Playing With / Killed Mid-Sentence

Basic Trope: A character was in the middle of saying, but Death won’t let him finish his thought.
  • Straight: Bogged down in the middle of a trench fight, Frank’s last words are “I think we need to get over there and—”
  • Exaggerated:
  • Downplayed:
    • Frank is killed in the middle of the last word of his sentence.
    • Frank is interrupted by a non-lethal event, but doesn't get the chance to continue before he is killed.
  • Justified: It’s not like everyone gets to go out with a set of Famous Last Words.
  • Inverted:
    • Frank was killed while somebody else was in the middle of talking to him.
    • Pre-Mortem One-Liner
    • Bond One-Liner
    • Before being killed, Frank has a very long Final Speech and concludes it.
    • Two dead people are talking in the afterlife, but one of them gets resurrected and pulled back into the world of the living before they can finish their sentence.
  • Subverted:
    • Frank is shot in the middle of his sentence, but he actually manages to say “Ow! That…really hurt!” before dying.
    • Alternately, Frank is cut off by being shot, but it turns out he’s only unconscious…
  • Double Subverted:
    • …until he dies in the hospital during surgery.
    • Alternatively, Frank is shot and falls over to the floor. A simple check reveals that he's not breathing, and his heart is not beating. He then gets up to finish his sentence, and then says "Oh, wait, I'm dead. Forg-" before dying for real this time.
  • Parodied:
    • Frank’s overused catchphrase is cut off.
    • Alternately, in a foreign film, both Frank and his subtitler are killed at the same time, and the rest of the film is not subtitled because of the subtitler's apparent death.
    • Frank is shot in the middle of his sentence, but he was holding a sign that says the end of the sentence.
    • Frank's assassin is known by his tendency to interrupt everything mid-sentence, including his records.
    • In a world where Death Is Cheap, being killed mid-sentence is treated like a mundane interruption such as having to answer the doorbell.
  • Zig Zagged: Frank repeatedly lapses in and out of consciousness as he's speaking.
  • Averted:
    • Frank is not killed in the middle of his sentence, dying either before he can speak, or after he spoke.
    • Frank neither dies nor is in danger of dying.
  • Enforced: To prove that Anyone Can Die.
  • Implied: Frank is heard over the radio, and the communication goes dead abruptly.
  • Lampshaded: “Jesus Christ, that guy didn’t even finish his sentence!”
  • Invoked: Frank’s assassin deliberately waits until he is saying something important to kill him, just to screw around with the witnesses.
  • Exploited: Frank's partner tricks his assassin into thinking he killed the one man who was about to give away a secret exit from the base, meaning he's doomed to be captured or killed himself.
  • Defied: The gun Frank's assassin is using misfires, allowing Frank to finish his sentence.
  • Discussed:
    “And then Frank said something I’ll never forget: ‘I wanted you to know…’”
    “Know what?”
    “That was it. He never finished his sentence. Took a bullet to the head.”
  • Conversed: “Damn! That guy just got slaughtered mid-sentence!”
  • Deconstructed: Because of the possibility of getting killed before they finish their sentences, they are forced to engage in non-verbal communication and more physical actions. They lived in fear since then, as even audible arguments or breaking into a song risks them of getting shot from somebody who is an assassin or sniper who could hear them.
  • Reconstructed: The constant silence proves to be a drawback for the enemies, as they cannot discern any information from anyone without getting next to the people they're trying to spy on.
  • Played For Laughs: Frank is killed while speaking because of his own fire breath induced by Blazing Inferno Hellfire Sauce consumed seconds before.
  • Played For Drama: Frank is the guy who dies first, and is speaking in circumstances where death is inevitable.

Go back to Killed Mi—*thud*