Playing With: Omnicidal Neutral
Basic Trope: A path in a Video Game where the player chooses to Kill 'em All rather than join one side or the other.
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- Straight: The Hero Rune can choose to join The Kingdom of Lrright as they fight to purify and unite the world in peace, or side with The Empire of Darkonn and conquer the world one realm at a time. Alternately, he can choose to fight both factions, killing his way up their ranks until he can take out both Llyrr the Lightbringer and Emperor Evulz.
- Exaggerated: In order to mantain his independence, Rune must slaughter Llyrr, Evulz, every single knight, soldier, assassin and Mook they command, and reduce each of their strongholds to a smoldering wreck. Many of their strongholds are in cities and fortified towns, vital to their respective countries and communities.
- Downplayed: Rune nominally sides with Darkonn, but wants to rule alone and so is climbing its ranks by Klingon Promotion and Civil Warcraft almost as often as he is actually fighting against anyone under the Lrright banner.
- Justified: Neither Llyrr or Emperor Evulz will simply let Rune be; if he won't join them, they both attempt to eliminate him to keep him from interfering with their plans thus forcing him to fight them simply to survive.
- Inverted: Alternately, Rune can choose to broker peace between the warring nations, which requires him to find alternate methods of defusing conflicts as they come.
- Tries to kill em all, but finds himself siding with one faction over the other.
- By killing everything, Rune is actually fulfilling the goals of a third faction.
- Double Subverted:
- ...Only because they where too hard to kill upfront, now he destroys them from the inside.
- ...Which he promptly destroys as soon as he learns about them.
- Parodied: Rune is a Dangerously Genre Savvy Blood Knight who takes the 'neutral' path simply because he knows it will let him kill EVERYTHING. Emperor Evulz is both repulsed and impressed.
- Zig Zagged: Rather than join either side, Rune chooses to stay out of the conflict entirely, not wanting to get dragged into the war.
- Averted: Rune has only one path he can take; or MUST choose Llyrr or Evulz, with no middle ground.
- Llyrr and Evulz come gunning for Rune, and he must defeat them to continue.
- Both sides are almost identical, with little characterization and no reason not to kill both. That, or the game lets you to keep playing after destroy a side, making the destruction of the other side the only way to continue.
- Lampshaded: "Well, I guess you could pick no side but who'd be crazy enough to do that?"
- Invoked: An unforeseen third party is hoping that Rune would take this option and is willing to frame the two sides against Rune.
- Exploited: The sequel reveals that a previously unmentioned faction took power after the events of the first game simply by waiting until Rune died or left and declaring themselves in charge. Thanks to Rune, there was no one to stand in their way.
- Defied: The two kingdoms realise that Rune IS capable of wiping them out and decide to either leave him alone or make peace with each other.
- Discussed: "You'll have to pick a side, Rune. You can't possibly take them all!"
- Conversed: "Wh-What do you mean, he's killing everyone?!"
- In taking out the Kingdom of Lrright and the Empire of Darkonn, Rune leaves their respective realms in tatters, as survivors try to scrape together their own little parcels of land and fill the power gap. Instead of ending the war decisively, he's prolonged it indefinitely.
- Both sides have been made morally gray, so Rune ends up being the worst person of them all.
- Reconstructed: As Crapsack as the world becomes, Rune believes that this state of affairs is still better than what either Llyrr or Evulz would have brought if they had achieved their goals.
- Played For Laughs: Fairy Companion Blythe keeps bringing up the "Plan C: KILL EVERYONE" option whenever Rune is faced with a decision to make. Any decision.
- Played For Drama: Rune is made fully, painfully aware of the potential ramifications of killing off the two most powerful, influential leaders of his time. His family lives in one of Lrright's provinces, along with most of his childhood friends, and most of them are staunch believers in Llyrr's goal of ultimate peace. On the other hand, he sees firsthand that not everyone living in The Empire is evil, even among Evulz' soldiers... And some of his other friends are among their ranks. Stopping both Llyrr and Evulz will mean putting everyone at risk — but is the risk of letting one of them succeed far worse...?
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