Playing With: Big First Choice

Basic Trope: An early choice has a massive impact on the game's entire plot.
  • Straight: In the prologue of Heir to Troperia, the Heroic Bastard Robert must ally himself with one of the three top contenders in the Troperian Succession Crisis: the dowager Queen Anna, the young Crown Prince Charles, or the wise Duke David of Earlington. Depending on the player's choice, Robert receives largely different main story missions throughout the entire game.
  • Exaggerated:
    • When starting Heir to Troperia for the first time, you are asked to select Robert's future allegiance, and the "unnecessary" content from all other campaigns is deleted from your hard drive.
    • Depending on your starting choice, the game's genre changes completely! For example: Queen Anna's campaign turns it into a Real-Time Strategy game, Crown Prince Charles' into a Fighting Game, and Duke David of Earlington's into an Interactive Fiction.
  • Downplayed: The prologue choice is brought up repeatedly throughout the game, but the story remains mostly the same.
  • Justified: ???
  • Inverted: Heir to Troperia is perfectly linear until the the end, where Robert must make a decision whether to support any contender or take the throne for himself.
  • Subverted:
    • Robert is repeatedly warned by all interested parties about the consequences of his choice in the prologue but it ultimately doesn't affect anything in the later game.
    • Robert makes a big decision, but it only affects the order that events are played out in.
  • Double Subverted: Regardless of whom Robert supports in the prologue, they choose to keep it secret and the first half the game stays mostly the same; however, the choice has massive impact on the second half, where Robert's real allegiance is revealed.
  • Parodied: The impact of the choice should be nil but for some inadequately explained reason, the difference between choosing bran flakes, corn flakes, or shredded wheat for breakfast cereal has massive importance.
  • Zig Zagged: Robert must choose a side to fight on in the start, but is free to change sides at any point, which marks him as a traitor, affecting other things in the game.
  • Averted: The game has no story.
  • Enforced: Two games are welded into one, making this necessary.
  • Lampshaded: Robert reflects how things might haven been different if he made a different choice early on.
  • Invoked: Robert is given a choice of the path of wisdom, honor, or power, which will determine his role, and let him focus on what he is most conferrable with.
  • Exploited: ???
  • Defied: Robert is given a way to go on the other path, but it isn't easy.
  • Discussed: ???
  • Conversed: ???

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