troperville

tools

toys

Wiki Headlines
We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here.

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Playing With: Level-Locked Loot
Basic Trope: Items of equipment have requirements that must be met in order to use them.
  • Straight: The Sword of Troperism requires the user to be at least level 42.
  • Exaggerated: ...and also requires high Stamina, high Strength, high-ranked Weapon Focus: Sword, and a light-side alignment.
  • Downplayed: Characters lower than level 42 can use the sword, but they take penalties when using it which may or may not outweigh the bonuses it provides.
  • Justified:
    • The Sword is an Empathic Weapon that refuses to be wielded by a wimp.
    • The Sword is so big and heavy that only a mighty hero can even lift it.
    • Equipment explicitly draws from its users aura as a power source. Using a weapon that is too strong for you would result in a painful death as your weapon drains you dry.
  • Inverted:
  • Subverted: To obtain the sword, you need to do a quest, which requires level 42. However, you can also just buy it from another player, and you can wield it at any level.
  • Double Subverted: You still need level 42 to use the sword's transformation power, which is the sword's one and only worthwhile aspect.
  • Parodied: The item appears in an RPG Mechanics Verse, and the characters actually talk about needing to level up to use it.
  • Zig Zagged: Some items have requirements, some don't, some only have them on certain days of the week, and you can never find out any of this.
  • Averted: The Sword has no requirements for use.
  • Enforced: The dev team wanted to make sure that a player couldn't somehow acquire the Sword at level 6 for an instant Disc One Nuke.
  • Lampshaded: "So with 291 strength I can't even lift it, but if I had 300 strength I could wield it like a master? What's with this thing?!"
  • Invoked: Emperor Evulz forged the Sword and designed it to require an impossibly high-level wielder, knowing that the Hero will one day discover it but find it useless against him.
  • Exploited:
    • Evulz makes this unusable sword to be his contractually-required Achilles' Heel, effectively making himself invincible.
    • Evulz, when required to supply the hero with a weapon for a duel, hands the level 10 hero a sword that requires level 42 to equip. He's a cheating jackhole like that.
  • Defied: The Sword is made specifically to be usable by weak characters.
  • Discussed: "Oh great, now my character has a sword that he's two levels too weak to use."
  • Conversed: "Oh great, now I have a sword that I'm two levels too weak to use."
  • Deconstructed: There is nobody mighty enough to wield the Sword of Troperism, and eventually it goes to rust.
  • Reconstructed: The Chosen One who can wield it takes it to the Ultimate Blacksmith and gets it repaired.
  • Plotted A Good Waste: "Becoming powerful enough to use the Sword" forms an entire plotline or story arc.
  • Played For Laughs: The character finds out that after all that questing, he can't actually use the Sword he got from all this and has a comical Heroic BSOD.
  • Played For Drama: Something horrible happens to a low-level character because he wasn't strong enough to wield the Sword when he needed to.

Back to Level-Locked Loot, if you're mighty enough to wield the Mouse of Link-Clicking...

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
7286
25