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Basic Trope: A certain character, power-up, item ect. unbalances gameplay.
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- Straight: In Trope Quest II, one the characters to join your party is Shadow. When he joins the party, pretty much all his stats are above the other members, and his default weapon is one of the most effective weapons in the game. He also has the power to heal.
- Exaggerated: Shadow is strong against everything and weak against nothing, and even a standard melee attack is enough to defeat a boss in five or six hits, and if he is defeated, he automatically revives once per battle, fully healing himself and the party. If you take him into battle, you've already won.
- Downplayed: Shadow's stats are above the others, but he has enough weaknesses to balance him out that he doesn't become too much of a cheat.
- Justified: Shadow is an Optional Party Member that requires you to do a string of Guide Dang It moments that make him very difficult to obtain. You might as well get rewarded for your efforts.
- Subverted: Shadow starts out really strong, but not long after you obtain him he gets some of his powers drained, which make him more on-par with the other members.
- Double Subverted: But once he gets those powers back, he's a game breaker once more.
- Parodied: Every attack Shadow does deals over 9000 damage... When all your other party members and enemies usually cap at 10 damage!
- Zig Zagged: How overpowered or underpowered Shadow is depends on what you're going up against in battle.
- Averted: Shadow is on par with all the other party members.
- Enforced: "Let's put in one really tough character who can grab everyone's attention and make them want to play."
- Lampshaded: Ever noticed how Shadow does everything better than the rest of us?"
- Invoked: ???
- Exploited: ???
- Defied: ???
- Discussed: "I swear, Shadow makes almost every fight in the game a whole lot easier."
- Conversed: "The game is pretty hard, so you would need all the help you can get."
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