Playing With / HP to 1

Basic Trope: Regardless of how many Hit Points you have, this attack reduces you to a few HP from Critical Existence Failure.
  • Straight: During a boss battle, the Big Bad unleashes a powerful attack that reduces the player character's HP to one.
  • Exaggerated: All the mooks that can be encountered in an area can also reduce a player's HP to one, and will use this move at every opportunity. Players give up on healing altogether.
  • Downplayed: The attack reduces you to 15% of your maximum.
  • Justified: The attack was designed to toy with the hero and give him false hope before the finishing blow.
  • Inverted:
    • The attack is programmed to always do 1 HP of damage.
    • The attack reduces the user's HP to 1.
    • A healing spell restores HP equal to the target's maximum HP minus one.
  • Subverted: The attack reduced you from full HP to 1 HP... Because it's actually a Fixed Damage Attack that does (max HP - 1) damage and would've killed you outright if you weren't fully healed.
  • Double Subverted: ... but also drops an extra effect that knocks the last bit of health off you at the end of the turn.
  • Parodied:
  • Zig Zagged: The said attack may or may not reduce the hero's HP to one.
  • Averted:
    • The boss did not have that attack.
    • It's 'just' a One-Hit Kill instead.
  • Enforced: "This boss has to be hard, but a One-Hit Kill might be too hard for the players..."
  • Lampshaded: "Twit! I only need one hitpoint to kick your pansy ass!"
  • Invoked:
    • The villain needs the hero as a hostage and uses this spell specifically because it reduces him to the edge of death, meaning he can't try anything funny if he wants to live.
    • The Sixth Ranger uses this spell in order to prove to the hero that if he wanted the hero dead, he would be.
  • Exploited: The hero unleashes an attack that gets more powerful the less health he has.
  • Defied: The boss launches an attack that lowers the hero to one HP, then casually mentions that he's not going to let you get away that easily and hits again for that one last HP before the hero can react.
  • Discussed: "Watch out there! One more hit, and you're history!"
  • Conversed: "Arrgh... That One Attack!!!"
  • Deconstructed: The attack involved manipulating the target's biology and thus is an incredibly difficult spell to use. A slight mistake will result in the victim either dying outright or being significantly above one health. As the spell gives them the chance to counterattack even if successful, the spell is soon forgotten for less flamboyant and more convenient magics.
  • Reconstructed: The final boss, however, has so much health and regeneration that this spell is the only thing that the party can use to destroy it.

Back to HP to 1. Maybe take a mega potion on your way back...