol and the others through is destined to make them strong enough to save the world.
- Or, "Lumina" is that goddess, or and aspect of it, or its herald, or incarnation, and thus its the Goddess challenging them directly and being a goddess, she is nigh perfect.
- Inverted: Lumina tells Sol and company to avoid going on a dangerous mission despite knowing they'll come out alive.
- Double Subverted:
- However, Lumina justifies this by pointing out how much stronger they became after that trial, and he lets her off the hook.
- Lumina retorts against or ignores the omnipotence paradox and sends the cast on their merry way, while pointing out that the reason they came here in the first place was to seek her omnipotent guidance.
- Parodied: Lumina has an actual Omniscient Morality License. And a framed Trickster Mentor degree that hangs clearly in her shrine, that Sol somehow never notices.
- Zig Zagged: Lumina is generally straight with Sol, but misleads him about a few key elements of his destiny, not wanting to let him know certain unpleasant details before he's ready for it. When some of these details surface, Sol lets it slide, because he trusts her and figures that she knows what she's doing... but some of his companions aren't so trusting or willing to give her a free pass. Then one Fetch Quest goes particularly bad, leaving Arte mis and Hoshi seriously wounded, and Sol snaps into full-on Rage Against the Mentor mode. Stellar, however, takes Lumina's side, arguing she has an Omniscient Morality License. Sol doesn't buy it.
- Averted: Lumina is humbled by her Goddess' blessing of prophecy and strives to avoid misusing it.
- Enforced: Lumina is the Author Avatar, and the author is a bit full of herself.
- "Instead of telling us of the grim misfortune that will befall us on our journey, why don't you draw us a map, with said misfortunes clearly pointed out, as well as methods to avoid and/or defeat them?"
- "How about I just say "To hell with that noise and set things right without you shoving those fates down my throat?"
- Invoked: Lumina's patron is actually a demon masquerading as a goddess, misleading Lumina into believing she is a blessed prophet and therefore justified in sending Sol and his companions into danger "for the greater good".
- Exploited: ???
- Lumina, aware that she might grow too prideful and come to view herself as infallible due to her gift, sets up a council of trusted, level-headed confidants with whom she can discuss her visions and decide the most prudent course of action.
- Alternately, the True Companions' resident Sociopathic Hero has a reputation for stabbing anyone that tries this sort of thing, regardless of how rational a decision this is. The surviving prophets start giving clearer and more accurate prophecies as a result.
- Discussed: "I have no idea why we have to put up with Lumina after all of the crap she's put us through just to get to our destiny."
- Conversed: Hold on. If Lumina is omniscient, then couldn't she explain to Sol exactly why she's doing something and use her limitless knowledge to convince him.
- Reconstructed: Lumina is given her powers of foresight on the grounds that she can not explicitly share her visions with anyone, and so in order to help out the protagonists, she gives them friendly, cryptic advice, which they will later come to see is very helpful.
- Played For Laughs: Lumina blatantly has Sol and his friends run pointless errands for her, brushing it all off as "more important than you realize". They buy it, hook, line and sinker.
- Played For Drama: Lumina's visions reveal to her that one of Sol's friends will make a Heroic Sacrifice at the next dungeon she's supposed to send them to. She decides not to warn them about this, as she's already witnessed their demise and assumes it's all part of the plan.
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