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Pantheon: Dominions
The Holy Domains

These are the places that embodied tropes to such an extent as to be worthy of being elevated to godhood on their own, generally with the aid of an existing deity sponsor. They are (mostly) arranged in a Patchwork Map on what used to be an unimaginably large plain near the Holy Houses.


Springfield, Holy Seat of Continuously Variable Geography

The Death Star, Holy Seat of Superweapons

Mahora Academy, Holy Seat of Overly Elaborate Secondary Education
  • City-sized multi-school complex, consisting of gender-segregated kindergarden through university schools with a common faculty and administration
  • Symbol: the school coat of arms
  • Alignment: Chaotic Good (anyone living there tends to slowly veer towards this alignment)
  • Portfolio: Elaborate University High, Wizarding School, the World Tree, Academy of Adventure
  • Domains: Chaos, Good, Knowledge, Magic
  • Sacred to: Negi, Asuna, Yue, and Nodoka. Dwelling place of Evangeline, who claims to hate it due to it being her can.
  • Has a very active exchange student program with the Academy, and hosts the functions and classes the Academy doesn't have enough room for.
  • Officially, Mahora's having been chosen over Pacific Coast Academy was due to the latter's lack of overly elaborate, borderline-fancy-dress school uniforms or a massive island-wide system of catacombs, waterfalls, and traps that technically function as a library. However, rumors persist that the real reason was PCA's Teen Pregnancy problem.

Hogwarts, Holy Seat of Wizarding Schools
  • Premier Magical Academy in Europe
  • Alignment: True Neutral (Individual students and faculty run the gamut of Character Alignment)
  • Symbol: A serpent, badger, gryphon, and raven on a coat of arms
  • Portfolio: Wizarding School, Academy of Adventure, Informed Safety And Quality Of Education, Chaos Architecture
  • Domains: Knowledge, Magic
  • Sacred to: Harry Potter, Ronald Weasly, Albus Dumbledore, Draco Malfoy
  • NOT Sacred to: Voldemort
  • Has a thriving faculty exchange program with the Academy, as teachers there are eager to catch up on new educational programmes and techniques developed over the past few centuries, but has no student exchange problem due to racism and budgeting issues.

R'lyeh, Holy Seat of Locations That Are Themselves Abominations
  • Currently Underwater city of the Great Old Ones
  • Symbol: We have no idea. Anyone who looks at it long enough to describe it just starts gibbering.
  • Alignment: Chartreuse
  • Portfolio: Tales of Cosmic Horror, Eldritch Locations, Ruins that are Underwater
  • Domains: Water, Otherness, Prophesy
  • Sacred To: C'thulhu. Nyarlathotep, Azathoth, and Giygas have been known to hang out here, however.
  • When the stars are right, it shall rise from the depths, and its inhabitants shall return from the abyss, destroying the inhabitants of that Insignificant Little Blue Planet as an afterthought.
    • Until then, it makes for great scuba-diving, and, as Cthulhu will attest, the housing prices are cheap and you won't find a quieter neighborhood.

Soul Society, Holy Seat of Mundane Afterlives

Mordor, Holy Seat of Eternal Darkness, Fire, and Brimstone
  • A charred, fiery wasteland barely able to support life, eternally shrouded in dark clouds and with the towering volcano of Mount Doom always present in the horizon.
  • Symbol: The Eye of Sauron
  • Alignment: Evil (varies between Lawful and Chaotic depending on whether it's referring to its rulers or minions)
  • Portfolio: Evil Wastelands, Shadowlands, Dark Red Clouds
  • Domains: Darkness, Death, Destruction, Evil, Fire, Tyranny
  • Sacred To: Melkor and Sauron. Also part of the merged headquarters of the Grand United Alliance Of Evil, along with several other locations.
  • It is said that no one can simply reach Mordor on foot.
  • Ali Al-Saachez considers it his favorite vacation spot.
  • Not to be confused with New Jersey.

Castlevania, Holy Seat of Chaos Architecture
  • A dark, foreboding castle filled with monsters, with arrangement and contents eternally shifting and shuffling
  • Symbol: Its outline
  • Alignment: Chaotic Evil
  • Portfolio: Chaos Architecture, Evil Tower of Ominousness, Malevolent Architecture, Castles that must be stormed, Places that Should Not Be
  • Domains: Evil, Chaos, Shape, Resurrection, Change, Darkness, Night
  • Sacred To: Matthias "Dracula" Cronqvist; Alucard and the rest of the Draculas enjoy hanging out here as well. Extremely unholy to Shanoa, Adrian "Alucard" Fahrenheight Tepes, and Simon Belmont.
  • Mysteriously, it is always nighttime in Castlevania. Mysterious because the one responsible for relocating the Domains put it right next to Hogwarts, which has a standard day-night cycle.

