Old Shame / Video Games

  • Stormrise was this to Creative Assembly because the game itself was very poorly received due to being released in an essentially half-finished state, absolutely loaded with bugs to the point of making some missions unplayable. Its most-touted feature, intended to allow the player to easily take command of their troops, regardless of the location, was also found to be very difficult and annoying to use. Due to its very poor sales, the game was pulled off from their website for good.
  • Persona was one of Atlus' first attempts to localize an RPG in the North American market, but the end result was a mess. The company eventually made a proper localization of the game for its PSP Updated Re-release, more than a decade later.
  • Hudson Soft at first tried to defend Bomberman: Act Zero against criticism, but following the release of Bomberman Live, they agreed with everyone else that the game was a bad, bad idea.
  • Music composer Grant Kirkhope feels like this with the "DK Rap" from Donkey Kong 64. That said, one of the Kickstarter stretch goals for Yooka-Laylee was a Spiritual Successor to the "DK Rap" called the "GK Rap".
  • Nintendo tried to pretend the Virtual Boy didn't exist for a while. However, it's featured in Super Smash Bros. Brawl as part of the "Chronicle," a near-complete list of games published by Nintendo. Interestingly, the Virtual Boy has started to become something of a Running Gag with Nintendo, being an obtainable item in Animal Crossing: New Leaf which pokes fun at its red graphics, and a collectible treasure item in Tomodachi Life that only exists to be sold.
  • Grabbed by the Ghoulies became this for Rare. Many of the company's newer games included a Take That! against it. Despite this, the game still got a re-release in the Xbox Originals service, and was included in the compilation Rare Replay.
  • The Reality-On-The-Norm game Disappearance Time. The author was so embarrassed that he went back and updated the game by adding snarky commentary throughout.
  • The video game adaptation of AKIRA is wrought with this: as well as being one of the worst games released on the Amiga, the details of its development are a little nightmarish. Some of the devs have since gone on to bigger and better things: Martin Blackmore works with the Kinect for Microsoft now, and Anders Johansson is a developer for the Need for Speed series, just to name a couple. Neither of them are all that enthusiastic about Akira. Worse still, all attempts to contact the heads of development company ICE Software were met with profanity-laden resistance.
  • Despite record sales and characteristically positive reviews, Ken Sugimori, the artist for the series, felt Pokémon X and Y were too complicated and strayed from his original visions, vowing around the time of the games' release that Generation 7 would be simpler.
  • Seamus Blackley is best known as the creator of the Xbox, but before that he conceptualised and worked on Jurassic Park: Trespasser. Blackley is so ashamed of the game, he refuses to bring it up or talk about it when asked.
  • Capcom has said that the first Street Fighter has not aged well, mainly due to how the game's special moves were very difficult to execute.
  • The Legend of Zelda:
  • If you look at Blizzard Entertainment's website, about half the games they ever developed are not listed.
  • Corey Burton feels this way in regard to how he voiced Shockwave in at least one Transformers: War for Cybertron commercial, he didn't think of it too much at first, but regretted doing the commercial because it made Shockwave feel incredibly Out of Character ("When your hit percentage exceeds mine, you may choose the soundtrack!"?).
  • Some of the developers at Travellers Tales absolutely hated working on Super Monkey Ball Adventure. At one gaming forum that one of the developers posted at, a member posted how he was thinking of trying the game out again and the developer replied "never ever go back to that game again".
  • When mentioning that he was working on a new game, John Romero went so far as to announce that it wasn't a sequel to Daikatana.
  • In 2010, Seven45 Studios released a game called Power Gig: Rise of the SixString to compete with Guitar Hero and Rock Band (they even had Eric Clapton endorse the game). A few months after the game flopped, Seven45 made sure to scrub all mention of Power Gig from their website.
  • Sonic the Hedgehog:
  • Believe it or not, Keiji Inafune feels this way towards the generally well-liked Super Adventure Rockman. He doesn't feel it's of low quality or anything like that, he simply feels its plot and tone were made way too dark for a Mega Man game. He also doesn't like Mega Man 3 very much due to its strained development and him feeling its gameplay was overly complicated.
  • In an interview with SiliconEra, Haru Akenaga, then-president of NIS America, stated that he was dissatisfied with the PlayStation 3 game Last Rebellion. He only released it due to a previous relationship with developer Hitmakernote , and tried his best to convince his team not to promote it beyond the typical "new release" press statement.
  • Grasshopper Manufacture worked on Shining Soul and the sequel; however all references to this have been removed from the game's credits. Only reluctantly will Suda51 admit that the studio worked on the sequel.
