'''Basic Trope''': Someone is defeated by a weak attack to humiliate them.
* '''Straight''': Alice and Bob are fighting, and the latter passes out with a light smack to the forehead.
* '''Exaggerated''': Bob [[MadeOfExplodium explodes]] when Alice accidentally bumps into him.
* '''Downplayed''': Bob is knocked out with a punch, as one would expect realistically, though the punch is relatively weak.
* '''Justified''':
** Alice is stronger than she looks.
** Unless programmed otherwise, any attack does some form of damage at any point in the battle in fighting games; it's just math.
* '''Inverted''': TheresNoKillLikeOverkill
* '''Subverted''': Bob appears to go down, but he was just making her lower her guard.
* '''Double Subverted''': He's then promptly taken care of with a foot to the face.
* '''Parodied''':
** Bob [[MinorInjuryOverreaction freaks out and surrenders]] after being tapped on the shoulder.
** Alice's method to deal the coup de grāce on Bob? Excessive amounts of {{tickl|eTorture}}ing, which causes him to [[LudicrousGibs explode]] after [[CriticalExistenceFailure his HP reaches zero]]. (Because the developers didn't bother to create a different death animation!)
* '''Zig Zagged''': ???
* '''Averted''': The game is programmed to only allow more powerful attacks to finish opponents.
* '''Enforced''': ???
* '''Lampshaded''': "You don't get more experience points by being boring, Alice! Spice it up a bit!"
* '''Invoked''': Alice holds back throughout the whole fight to show Bob how inferior he is.
* '''Exploited''': ???
* '''Defied''': Alice decides that it'll be much more satisfying to use a proper FinishingMove.
* '''Discussed''': ???
* '''Conversed''': ???
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%% Optional items, added after Conversed, at your discretion:
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???