'''Basic Trope''': The villain is still very much evil, but is a nice, ordinary person besides his villainous traits.
* '''Straight''': The guy looking to dominate the world is actually a very nice, pleasant person to know, as long as you don't get in his way.
* '''Exaggerated''':
** He is indeed a very polite person. This is not an act, it is how he really is. Meanwhile, he plots with {{Satan}} to help cause the bloody and torturous eradication of all life.
** The villain is so nice, that he donates blood, plays with young children, and hosts a birthday party for the hero, while preparing to conquer the entire universe.
** FriendlyEnemy
* '''Downplayed''':
** Although the villain isn't always polite, he does PetTheDog every now and then.
** The guy isn't ''overly'' evil, but he does commit deeds that can make him come across as a villain.
** The guy isn't kind, per se, but he's not a jerk.
* '''Justified''':
** The villain is a little misguided and [[ObliviouslyEvil thinks he's doing the right thing]], being an ordinary person, and so this is how he acts.
** The villain is a SinisterMinister, EvilChancellor, or other person in a trusted position; even if his niceness ''is'' an act, he wouldn't be where he is without it.
** The villain is the evil twin of a hero that is known to be [[GoodIsNotNice somewhat of a jerk]].
** The villain is so nice that no one believes he's doing anything villainous, in spite of blatant evidence to the contrary. This was part of his plan all along.
** Evil is not mean. Mean is not evil. For more information, see AntiHero.
** And he wants to be/already is a VillainWithGoodPublicity. He decides that the only known way to do so is to be nice.
** AntiVillain / NobleDemon
** The villain believes that just because he is evil doesn't mean that can be used as an excuse to be mean.
** The villain [[KnightTemplar belives he is a hero]] and [[WrongGenreSavvy behaves]] [[IdealHero accordingly.]]
* '''Inverted''':
** CompleteMonster: The villain is not nice at all.
** The total {{Jerkass}} is, in fact, [[GoodIsNotNice firmly allied with the hero and the cause of good]], despite oftentimes having no [[JerkWithAHeartOfGold heart of gold]] to show.
** GoodIsNotSoft[=/=]GoodIsNotNice.
** JerkWithAHeartOfGold
* '''Subverted''':
** The villain looks like a kind, polite person, but it's [[FauxAffablyEvil all an act]].
** The villain is a complete jerk who happened to be in a good mood that day.
** A polite guy is shown doing very suspicious things, but it turns out he was good after all. [[SuperDickery He was just caught at all the wrong moments]].
* '''Double Subverted''':
** ...But the act itself was an act to restore his cred as an evildoer. He's actually a pretty nice guy.
** The villain decides that being nasty to everyone all the time is too much effort and leaves him lonely, so he starts being more friendly to his minions and foes. This terrifies them even more, as they're waiting for the other shoe to drop.
** Except it turns out that the SuperDickery was {{Foreshadowing}} of his [[WellIntentionedExtremist sheer lack of concern for collateral damage when pursuing what's right.]]
* '''Parodied''':
** The villain ponders being nice for a change...and promptly rejects the idea, laughing evilly all the while, in favor of [[EvilOverlord scaring people into submission as usual.]].
** DeconstructiveParody: The villain is so friendly, [[HarmlessVillain he's hardly a threat at all.]]
* '''Zig Zagged''':
** The villain looks like a polite person. It's an act. No it isn't. Wait, yes it is. Can he make up his mind already?
** Depending on who the villain is dealing with, the affability is either sincere or a [[FauxAffablyEvil cruel fašade]].
* '''Averted''': The villain is rude, plain and simple.
* '''Enforced''':
** The author is trying to deliver an Aesop that evil comes in all shapes and sizes.
** "Villains are often mean and nasty. Let's create one who's your average everyday nice guy."
* '''Lampshaded''':
** "For a villain, he acts a lot like a normal person."
** "I may be your enemy, but that doesn't excuse being uncivil."
* '''Invoked''': The villain tries to become a nicer, more polite person, in order to improve people's opinions of him, even if they do see his goals as "evil".
* '''Exploited''': After his conversations with the hero, the villain realizes... wait a minute, he knows everything about him now and can use it against him.
* '''Defied''': "I will ''not'' serve dinner for my prisoners! I'm ''evil'', damn it, and I'm going to be a dick!"
* '''Discussed''': "All right, time to go confront Overlord Steve! Even though he's evil, I'm sure he won't mind if we drop by and have a chat." "Alice! He's not some friendly movie villain, he's ''evil.''"
* '''Conversed''': "It's weird how, in some movies, the villain is a totally normal guy except for his evil plots. Kinda makes you paranoid, right? Anyone could be evil..."
* '''Implied''':
-->'''Alice:''' You escaped! It wasn't too scary, was it?\\
'''Bob:''' I've definitely had worse captors.
* '''Deconstructed''': The villain is so affable that he actually wins thanks to his ability to get along with others, while the AntiHero drives away any possible allies he may have had.
* '''Reconstructed''': ...but only temporarily, as the villainy comes to light before the PointOfNoReturn.
* '''Played For Laughs''': The villain's cheerful blabbing allows the heroes to make an escape, leaving him talking to himself.
* '''Played For Drama''': The villain really is a nice person, but he's [[NecessarilyEvil not the villain because]] [[ReluctantPsycho he wants to be]].
You're most welcome to head back to AffablyEvil any time you like. But I won't take "no" for an answer.
%% Optional items, added after Conversed, at your discretion:
%%* '''Untwisted''': ???
%%* '''Plotted A Good Waste''': ???