'''Basic Trope''': An action or puzzle in a game that you could not possibly figure out without a guide or walkthrough.
* '''Straight''':
** To complete the game, the player must solve several puzzles that have no in-game hints and would stump a first-time player. Most of these puzzles are near the end.
** To get the [[EverybodyLives Best Ending]], the FiveManBand has to follow twelve steps - two of them are "talk to certain [=NPCs=]", three are "go to a certain area", one is "check things before they're actually useful", one is "listen to rumours", and one is "make the right decisions". After that, turn down all the {{Optional Party Member}}s, let one of your party members have a fight with someone, talk to someone who is featured in the best ending exactly once, and then just continue until the event happens. None of this is hinted at anywhere and no-one could figure it out without a guide.
* '''Exaggerated''': The whole game is TrialAndErrorGameplay, and ''absolutely nothing'' is hinted. There are no true exceptions whatsoever.
* '''Downplayed''':
** In order to forge the [[InfinityPlusOneSword Divine Crimson Slicer]], you have to turn down every special reward in the game. It's not mentioned anywhere in the game and despite that it's the best weapon you can find, almost any other [[InfinityMinusOneSword end-game type]] equipment can take down the final boss in a few hits.
** There is [[ThatOneLevel one confusing puzzle]] late in the game.
* '''Justified''': The game [[ZigzaggedTrope Zigzags]] MissionControlIsOffItsMeds.
* '''Inverted''':
** The game bashes you over the head with so many hints that the answer to the puzzle becomes obvious instantly.
** The game is something like the ''Vampire Saga'' series and hints come back instantly, with no time limit or penalties to the puzzles.
** Beating the game is so easy that any guidebook would be an example of CaptainObvious.
** The official strategy guide is useless, walking you through the simple and obvious parts of the game, but giving you little-to-no advice ([[CrypticallyUnhelpfulAnswer or really vague advice]], [[FigureItOutYourself or no advice at all]]) for the parts you'd actually want a strategy guide for, or giving you very poor advice (such as suggesting that you LevelGrind for hours until you can just brute-force your way past ThatOneBoss, when you could beat it in a fraction of the time with the right setup or strategy), or [[FinalFantasyIX giving you the bare minimum information to get through the story with almost no information on sidequests and directing you to a now-defunct webpage if you want more detailed information]].
* '''Subverted''': There aren't any hints to the password, but the answers are obvious anyway.
* '''Double Subverted''': ...but when you use the obvious answer, you have to enter it in a certain ''way'' that's not hinted at.
* '''Parodied''':
** The game tells you to phone somebody. They're very rude on the in-game phone and ''you need to call them in real life''.
** There is an in-game riddle with no correct answer, which exists solely to toy with the player.
* '''Zig Zagged''': ???
* '''Averted''':
** The ending is easy to get - it's all about choices at the beginning of the game.
** Alternatively, the game doesn't have any parts which leave players wondering on how to proceed.
* '''Enforced''':
** "Make it harder so people will pay $29.99 for the strategy guide."
** The ending is a secret ending.
** The makers knew that cheats would get out over the Internet, so tried to delay this phenomenon ''and'' stop anyone from knowing about the existence of it without checking said cheats.
** It was a setup by the designers. Mark, the character in the best ending, notes before you fight the true final boss "You went out of your way. I like heroes who do that. You cared so much about them that you looked for a way to save them all even though nobody here knew how."
* '''Lampshaded''':
** "Look for the secrets in our game! You'll probably never find them all!"
** The main character, being asked about the password, asks, "How the Hell were we supposed to know that?"
* '''Invoked''': The final boss sets up the puzzles and passwords to hinder the player.
* '''Exploited''': ???
* '''Defied''': There is a foolproof HintSystem in the game to prevent the player from being stumped.
* '''Discussed''': "It sure wasn't easy to complete ThatOneSidequest. You'd think there would be [[NoFourthWall some sort of hint somewhere]]."
* '''Conversed''': "How am I supposed to know how to solve this puzzle? I never saw any hints."
* '''Deconstructed''': It is this feature that makes the game disliked and mocked by critics everywhere.
* '''Reconstructed''': Some players enjoy the challenge and like that they're being [[ViewersAreGeniuses treated with respect]] rather than scorn by the creators. The game finds its niche.
* '''Untwisted''': There is a HintSystem in the game, but it doesn't work.
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GuideDangIt! It doesn't say how to get [[GuideDangIt back to the main page]].
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???