Neo-Venezia, Holy Seat of Beautiful Scenery

Fenris, The Death World
  • With Catachan standing as part of the House of Nature as the Catachan Devil's domain, Fenris was brought here instead. It is Grim Up North with no south, east, or west. Life here resembles Norse mythology, only with less hope.
  • Symbol: Wolf's head.
  • Alignment: Chaotic Deadly
  • Portfolio: Death World, The Grim Up North, Big Badass Wolf, Kraken And Leviathan
  • Domain: Chaos, Cold, Death, War, Glory
  • Leman Russ considers this his homeworld, and prefers to live here rather than in his own pantheon's House.

Gensokyo, Holy Seat of Fantasy Kitchen Sink
  • A world where humans, fairies, Cute Monster Girls live in fantasy. And apparently there are nearly no male residents at all, except Morichika Rinnosuke.
  • Symbol: Hakurei Shrine
  • Alignment: Neutral
  • Portfolio: Fantasy Kitchen Sink, Improbably Female Cast, Food Chains
  • Domain: Fantasy, Girls, Bullets, Magics
  • The home of many Goddesses, which includes Reimu Hakurei (of course), Marisa Kirisame, etc.
  • Not many can enter this place, one should probably try bribing Yukari Yakumo for entrance, if you're feeling lucky.

The Midnight Channel, Seat of World Within Television and Inner Thoughts (Mayonaka TV)
  • A foggy world where Shadows lurked. Within is the place where people with problems can confront their Inner Shadows.
  • Symbol: TV with 'hypnotic eye' screen.
  • Alignment: Neutral
  • Portfolio: TV Worlds, Eldritch Location, Psychological Torment Zone, Lairs of Evil Counterpart, Ominous Fog
  • Domain: TV, Inner Self, Shadows, Fogs
  • Sacred To: The Investigation Team, mainly Yu Narukami
  • Most Gods have their Shadows over here*, but listing every single one of the Gods' Shadows* would be a terrifying task.
  • It is also said that after the rise of Madoka Kaname, Witches tend to reside here, as Madoka separated the soul of the Puella Magi to come with her, and banish the dark side which would become Witches into this very place. Madoka claims that it'll be useful in case the Puella Magi that she saved would like to confront their darker self.
    • Scholars are curious as to if this means that witches can be transformed into something like a Persona via acceptance of one's flaws like a shadow can and are petitioning Madoka for permission to test it and asking for volunteers. Responses have, thus far, been universally negative.

Pleasure Island, Seat of Disturbingly Mind-Changing Land (Land of Toys)

The Speed Force, Seat of Super Speed
  • In the words of follower of Barry Allen and former God of Super Speed Wally West: "A flowing world of mystery, silver, morphing hyper-dimensional gels. Speed Heaven, the source of my power."
  • Symbol: A lightning bolt
  • Alignment: Neutral, it is used by good and evil speedsters alike
  • Domains: Meta Origin, Super Speed, Swirly Energy Thingy
  • Sacred to: Pretty much anyone who relies on Super Speed.
  • The very source of all Super Speed. All who can break the laws of physics with their speed are conduits of this energy field.
  • The field was consecrated because of Barry Allen, current god of Super Speed, as he is the very incarnation of the Speed Force.
  • The Speed Force exists outside of time and space. Any being or object of sufficient speed can travel in and out of the speed force in order to travel to any point and time in the universe.

Shinkoku Tastrium, the ultimate embodiment of the fusion of Science and Hindu Mythology
  • The original race that Asura and his folk come from the ultimate pinnacle of ancient Asian mythology and scientific achievements, the city they came from originally, Shinto, is now considered to be abandoned as a result of the defeat of Asura's traitorous allies and the destruction of Gohma Vlitra in Asura's home universe.
  • Symbol: The city of Shinto
  • Alignment: Neutral, as Asura's once most trusted allies turned into his enemies, and most of the demigods that weren't his enemies were peaceful civilians.
  • Domains: Buddhism, Hindu Mythology, technology beyond current human capabilities.
  • Sacred to: Mythological creatures and aliens interested in possibly advanced technology that would be unexpected to have existed on earth.
  • This race was the result of humans discovering the power of Mantra and converting it into energy. The Demigod race that Asura belong too came to be as a result of humans at the time being genetically altered with mantra.
  • Due to pollution and overpopulation, Gohma Vlitra sent it's army of beings to destroy the advanced race of beings, thus causing the first war of creation in Asura's home world of Gaea.
  • Despite being abandoned, many advanced beings, both mythical and technological are said to be attracted to the universe this race once came from.

