Apu: "Sanjay, give this man more points!"The Simpsons Pinball Party
is the second licensed pinball
machine based on The Simpsons
, designed by Keith P. Johnson and Joe Balcer, and released by Stern Pinball
in February 2003. It is a successor to The Simpsons
pinball machine by Data East
Pinball, the predecessor to Stern.
As one would expect, this pinball game is a cornucopia of all things Simpsons as the entire town of Springfield comes out for a wild nonstop party. Take a tour of Springfield's iconic landmarks, from Moe's Tavern and the town monorail to the Kwik-E-Mart and the Nuclear Power Plant. The game features the talking, moving head of Homer Simpson, along with skateboarding Bart, Itchy & Scratchy, and Comic Book Guy. The garage door leads to a second level with a dot-matrix color television set and a couch that gets filled up to start multiball. The party is easy to start, but only the very best players will get to invoke Super Duper Mega Extreme Wizard Mode.
The game features original dialog performed by Nancy Cartwright, Hank Azaria and Dan Castellaneta. It is said to feature one of the most complex rule sheets that were ever designed for a pinball machine, with the ability to stack various modes and multi-balls on top of each other.
This pinball machine contains examples of:
- A Day in the Limelight: "Homer's Day" and "Bart's Day".
- Alien Invasion: The subject of the final TV Mode.
- Felony Misdemeanor: Activating the Couch Multiball prompts this exchange:
Chief Wiggum: "Open up Simpson, you're under arrest!"
Homer: "For what?"
Chief Wiggum: "Hoarding pinballs!"
- Gotta Catch Them All: The Cletus Kids (26) and Simpson family members (5) are needed to activate Super Duper Mega Extreme Wizard mode.
- Interface Screw: The flipper controls are reversed during "Springfield Mystery Spot".
"Where Logic Takes a Holiday and All Laws of Nature are Meaningless."
- Licensed Pinball Table
- Long Name: Super Duper Mega Extreme Wizard Mode.
- Match Sequence: Disco Stu dances for a few seconds before a disco ball falls on him, breaking in half to reveal the digits.
- Nintendo Hard: Good luck getting that Super Duper Mega Extreme Wizard Mode.
- Punny Name/Shout-Out: The Itchy & Scratchy episodes: "Spay Anything", "Kitty Kitty Bang Bang", "Field of Screams", and "Esophagus Now".
- Revenge: "Scratchy's Revenge", unsurprisingly, is focused on this (But the Super Jackpot yields The Un Reveal a-la "Homer Goes to College").
- Sarcasm Mode: Comic Book Guy is full of this.
Comic Book Guy: "Oh, and you were doing so well."
- Skill Shot: There's three of them and depending on how you launch the ball you could get more than one point value related skill shot, or a careful ball lanuch to the Comic Book Guy target starts 2 hurry-ups.
- Spelling Bonus: The Garage shot can award a letter in "SIMPSONS", and getting them all starts D'oh Frenzy.
- Timed Mission: All of the modes have a 30-second timer. Notably, activating a TV Mode while already playing a TV Mode resets the timer for both. Since there are over 20 things that can reset the timer, it's theoretically possible to have missions running for more than 10 minutes.
- Wizard Mode: The aptly named "Super Duper Mega Extreme Wizard Mode". Getting to it is extremely difficult, and those who have reached it have an unspoken oath to not tell others about it. (A person has written about it, though, and a YouTube video showing it exists as well.)
The Brain, being played by members of the Epilepsy Foundation
In 2006, Stern Pinball partnered with the Discovery Center Museum in Rockford, Illinois, and the Epilepsy Foundation of North/Central Illinois, Iowa, and Nebraska to produce an edutainment pinball
called The Brain
. All of the artwork was done by the museum's Exhibits Manager, Bruce Qaust, who first conceived of the idea for the exhibit.The Brain
is a modified version of The Simpsons Pinball Party
; all references to the show were stripped out, with digitized pinball chimes
replacing the sound effects, while the playfield TV continuously scrolls "BRAIN GAME." The game itself focuses on the five senses — sight, hearing, touch, taste, and smell — and players score points by lighting up the various parts of the brain.
A unique twist to the game is its Epileptic Seizures; at random intervals, the table suddenly shuts down, and a light-up panel displays "Seizure — stand by for game to resume." The game continues after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message requesting players to let another person have a turn.
This pinball game provides examples of:
Nelson: "Smell ya later!"