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** Drake wasn't notified that his BossRoom is temporarily storing the spiked wall-tiles of [[TheWallsAreClosingIn the closing walls room]], while that room is under maintenance.
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Fixing indentation
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* '''Subverted''': Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
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* '''Subverted''': '''Subverted''':
** Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
** Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
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** Drake is known InUniverse to be a massive idiot, so it's only natural that he picks an arena that he is weak to.
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** The element Drake is weak to [[ItTakesOneToKillOne just so happens to be the one he specializes in]].
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** The element Drake is weak to [[ItTakesOneToKillOne [[TakesOneToKillOne just so happens to be the one he specializes in]].
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** The element Drake is weak to [[ItTakesOneToKillOne just so happens to be the one he specializes in]].
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Changed line(s) 21 (click to see context) from:
** “Why do you even have that lever?”
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** “Why do you I even have that lever?”
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* '''Zig Zagged''': Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
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* '''Zig Zagged''': Zagged''':
** Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
** Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
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Changed line(s) 32 (click to see context) from:
* '''Intended Audience Reaction''': The main theme of the game is that “[[Literature/TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
to:
* '''Intended Audience Reaction''': The main theme of the game is that “[[Literature/TheArtofWar “[[Literature/TheArtofWarSunTzu The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
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Changed line(s) 32 (click to see context) from:
* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
to:
* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar “[[Literature/TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
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None
Changed line(s) 15 (click to see context) from:
** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of eachother's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]
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** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of eachother's each-other's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]
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Changed line(s) 30 (click to see context) from:
* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeAGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.
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* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeAGirl [[ScreamsLikeaLittleGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.
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Nevermind, it was feature, edit lock must have just ended. Also added some extra details.
** Drake was planning to use the spikes ''[[KarmicDeath on the player.]]''
** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of eachother's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]
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* '''Enforced''': It’s a shout out to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.
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* '''Enforced''': It’s a shout out ShoutOut to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.
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* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeAGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.
* '''Played For Drama''': Drake is instantly killed by the spikes, and Hiro, a TechnicalPacifist, is horrified that this happened.
* '''Played For Drama''': Drake is instantly killed by the spikes, and Hiro, a TechnicalPacifist, is horrified that this happened.
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...Um. I right-clicked, used "open tab," and this came up when it was supposed to be edit-locked. Bug or feature?
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Changed line(s) 30 (click to see context) from:
Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “
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Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “boss!
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** During the battle, Hiro is just as vulnerable to being thrown onto the spikes as Drake is.
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Changed line(s) 8 (click to see context) from:
* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.
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* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.up: they need to be destroyed in order for you to win.
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* '''Averted''': All bosses are fought in a featureless plain of nothing, so there’s nothing to exploit against them.
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* '''Averted''': All bosses are fought in a featureless plain of nothing, an AmazingTechnicolorBattlefield, so there’s nothing to exploit against them.
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** “Why do I even have that lever?”
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** “Why do I you even have that lever?”
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* '''Parodied''': Drake’s weakness is located behind a glass panel labeled “in case of boss fight, break glass.”
to:
* '''Parodied''': Drake’s weakness is located behind a glass panel labeled “in case of boss fight, break glass."InCaseOfBossFightBreakGlass.”
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Changed line(s) 1 (click to see context) from:
'''Boss Arena Idiocy''': A boss that would be invulnerable if not for the conveniently placed weakness in the room.
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* '''Justified''': Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
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* '''Justified''': '''Justified''':
** Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
** Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
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* '''Parodied''': Drake’s weakness is located behind a glass panel labelled “in case of boss fight, break glass.”
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* '''Parodied''': Drake’s weakness is located behind a glass panel labelled labeled “in case of boss fight, break glass.”
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* '''Lampshaded''': “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
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* '''Lampshaded''': '''Lampshaded''':
** “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
** “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
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* '''Invoked''': [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
** Drake stacks the area with his various weaknesses, feeing he’s so powerful that it doesn’t matter.
** Drake stacks the area with his various weaknesses, feeing he’s so powerful that it doesn’t matter.
to:
* '''Invoked''': '''Invoked''':
** [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
** Drake stacks the area with his various weaknesses,feeing feeling he’s so powerful that it doesn’t matter.
** [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
** Drake stacks the area with his various weaknesses,
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* '''Defied''': Hiro refuses to fight Drake using the spikes, feeling it’s dishonourable.