Rabbit Hatch, Seat of Space Base
  • A secret Space Base that can be accessed through an abandoned locker in the Academy that also acts as the headquarters of the Kamen Rider Club.
  • Symbol: The symbol of the Kamen Rider Club
  • Alignment: Neutral Good, as it has been used by the Kamen Rider Club to help train Fourze to fight off any and all enemies.
  • Domains: Cool Gate, Moon Rabbit, teenage hangout, testing field, ability to go to the moon
  • Sacred to: Kamen Riders
  • Is maintained by the newly appointed faculty adviser Chuta Ohsugi, who has recently given the Club its blessing. The Club has also been given protection by resident Perky Goth Tomoko Nozama via magical charms. So far, no one has tried to mess around with the locker for fear of what type of 'magic' Tomoko has put into the protection.

The Morphing Grid, Seat of Transformation
  • A bio-electric field that can be accessed through various devices
  • Symbol: A wide, yellow lightning bolt
  • Alignment: Usually good but it depends on the user
  • Sacred to: Power Rangers, Kamen Riders, Sentai Heroes, really anyone who uses Transformation Trinkets.
  • Is maintained by the continuing struggle between good and evil.
  • Is not a physical place but is a force that permeates everywhere. One needs only the right equipment to use it.

Monster Island, Seat of Unknown, dangerous locations full of Monsters, Prehistoric Beasts and Over-Sized Animals.
  • A place where monster and dangerous beasts of all sorts roam freely.
  • Symbol: An mountainous island in an ocean with monsters dotted across its surface.
  • Alignment: True Neutral
  • Sacred To: All Kaiju, All Pokemon, Wild Animals (be they mythic, prehistoric or otherwise), Nature Heroes and anyone who loves the natural world.
  • Bane Towards: Polluters, plunderers, those without respect for the natural world. Though the land is full of monstrous mutants, it is overall a symbol of nature overcoming mankind's misuse of the planet.
  • Domains: Travel, Nature, Animals, Dragons, Monsters, Plants, Radiation, Mutation, Evolution
  • Is home to many of the monstrous members of the pantheons and their servants.
  • Many go there for training and hunting. Adventures are lured there for the fabled treasures it holds. The monsters do not take kindly to most of these trespassers.
  • Flutteryshy is the one of the few being who can walk on Monster Island without running the risk of being eaten. Some of the residents still scare her a lot.
  • Steve Irwin does guided tours for those who want them, and considers himself the "Park Ranger" for Monster Island.
  • For all monsters, mutants and giant beasts, it's still a very beautiful, pristine environment.
  • Heaven of All Monster Hunters
  • Is actually a peninsula.

The Dreamatorium, Seat of Imagination
  • A room with dark walls covered in orange tape arranged in a square formation and a cupboard filled with carefully arranged cardboard.
  • Symbol: A dressing gown, a dark hat, and a crude rendition of a British police officer's uniform.
  • Alignment: True Neutral, but depends on the user
  • Domains: Imagination, Travel, Observation, Projection, Impersonation
  • Unlike many of the Domains, the Dreamatorium is a humble room similar to any which can be found in any modest apartment in a North American urban environment. The crude resemblance to the Holodecks as can be found on 24th century starships further encourages the unprepared occupant to underestimate it's true abilities. In fact, the Dreamatorium is a potentially very powerful projection, simulation and observation device powered the imagination of the user, enabling them to render and interact with any desired projection or scenario.
  • The Dreamatorium requires a great deal of imagination to use effectively; a good test of potential operators is to show them the powerful engines that run the device. If the potential operator merely views it as a collection of haphazardly arranged cardboard tubes and boxes, they're probably not equipped with sufficient imagination to effectively use the environment.
  • Although previously believed to merely enable the projection of hypothetical scenarios, an incident with the Evil Counterpart from an Alternate Universe of the Dreamatorium's creator and primary operator, Abed Nadir, suggested the possibility for a potentially dangerous form of mental travel.
  • Although the original Dreamatorium was decommissioned and torn down, due to it's potential as an observation tool the Main Gods reluctantly permitted the construction of a replacement, but owing to the dangers strictly monitor who uses it.

Sugar Rush, Seat of Food-based Worlds
  • Vanellope Von Schweetz's game which ascended when she took her place as Goddess of Known Glitching and Teleport Spam
  • Symbol: A Sugar Rush arcade console
  • Alignment: Chaotic Good
  • Domains: Sweets, Food, Racing
  • Sugar Rush is a place where the inhabitants race to determine the roster for playing every single day. Vanellope, who had been forcefully Dummied Out by Turbo Racer/King Candy wished to race but couldn't. Ralph found this place and, after an event that nearly caused Sugar Rush to be destroyed, helped Vanellope finish the race and restore Sugar Rush to its proper glory.
  • Due to an incident with something known Cy-Bugs, Vanellope has asked that many of the Big Eater gods (Pac-Man, Kirby, Kero, etc) stay far, far away from Sugar Rush.

Nameless, Everted World, Seat of Sugar-coated Dark World
AcademyPantheon/Trope PantheonsLaw

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