Playing With / Charm Point

Basic Trope: An accessory or article of clothing that a character believes gives them their abilities.
  • Straight: Alice has a particular armlet she always wears. She believes it gives her bravery.
  • Exaggerated: Alice has half a dozen various trinkets she claims give her various powers.
  • Downplayed: "It's not a big deal, but that was my lucky shirt, and I kinda hoped I'd have it today."
  • Justified: The accessory was a valuable gift from her Big Brother, and wears it because he always used to comfort her.
  • Inverted: Wearing the armlet makes Alice feel less comfortable and become a lot more shaky.
  • Subverted: Turns out the armlet does give her bravery…
  • Double Subverted: …but only because she believed it did.
  • Parodied: Alice freaks when she loses her magical armlet heirloom. Bob offer to buy her a new armlet. Problem solved.
  • Zig Zagged: ???
  • Averted: The accessory was useless and Alice knew it too.
  • Enforced: "Alice doesn't have enough weaknesses, how about we give her an item that she looks for comfort in the face of fear?"
  • Lampshaded:
    Mook: How do we beat her?
    Big Bad: We target her magical armlet, if we break it… she'll be nothing but dust! Muahahahaha!
  • Invoked: Alice likes to wear the accessory and will continuely say "I'd be weak without it".
  • Exploited: ???
  • Defied: Alice tries not wearing the accessory for a fight but ultimately needed it.
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: Her dependency on an so-called magical item gives all her enemies a target to aim for so they can weaken her.
  • Reconstructed: She gets dependent on the gauntlets but she is slowly learning to be braver without.

Back to Charm Point
http://tvtropes.org/pmwiki/pmwiki.php/PlayingWith/CharmPoint