troperville

tools

toys

Wiki Headlines
We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here.

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Playing With: Continuing Is Painful
Basic Trope: Getting a strong gameplay penalty after reaching a Game Over state and continuing from there.
  • Straight: After dying, all the temporary power-ups are lost, but you may try again.
  • Exaggerated: All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low.
  • Downplayed: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
  • Justified: It's only logical a new ship won't have all the upgraded features of the old one.
  • Inverted: Death Is A Slap On The Wrist.
  • Subverted: The process of being resurrected cause you to be Cursed with Awesome.
  • Double Subverted: ... however you are prohibited from gaining special powers from defeated bosses.
  • Parodied: The boss comes back to life for round 2, but is much weaker due to being resurrected.
  • Zig Zagged: Dying is usually a minor inconvenience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
  • Averted: The game does not have the concept of death or game over.
  • Enforced: One way we can up the difficulty without going so far as Final death is to punish the players for dying.
  • Lampshaded: The briefing before the mission reminds you of the consequences of failure.
    "Failure is an option, but you ain't going to like it".
  • Invoked: ???
  • Exploited: Although your power-ups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
  • Defied: "Game Over, Continue? HELL, NO! I'm just going to load my previous save state."
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: We could punish you for dying by stripping your powers, but that would just further frustrate you.
  • Reconstructed: The convenience price for not having to start over, is that the game will be harder now, something with a big appeal for a certain set of gamers.
  • Played For Laughs: After dying, you get to continue with your comrades constantly bantering you about how you failed.
  • Played For Drama: Dying doesn't make the rest of the game harder, it just requires you to make a Deal with the Devil and gives you a worse ending.

Back to Continuing Is Painful

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
4070
33