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Playing With: Guide Dang It
Basic Trope: To do something or get something in the game, you have to solve a puzzle that has no in-game hints.
  • Straight:
    • To complete the game, the player must solve several puzzles that have no in-game hints and would stump a first-time player. Most of these puzzles are near the end.
    • To get the Best Ending, the Five-Man Band has to follow twelve steps - two of them are "talk to certain NPCs", three are "go to a certain area", one is "check things before they're actually useful", one is "listen to rumours", and one is "make the right decisions". After that, turn down all the Optional Party Members, let one of your party members have a fight with someone, talk to someone who is featured in the best ending exactly once, and then just continue until the event happens. None of this is hinted at anywhere and no-one could figure it out without a guide.
  • Exaggerated: The whole game is Trial-and-Error Gameplay, and nothing is hinted.
  • Downplayed:
    • In order to forge the Divine Crimson Slicer, you have to turn down every special reward in the game. It's not mentioned anywhere in the game and despite that it's the best weapon you can find, almost any other end-game type equipment can take down the final boss in a few hits.
    • There is one confusing puzzle late in the game.
  • Justified: The game Zigzags Mission Control Is Off Its Meds.
  • Inverted:
    • The game bashes you over the head with so many hints that the answer to the puzzle becomes obvious instantly.
    • The game is something like the Vampire Saga series and hints come back instantly, with no time limit or penalties to the puzzles.
    • Beating the game is so easy that any guidebook would be an example of Captain Obvious.
  • Subverted: There aren't any hints to the password, but the answers are obvious anyway.
  • Double Subverted: ...but when you use the obvious answer, you have to enter it in a certain way that's not hinted at.
  • Parodied:
    • The game tells you to phone somebody. They're very rude on the in-game phone and you need to call them in real life.
    • There is an in-game riddle with no correct answer, which exists solely to toy with the player.
  • Zig Zagged: ???
  • Averted:
    • The ending is easy to get - it's all about choices at the beginning of the game.
    • Alternatively, the game doesn't have any parts which leave players wondering on how to proceed.
  • Enforced:
    • "Make it harder so people will pay $29.99 for the strategy guide."
    • The ending is a secret ending.
    • The makers knew that cheats would get out over the Internet, so tried to delay this phenomenon and stop anyone from knowing about the existence of it without checking said cheats.
    • It was a setup by the designers. Mark, the character in the best ending, notes before you fight the true final boss "You went out of your way. I like heroes who do that. You cared so much about them that you looked for a way to save them all even though nobody here knew how."
  • Lampshaded:
    • "Look for the secrets in our game! You'll probably never find them all!"
    • The main character, being asked about the password, asks, "How the Hell were we supposed to know that?"
  • Invoked: The final boss sets up the puzzles and passwords to hinder the player.
  • Exploited: ???
  • Defied: There is a foolproof Hint System in the game to prevent the player from being stumped.
  • Discussed: "It sure wasn't easy to complete That One Sidequest. You'd think there would be some sort of hint somewhere."
  • Conversed: "How am I supposed to know how to solve this puzzle? I never saw any hints."
  • Deconstructed: It is this feature that makes the game disliked and mocked by critics everywhere.
  • Reconstructed: Some players enjoy the challenge and like that they're being treated with respect rather than scorn by the creators. The game finds its niche.
  • Untwisted: There is an in-game "Hint System" which doesn't work.

Guide Dang It! It doesn't say how to get back to the main page.

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