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** Drake wasn't notified that his BossRoom is temporarily storing the spiked wall-tiles of [[TheWallsAreClosingIn the closing walls room]], while that room is under maintenance.

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Fixing indentation


* '''Subverted''': Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.

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* '''Subverted''': '''Subverted''':
**
Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
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** Drake is known InUniverse to be a massive idiot, so it's only natural that he picks an arena that he is weak to.
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** The element Drake is weak to [[ItTakesOneToKillOne just so happens to be the one he specializes in]].

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** The element Drake is weak to [[ItTakesOneToKillOne [[TakesOneToKillOne just so happens to be the one he specializes in]].
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** The element Drake is weak to [[ItTakesOneToKillOne just so happens to be the one he specializes in]].
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** “Why do you even have that lever?”

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** “Why do you I even have that lever?”
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* '''Zig Zagged''': Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]

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* '''Zig Zagged''': Zagged''':
**
Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
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* '''Intended Audience Reaction''': The main theme of the game is that “[[Literature/TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.

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* '''Intended Audience Reaction''': The main theme of the game is that “[[Literature/TheArtofWar “[[Literature/TheArtofWarSunTzu The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
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* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.

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* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar “[[Literature/TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
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** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of eachother's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]

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** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of eachother's each-other's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]
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* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeAGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.

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* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeAGirl [[ScreamsLikeaLittleGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.

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Nevermind, it was feature, edit lock must have just ended. Also added some extra details.


** Drake was planning to use the spikes ''[[KarmicDeath on the player.]]''



** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of eachother's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]



* '''Enforced''': It’s a shout out to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.

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* '''Enforced''': It’s a shout out ShoutOut to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.


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* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeAGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.
* '''Played For Drama''': Drake is instantly killed by the spikes, and Hiro, a TechnicalPacifist, is horrified that this happened.
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...Um. I right-clicked, used "open tab," and this came up when it was supposed to be edit-locked. Bug or feature?
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Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “

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Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “boss!
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** During the battle, Hiro is just as vulnerable to being thrown onto the spikes as Drake is.
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* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.

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* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.up: they need to be destroyed in order for you to win.



* '''Averted''': All bosses are fought in a featureless plain of nothing, so there’s nothing to exploit against them.

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* '''Averted''': All bosses are fought in a featureless plain of nothing, an AmazingTechnicolorBattlefield, so there’s nothing to exploit against them.



** “Why do I even have that lever?”

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** “Why do I you even have that lever?”
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* '''Parodied''': Drake’s weakness is located behind a glass panel labeled “in case of boss fight, break glass.”

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* '''Parodied''': Drake’s weakness is located behind a glass panel labeled “in case of boss fight, break glass."InCaseOfBossFightBreakGlass.

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'''Boss Arena Idiocy''': A boss that would be invulnerable if not for the conveniently placed weakness in the room.

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'''Boss Arena Idiocy''': '''Basic Trope''': A boss that would be invulnerable if not for the conveniently placed weakness in the room.



* '''Justified''': Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.

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* '''Justified''': '''Justified''':
**
Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.



* '''Parodied''': Drake’s weakness is located behind a glass panel labelled “in case of boss fight, break glass.”

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* '''Parodied''': Drake’s weakness is located behind a glass panel labelled labeled “in case of boss fight, break glass.”



* '''Lampshaded''': “You have no chance! I am impervious to everything, except for conveniently placed spikes!”

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* '''Lampshaded''': '''Lampshaded''':
**
“You have no chance! I am impervious to everything, except for conveniently placed spikes!”



* '''Invoked''': [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
** Drake stacks the area with his various weaknesses, feeing he’s so powerful that it doesn’t matter.

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* '''Invoked''': '''Invoked''':
**
[[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
** Drake stacks the area with his various weaknesses, feeing feeling he’s so powerful that it doesn’t matter.



* '''Defied''': Hiro refuses to fight Drake using the spikes, feeling it’s dishonourable.

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* '''Defied''': '''Defied''':
**
Hiro refuses to fight Drake using the spikes, feeling it’s dishonourable.dishonorable.



%%* '''Played For Drama''': ???

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%%* '''Played For Drama''': ???
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* '''Exaggerated''': The fight ends the second to touch the conveniently-placed switch that throws General Drake into the lava.

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* '''Exaggerated''': The fight ends the second to you touch the conveniently-placed switch that throws General Drake into the lava.

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* '''Straight''': General Drake fights the heroes in a room filled with
SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.

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* '''Straight''': General Drake fights the heroes in a room filled with
with SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
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'''Boss Arena Idiocy''': A boss that would be invulnerable if not for the conveniently placed weakness in the room.
* '''Straight''': General Drake fights the heroes in a room filled with
SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
* '''Exaggerated''': The fight ends the second to touch the conveniently-placed switch that throws General Drake into the lava.
* '''Downplayed''': Drake can be hurt normally, but the spikes do a lot more damage.
* '''Justified''': Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
** [[GameplayAndStoryIntegration General Drake is famed in-story for being invincible to everything but his]] AchillesHeel: giant spikes.
* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.
* '''Subverted''': Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
* '''Double Subverted''': However, while he’s distracted laughing, you can press a button that zaps him: his real weakness.
* '''Parodied''': Drake’s weakness is located behind a glass panel labelled “in case of boss fight, break glass.”
* '''Zig Zagged''': Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
* '''Averted''': All bosses are fought in a featureless plain of nothing, so there’s nothing to exploit against them.
* '''Enforced''': It’s a shout out to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.
* '''Lampshaded''': “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
** “Why do I even have that lever?”
* '''Invoked''': [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
**Drake stacks the area with his various weaknesses, feeing he’s so powerful that it doesn’t matter.
* '''Exploited''': Hiro uses the spikes to destroy Drake. No surprise there.
* '''Defied''': Hiro refuses to fight Drake using the spikes, feeling it’s dishonourable.
** Late in the game, you have a boss rematch, except the new arena doesn’t have the weakness, [[HopelessBossFight making Drake truly invulnerable.]]
* '''Discussed''': “He’s probably put something in the room I can use to beat him. He’s nice like that.”
* '''Conversed''': “Why do bosses love to fight in rooms that contain their own demise?”
* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
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Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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