Pinball: Fun House
Rudy: "Hey, Bucko, you're up!"FunHouse is a Williams Electronics Pinball game introduced in 1990. It was designed by Pat Lawlor with artwork by John Youssi, and features the voice of Ed Boon as Rudy.Rudy the Dummy is a living ventriloquist dummy and chief proprietor of the titular FunHouse; the player must advance the clock to midnight, which will cause the FunHouse to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.A digital version of the game is available as part of FarSight Studios' Pinball Hall of Fame: The Williams Collection and The Pinball Arcade compilations.Not to be confused with the television shows of the same name.
This pinball demonstrates the following tropes:
- Amusement Park: Well, part of one, anyway.
- Announcer Chatter: Rudy will occasionally cheer and taunt the player.
- Anti-Frustration Features: If the ball is plunged and it immediately falls into the right outlane, it is returned to the player.Rudy: "You can have it back!"
- Big Brother Is Watching: When he's awake, Rudy constantly watches the pinball and follows the game.Rudy: "I'm watchin' ya!"
- Big "NO!": Rudy's reaction whenever you shoot a ball into the trap door during Midnight Multiball.
- Combos: A three-way combo bonus of 500,000 points will be awarded for shooting the Steps Ramp, the counterclockwise Gangway shot through the bumpers, and a Trap Door Loop in that exact sequence. Hitting Rudy in the mouth immediately afterward awards a four-way combo worth an extra million.
- Creator Cameo: The man in the backglass with the child on his shoulder is artist John Youssi.
- Creepy Doll
- Deadpan Snarker: Rudy, who constantly snarks at the player.Rudy: "Now who's the dummy?"
- The Dev Team Thinks of Everything: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Called a "Rudy Gulp", doing this will award you an extra 25,000 points and cause him to spit it out. This is one of this table's Standard Goals in The Pinball Arcade.
- One particular target in the upper portion of the table activates several awards (lighting an extra ball, maxing out bumper values, etc.) One reward is "Quick Multiball", which, under the right conditions, will not only start Midnight Multiball without having to fire a ball into Rudy's mouth, but activate the "Unlimited Millions" feature, which gives major scoring opportunities for missed shots to the trap door.Rudy: "What was THAT?!"
- If a Frenzy is started and then a Super Frenzy is started, the Frenzy will become a Super Frenzy and 20 seconds will be added onto whatever time was remaining in the Frenzy. Collecting a normal Frenzy while in a Super Frenzy will just add 20 seconds onto the Super Frenzy and it will remain a Super Frenzy.
- One particular target in the upper portion of the table activates several awards (lighting an extra ball, maxing out bumper values, etc.) One reward is "Quick Multiball", which, under the right conditions, will not only start Midnight Multiball without having to fire a ball into Rudy's mouth, but activate the "Unlimited Millions" feature, which gives major scoring opportunities for missed shots to the trap door.
- The Dummy Shall Taunt You
- Evil Laugh: "FunHouse?! AAA-HAHAHAHAHA!" He repeats this when a Super Frenzy is started.
- I Ate WHAT?: Shooting a ball into Rudy's sleeping mouth invokes this.
- Letting the Air out of the Band: The music slows to a crawl when you advance the clock to midnight and Rudy falls asleep. It also affects the Frenzy theme.
- Living Toy
- Mad Libs Dialogue: Rudy's comments to the player typically go like this, unless your name is "Slick".
- Marilyn Maneuver: A woman is shown doing this (unintentionally) on the slingshot bumpers.
- Medium Awareness: If you tilt the machine, Rudy will say, "Hey! It's only pinball."
- Mood-Swinger: Rudy will act rather cheerfully throughout most of the game. However, when 11:30 comes around, he gets sour in a hurry. Of course, he changes back to his more chipper self once the midnight multiball round ends.
- Mythology Gag: On the backglass to the far left is a sign reading "Ride the Whirlwind", a reference to Lawlor's Whirlwind pinball.
- The Nicknamer: At the start of each game, Rudy will give each player a nickname, such as "Spunky", "Bucko", or "Biff", then uses it throughout to refer to that player. Most obvious in multiplayer games.
- Recycled Title: Not to be confused with Williams' earlier Fun House, an electro-mechanical pinball from 1956.
- Signature Style: Demonstrated by the upper flipper, the right Gangway shot, and the soft-plunge skill shot.
- Skill Shot: A well-placed shot will launch the ball into "Rudy's Hideout", a hidden spot behind Rudy's head worth big points.Rudy: "Where did you go now?"
- Sleepyhead: Rudy quickly falls asleep once the clock reaches midnight.
- Shout-Out: In the back (underneath the ramp) is a freeway sign reading "Kansas - Feel the Power." This is both a reference to Whirlwind and one of Pat Lawlor's Creator Thumbprints.
- Talk to the Ball: One way to interrupt Rudy's heckling is to shoot the ball into his mouth. This will either hit his jaw or cause him to swallow the ball; both actions award points.Rudy: "That was no accident!"
- Timed Mission: (Super) Frenzy and Superdog.
- Title Drop: Rudy does this at the start of the gameFunHouse? [laughs]
- Trap Door: There's one right in front of Rudy.
- Unusual Euphemism: If Rudy is hit enough times.Rudy: "You... big... sausage!"
- Vomit Indiscretion Shot: Rudy vomits up the ball you shoot into his mouth.
- When the Clock Strikes Twelve: Advancing the clock to midnight causes Rudy to fall asleep.
Rudy: "Hey! Close the door!"