  • Capcom would really, really, really like everyone to forget Devil May Cry 2. Aside from making sure none of the subsequent games touched on 2's story in any way, shape or form (3 and 4 were both set before 2, and Dm C Devil May Cry is a complete Continuity Reboot), they actually include a few Take Thats in Viewtiful Joe. For instance, Dante flat out says he doesn't know what Alastor is talking about when Alastor mentions the events of DMC 2, while Trish coyly suggests that the "Dante" seen in the game was actually his friend Enzo in disguise.
  • The Licensed Game of Blues Brothers 2000 became the unacknowledged subject of a 2002 Electronic Gaming Monthly article by one of its developers (writing under the pseudonym "Richard Del Medio") titled "How Bad Games Get Made," going into the sordid details of its Troubled Production from their acquisition of a "terrible license" for the money to the final rush to release it in Obvious Beta state. Ten years later, readers of Hardcore Gaming 101 started investigating and found the developers out.
  • In a promo for Shaq Fu: A Legend Reborn, Shaquille O'Neal said Shaq Fu was this trope and that he wouldn't repeat the mistakes of the first for the sequel.
  • The Romeo & Juliet quest in RuneScape was one to Jagex, being one of the first quests introduced in the game. It was one of the first old quests to be removed, but even references outside of the game itself to the quest were removed.
  • Ubisoft has admitted that they poorly handled the development and launch of Assassin's Creed: Unity, which was infamous for numerous bugs and an Obvious Beta status that only got "fixed" after a series of big patches and apologies like releasing all of the game's DLC for free. Since then the company has stated they want to avoid making the same mistake, and did as much as they could to fix Unity's problems with the following entry, Assassin's Creed: Syndicate.
  • Toby Fox, the creator of Undertale, has admitted to be somewhat ashamed of The Halloween Hack, a ROM hack of EarthBound he made in his teenage years. He is especially embarrassed by what he now considers his younger self's attempts at being "edgy", such as peppering the dialogue with profanity and slurs, and has said that nowadays he wouldn't recommend it to anyone.
  • According to PeanutButterGamer's Top 10 WORST Licensed Games! video, Cole Sprouse, who played Cody Martin, is not fond of the The Suite Life of Zack and Cody Licensed Game, Tipton Trouble. Specifically, when asked on Twitter on how to beat a certain level in the game, Cole responded with, "The best way to beat that game is to eject it and physically destroy it."
  • Jason Oda, who first became known as the creator of the Emo Game series of web games, doesn't regard them particularly fondly, seeing them as fairly immature goof-offs that got popular largely because there wasn't much interesting content on the internet in the early '00s, especially in comparison to his later work. To quote him from his website:
    "The first games I ever made were a series of badly programmed games about emo. They became pretty popular and were featured in SPIN, The New York Times, and on MTV. At this point, I have to say I'm pretty embarrassed I ever made these. They're pretty terrible and immature. The jokes are just barely funny. Back in the day when the internet wasn't very entertaining, these sort of games passed for fun. As much as I'd like to forget I ever made these, they are at this point, just an unavoidable part of my history."
  • AkumaKira, one of the creators of Spooky's Jump Scare Mansion, doesn't look fondly on his old horror Garry's Mod maps, the Shadows series, attributing it to inexperience, a number of poor game design choices, the plot being made up as it went along, being unable to maintain a consistent tone (something he believes he still has trouble with), along with the use of memes. He did three videos on the map on his Youtube channel.
  • Some issues of the Official Playstation 2 Magazine had an article entitled Did We Really?, which made fun of moments of the magazine's past the team came to regret. Chosen topics included underrating Grand Theft Auto III in the belief that It Will Never Catch On, panning Tomb Raider: The Angel of Darkness in the review, only to give it 8/10 anyway, putting Herdy Gerdy (a game so obscure it doesn't even have a TV Tropes page) on the cover the month ''Ico'' was up for review, and covering a staff member in bacon for a photo shoot.
  • Scott Cawthon's view on Five Nights at Freddy's World is pretty sour. A few months after giving the game a major update with post-game content, he eventually came to regret the game's bizarre plotline, mistakes he claimed he made early in the production, and the amount of debates that it had sparked overall. He wrote the Android/iOS port description in to Self-Deprecation (to the point where he called it "the game that almost single handedly destroyed the FNaF franchise") and then cancelled the ports altogether, and its official website had gone completely black.
  • Bill Nye the Science Guy: Stop the Rock!: If there's any truth in the segment with Rooster Teeth in the Bill Nye Saves the World episode Cheat Codes for Reality. When Rooster Teeth brought the game to Bill to show it off, Bill's first response was "You did not bring that freaking game!'', followed by embarrassment over one of the Punny Name jokes, going as far as to saying that he's reluctant to call it the worst thing he's ever did, and then quickly cutting the segment short.


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