Basic Trope: Heroes take a shortcut around the villian's traps.
Straight: Hiro, Marcy, Benjamin and Kowalski are going after Baron Aspley. He retreats to his manor, which is protected by an elaborate security system. Rather than go through the traps to get to him, the party finds a way around them, surprising Aspley in his private chambers.
The traps were set for all angles that were found, a small trail off to the side that is normally used by kids was missed, no adults knowing about it to tell the overlord. Rather than facing the traps, they use the off path.
Take a Third Option comes into effect, once again something not considered, such as flying over the minefield or sniping the guards who were looking for the party.
Hiro and his friends must defend Princess Velvet's castle from the invading forces; however, some of the Mooks are able to take shortcuts around the traps and other defenses they erected.
Subverted: Hiro attempts to blow a hole through the maze between him and where he needs to be, but the walls are unfazed. He ends up taking the maze anyway.
Double Subverted: The entire maze collapses around him the second he steps through the entrance, leaving him with a quick jog over the rubble to his goal.
Parodied: Marcy and Kowalski start arguing about the best way to bypass Aspley's traps: Kowalski wants to cleverly disable each one while Marcy prefers a few well-aimed blasts. Before they can come to an agreement, Benjamin points out a side door which is clearly labeled as "Baron Aspley's Personal Shortcut — For Baron Aspley's Use Only! No Trespassing!"
Zig Zagged: Biggs McStrongarm manages to "find" (read: make) a way out of the dungeon... which leads to another dungeon. Rinse and repeat.
Averted: The heroes trek through the dungeon the old fashioned way.
Enforced: The video game is being played on Easy.
"Screw this dungeon, I want out!" *Wall-busting ensues*
"Well, that was a waste of a perfectly good labyrinth."
Invoked: When they arrive at Aspley's manor, Kowalski immediately starts looking for shortcuts, reasoning that Aspley's employees must have some way of circumventing the defenses so they can work.
Exploited: One of the rooms in the dungeon contains a bull-like monster. The heroes paint a wall red, with predictable results.
Defied: "We can't just bust through the walls this time. The dungeon is set deep underground and the walls are the only thing preventing the place from collapsing."
"Hey, don't you think it would be easier if instead of just traipsing around the Earth Cave looking for the stairs down, we just grab a shovel and start digging?"
"Hey, it's gonna take us way too long to find the door. Want me to make one?"
Conversed: Hey, Benjamin, I've noticed you have a knack for escaping from dungeons earlier than you're supposed to. How do you do that?"
The heroes Took a Shortcut through the dungeon... but they didn't fight any of the monsters within or gather any of the loot, leaving them unprepared for the boss, who proceeds to wipe the floor with them.
The reason the managed to get that far was because of Bob'shole-maker. As the boss is charging towards them, Bob fires it at the boss's feet and he falls through the floor.
...Until they use what's left of the explosives they brought along to sabotage his scheme.
Plotted A Good Waste: Kowalski turns out to be a spy; the reason he was able to help them avoid all of Aspley's defenses is because he was informed of them in advance, guiding the team past them in order to earn their trust.
Played For Laughs: As Aspley boasts about his completely infallible security system, the audience watches the heroes easily bypass each obstacle.