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* '''Defied''': '''Defied''':
** Hiro refuses to fight Drake using the spikes, feeling it’sdishonourable.dishonorable.
** Hiro refuses to fight Drake using the spikes, feeling it’s
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%%* '''Played For Drama''': ???
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%%* '''Played For Drama''': ???
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* '''Exaggerated''': The fight ends the second to touch the conveniently-placed switch that throws General Drake into the lava.
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* '''Exaggerated''': The fight ends the second to you touch the conveniently-placed switch that throws General Drake into the lava.
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Changed line(s) 2,3 (click to see context) from:
* '''Straight''': General Drake fights the heroes in a room filled with
SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
to:
* '''Straight''': General Drake fights the heroes in a room filled with
with SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
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'''Boss Arena Idiocy''': A boss that would be invulnerable if not for the conveniently placed weakness in the room.
* '''Straight''': General Drake fights the heroes in a room filled with
SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
* '''Exaggerated''': The fight ends the second to touch the conveniently-placed switch that throws General Drake into the lava.
* '''Downplayed''': Drake can be hurt normally, but the spikes do a lot more damage.
* '''Justified''': Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
** [[GameplayAndStoryIntegration General Drake is famed in-story for being invincible to everything but his]] AchillesHeel: giant spikes.
* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.
* '''Subverted''': Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
* '''Double Subverted''': However, while he’s distracted laughing, you can press a button that zaps him: his real weakness.
* '''Parodied''': Drake’s weakness is located behind a glass panel labelled “in case of boss fight, break glass.”
* '''Zig Zagged''': Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
* '''Averted''': All bosses are fought in a featureless plain of nothing, so there’s nothing to exploit against them.
* '''Enforced''': It’s a shout out to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.
* '''Lampshaded''': “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
** “Why do I even have that lever?”
* '''Invoked''': [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
**Drake stacks the area with his various weaknesses, feeing he’s so powerful that it doesn’t matter.
* '''Exploited''': Hiro uses the spikes to destroy Drake. No surprise there.
* '''Defied''': Hiro refuses to fight Drake using the spikes, feeling it’s dishonourable.
** Late in the game, you have a boss rematch, except the new arena doesn’t have the weakness, [[HopelessBossFight making Drake truly invulnerable.]]
* '''Discussed''': “He’s probably put something in the room I can use to beat him. He’s nice like that.”
* '''Conversed''': “Why do bosses love to fight in rooms that contain their own demise?”
* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
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Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
* '''Straight''': General Drake fights the heroes in a room filled with
SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
* '''Exaggerated''': The fight ends the second to touch the conveniently-placed switch that throws General Drake into the lava.
* '''Downplayed''': Drake can be hurt normally, but the spikes do a lot more damage.
* '''Justified''': Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
** [[GameplayAndStoryIntegration General Drake is famed in-story for being invincible to everything but his]] AchillesHeel: giant spikes.
* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up.
* '''Subverted''': Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
* '''Double Subverted''': However, while he’s distracted laughing, you can press a button that zaps him: his real weakness.
* '''Parodied''': Drake’s weakness is located behind a glass panel labelled “in case of boss fight, break glass.”
* '''Zig Zagged''': Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
* '''Averted''': All bosses are fought in a featureless plain of nothing, so there’s nothing to exploit against them.
* '''Enforced''': It’s a shout out to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.
* '''Lampshaded''': “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
** “Why do I even have that lever?”
* '''Invoked''': [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
**Drake stacks the area with his various weaknesses, feeing he’s so powerful that it doesn’t matter.
* '''Exploited''': Hiro uses the spikes to destroy Drake. No surprise there.
* '''Defied''': Hiro refuses to fight Drake using the spikes, feeling it’s dishonourable.
** Late in the game, you have a boss rematch, except the new arena doesn’t have the weakness, [[HopelessBossFight making Drake truly invulnerable.]]
* '''Discussed''': “He’s probably put something in the room I can use to beat him. He’s nice like that.”
* '''Conversed''': “Why do bosses love to fight in rooms that contain their own demise?”
* '''Intended Audience Reaction''': The main theme of the game is that “[[TheArtofWar The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
----
Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! “
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???