Old Shame: Video Games

  • Persona was one of Atlus' first attempts to localize an RPG in the North American market, but the end result was as mess. The company eventually made a proper localization of the game for its PSP Updated Re-release, more than a decade later.
  • Hudson Soft at first tried to defend Bomberman: Act Zero against criticism, but following the release of Bomberman Live, they agreed with everyone else that the game was a bad, bad idea.
  • Music composer Grant Kirkhope feels like this with the "DK Rap" from Donkey Kong 64. That said, one of the Kickstarter stretch goals for Yooka-Laylee was a Spiritual Successor to the "DK Rap" called the "GK Rap".
  • Nintendo tried to pretend the Virtual Boy didn't exist for a while. However, it's featured in Super Smash Bros. Brawl as part of the "Chronicle," a near-complete list of games published by Nintendo. Interestingly, the Virtual Boy has started to become something of a Running Gag with Nintendo, being an obtainable item in Animal Crossing: New Leaf which pokes fun at its red graphics, and a collectible treasure item in Tomodachi Life that only exists to be sold.
  • Grabbed by the Ghoulies became this for Rare. Many of the company's newer games included a Take That against it, the game still got a re-release in the Xbox Originals service, and was included in the compilation Rare Replay.
  • The Reality On The Norm game Disappearance Time. The author was so embarrassed that he went back and updated the game by adding snarky commentary throughout.
  • The video game adaptation of AKIRA is wrought with this: as well as being one of the worst games released on the Amiga, the details of its development are a little nightmarish. Some of the devs have since gone on to bigger and better things: Martin Blackmore works with the Kinect for Microsoft now, and Anders Johansson is a developer for the Need for Speed series, just to name a couple. Neither of them are all that enthusiastic about Akira. Worse still, all attempts to contact the heads of development company ICE Software were met with profanity-laden resistance.
  • Despite record sales and characteristically positive reviews, Ken Sugimori, the artist for the series, felt Pokémon X and Y were too complicated and strayed from his original visions, vowing around the time of the games' release that Generation 7 would be simpler.
  • Seamus Blackley is best known as the creator of the Xbox, but before that he conceptualised and worked on Jurassic Park: Trespasser. Blackley is so ashamed of the game, he refuses to bring it up or talk about it when asked.
  • Capcom has said that the first Street Fighter has not aged well, mainly due to how the game's special moves were very difficult to execute.
  • Though Shigeru Miyamoto and Eiji Aonuma were pleased with The Legend of Zelda: Ocarina of Time as a whole, they've gone on a limb to apologize for the Water Temple. It's especially telling that Aonuma wasn't the series director yet but still felt the need to apologize for that dungeon... because he was the game's primary dungeon designer. In fact, part of the reason that Ocarina of Time got an Updated Re-release on the 3DS was so Aonuma could fix the problems with the Water Temple.
  • If you look at Blizzard Entertainment's website, about half the games they ever developed are not listed.
  • Corey Burton feels this way in regard to how he voiced Shockwave in at least one Transformers: War for Cybertron commercial, he didn't think of it too much at first, but regretted doing the commercial because it made Shockwave feel incredibly Out of Character ("When your hit percentage exceeds mine, you may choose the soundtrack!"?).
  • Some of the developers at Travellers Tales absolutely hated working on Super Monkey Ball Adventure. At one gaming forum that one of the developers posted at, a member posted how he was thinking of trying the game out again and the developer replied "never ever go back to that game again".
  • When mentioning that he was working on a new game, John Romero went so far as to announce that it wasn't a sequel to Daikatana.
  • In 2010, Seven45 Studios released a game called Power Gig: Rise of the SixString to compete with Guitar Hero and Rock Band (they even had Eric Clapton endorse the game). A few months after the game flopped, Seven45 made sure to scrub all mention of Power Gig from their website.
  • In 2010, Sega ceased to manufacture, and requested the removal from stores of, select Sonic the Hedgehog games with mediocre ratings on Metacritic. This list of games included Sonic the Hedgehog (2006) and Sonic Unleashed.
  • Most Legend of Zelda fans can't even bear the mention of any of The Legend of Zelda CD-i Games. Nintendo has outright stated that they never happened. Same with Hotel Mario.
  • Believe it or not, Keiji Inafune feels this way towards the generally well-liked Super Adventure Rockman. He doesn't feel it's of low quality or anything like that, he simply feels its plot and tone were made way too dark for a Mega Man game. He also doesn't like Mega Man 3 very much due to its strained development and him feeling its gameplay was overly complicated.
  • Similar to Miyamoto's apology for creating the Water Temple in Ocarina of Time above, Yuji Naka has publically apologized for the barrel in "Carnival Night Zone" in Sonic the Hedgehog 3. You can see the recording here!
  • In an interview with SiliconEra, Haru Akenaga, then-president of NIS America, stated that he was dissatisfied with the PlayStation 3 game Last Rebellion. He only released it due to a previous relationship with developer Hitmakernote , and tried his best to convince his team not to promote it beyond the typical "new release" press statement.
  • Grasshopper Manufacture worked on Shining Soul and the sequel; however all references to this have been removed from the game's credits. Only reluctantly will Suda51 admit that the studio worked on the sequel.
  • Capcom would really, really, really like everyone to forget Devil May Cry 2. Aside from making sure none of the subsequent games touched on 2's story in any way, shape or form (3 and 4 were both set before 2, and Dm C Devil May Cry is a complete Continuity Reboot), they actually include a few Take Thats in Viewtiful Joe. For instance, Dante flat out says he doesn't know what Alastor is talking about when Alastor mentions the events of DMC 2, while Trish coyly suggests that the "Dante" seen in the game was actually his friend Enzo in disguise.
  • The Licensed Game of Blues Brothers 2000 became the unacknowledged subject of a 2002 Electronic Gaming Monthly article by one of its developers (writing under the pseudonym "Richard Del Medio") titled "How Bad Games Get Made," going into the sordid details of its Troubled Production from their acquisition of a "terrible license" for the money to the final rush to release it in Obvious Beta state. Ten years later, readers of Hardcore Gaming 101 started investigating and found the developers out.
  • In a promo for Shaq Fu: A Legend Reborn, Shaquille O'Neal said Shaq Fu was this trope and that he wouldn't repeat the mistakes of the first for the sequel.
  • The Romeo & Juliet quest in RuneScape was one to Jagex, being one of the first quests introduced in the game. It was one of the first old quests to be removed, but even references outside of the game itself to the quest were removed.