Playing With / A Winner Is You

Basic Trope: Beating the game awards you with a very rudimentary ending.
  • Straight: In Alice Adventure, after defeating Emperor Evulz, your ending is a single screen reading "Congratulations! You have defeated Emperor Evulz. Thanks for playing!".
  • Exaggerated:
    • Alice Adventure is a massive, epic three-disc long Fantasy RPG, and after a big climatic showdown with Emperor Evulz, the ending is just a white-text on a black-screen that says: "Cognrautaeloitn!".
    • Upon beating the game in 100% Completion, you get the It's a Wonderful Failure Game Over screen.
    • The moment your final attack connects with the final boss, the game just closes. If you didn't see it coming, it looks like it crashed.
  • Downplayed: Alice Adventure is a shallow and easy game aimed toward younger audiences, and the ending consists of Alice saying goodbye to the player and thanking them for their help.
  • Justified: The ending is the culmination of An Aesop repeated as a motif throughout the game: It's the Journey That Counts.
  • Inverted: Alice Adventure is a ridiculously easy game aimed toward toddlers who had never played a game before, and yet the ending is a climatic, half hour-long cutscene.
  • Subverted:
  • Double Subverted: Never mind, it's still hollow. My bad.
  • Parodied: Alice starts complaining out loud about the ending, until the game gives in and delivers a proper ending.
  • Zig-Zagged: ???
  • Averted: The game has an up-to-standard ending.
  • Enforced:*The publisher demanded that the devs concentrate on gameplay and put them into a very tight schedule, so as the deadline approached, they had to just whip together a lazy ending instead of the better ending they had planned.
  • Lampshaded: "That's it? That's the ending? Man, what budget were the game developers running on?"
  • Invoked: The creator wanted to piss players off after having to make their way through a Nintendo Hard game.
  • Exploited: ???
  • Defied: The game gives you the most cinematic iconic ending of all time, with so many awesome completion bonuses.
  • Discussed:
    Alice: "... Somehow, I feel dissatisfied... As if I'm not getting what I deserve for going through all this. I guess I'll have to live the rest of my life as if none of this ever happened..."
  • Conversed: "Hey, you played Alice Adventure yet?" "Yeah, and I was having fun up until the really crappy ending." "Yeah, I know right?"
  • Deconstructed:
    • Many a player resents the game after all the effort they put into beating the game was all for a single screen of text.
    • In a continuation of the Enforced example above, the creator of the game is ashamed of the ending and as a result doesn't like talking about the game as a whole.
    • Alice Adventure gets a sequel in which Alice deals with the depression caused by going through the trouble of saving the world and getting zero recognition.
  • Reconstructed:
    • ...Until they look it up online and find out there's a True Ending.
    • But sometime later, Alice Adventure NEO comes out, and alongside the new additions is the more proper ending that was going to be in the original version.
  • Played For Laughs: "So, you wanted a decent ending, huh? Well, too bad. Now get out!"
  • Played For Drama: All the suspense that was building up in the story prior has been Left Hanging. We'll never know if it was ever resolved...

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