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Off Model: Anime & Manga
  • A lot of well-animated anime (or individual high-budget episodes of otherwise cheap shows) tend to feature looser artwork than usual in select scenes, as a way to show off the style of each individual animator and give said scenes more of a "soul", so to speak. These inconsistencies as a result of animation directors treating individual animators as artists as opposed to mere cogs in a machine is often seen as "low quality" or "lack of budget" by anime fans, who tend to value detail-per-frame and consistency above all else.
  • The 90's version of Sailor Moon is widely known for it's use of several different animators with wildly varying levels of quality, which resulted in the show lacking any form of artistic coherence and spawning several obviously different animation styles that proved jarring and obvious with its low budget. It was particularly bad because Sailor Moon episodes often borrowed Stock Footage from other episodes, so an artist who was really off-model tended to stick out more when the episodes mixed footage. There's even a reference sheet availible of all the different artists. The most notably Off Model artist was Masahiro Ando, who was on the show from the start until halfway through Sailor StarS and notable for his tell-tale triangular eyes. Particular moments include:
    • The first opening shows Sailor Mars with two thin white stripes on her collar, rather than one thick white stripe.
    • The first episode sometimes has the characters drawn with no eyes. This is quite noticeable in Sailor Moon Abridged where the eyeless Serena eating lunch has become commonly used.
    • The final season/series, Sailor StarS was noticeably different. Everyone had fuller faces, the crescent on Sailor Moon's head became tall and thin (having been previously short and wide), and everyone had larger foreheads, which was noticeable in scenes where their symbols appeared on their heads before their tiaras faded away via magic to make room.
    • The last arc of StarS has bodies don't look even remotely proportioned until the final episode's climax, and even then characters have gigantic jaws thrice the size of the rest of their face.
  • Sailor Moon Crystal is not immune, in spite of a much higher budget and highly touted Art Shift towards the manga's original design aesthetic.
    • Advance promo art of Sailor Mars features her right leg dislocated at the knee.
    • The OP features Mars again, in a failed attempt at 3/4 view that manages to drastically mismatch the perspective of her eyes and tiara relative to her face, and gives her asymmetrical earrings. The result is vaguely cubist.
  • Masaaki Yuasa is a recognized master of the intentional Off Model. It's hard to spot a scene in which he doesn't manipulate the model in some way.
    • Yuasa received his animation training in London. That's why his animations are more reminiscent to American cartoons than to mainstream anime.
  • In general, animals tend to be done poorly and in lower quality then the rest of the art in anime, perhaps because the animators are used to drawing humans. A notable exception is Wolfs Rain, which has very good quality wolves.
  • While Vandread has both animation teams behind it be reasonably good, there's a huge and jarring difference in art style, which can be glaringly obvious in episodes where different scenes are done by different animation teams.
  • Spirited Away features this intentionally, as the proportions of Yubaba's head continually change depending on the mood of the scene. Miyazaki has said being able to go intentionally off-model is one of the things that appeals to him about traditional animation over CGI.
    • Likewise, Howl's Moving Castle. Even before it changes color (once through a dye accident, and then by magic, the length and style of Howl's blonde hair subtly changes several times.
  • The anime of Ginga Densetsu Weed is practically legendary for this among the fandom. Here is the forum topic centered around posting these so-called "bombs". It should say something that the thing is over a hundred pages long.
  • The car chase in Episode 7 of Shinkyoku Soukai Polyphonica (which spawned its own meme, being dubbed the "QUALITY VAN") is typically considered to be one of the most infamous bits of off model in animenote . Note the inflatable pool toy on the roof of the car that can't decide whether it wants to be a shark, a dolphin, or a different shark.
    • Window's broken, now it's fixed, now it's broken again...now there's two?!
  • Gravion character Mizuki Tachibana had her breasts drawn in such a way in the second season (during a moment of upper body nudity) they not only looked impossibly large, even by Gag Boobs standards, but they didn't even look naturally attached to her chest, and this was particularly obvious during a brief Gainaxing animation in the same scene.
  • Several memes stem from the show Naruto. Several major battles suffer from strikingly different (though not necessarily lower quality) animation. As well, most of the episodes afterwards (the Filler Arcs) suffer from poorer animation. The reason for this is that the show, at any given time, has more than a dozen studios producing the animation. Many dedicated viewers can identify different studios just by the drawing of characters.
    • One of the good things about the dub (and most foreign broadcasts in general) is that they always use the redone version to avoid the often craptacular moments (especially individual frames) of off-model animation, like one where Naruto was depicted without his head. But when that does happen, at least Naruto looks kinda cool.
    • The team responsible for the major fight in the Valley of the End has wildly inconsistent character design. What is lost is gained in the fact that their animation makes for some of the fastest, most fluid fights in the series.
    • A good example of Off Model animation in the anime version of Naruto and Sasuke fight at Valley Of The End has to be the face Sasuke makes when Naruto hits him in one scene as well as that one scene where Naruto's clones act as missiles. Notice how stretched out and fishlike their faces are.
    • The manga has one major example in chapter 430, where the artist had to submit the chapter when some pages had a full stage of the drawing process left to keep up with his schedule. Thankfully, this was cleaned up for the volume release.
    • The Pain Invasion arc is nearing its end at episode 167. Episode 167 is by far the best combined example of Animation Bump and Off Model (because the animation style used is meant for extremely fluid motion, which helps in the fight scenes it's used in) the series has ever seen.
    • Also noteworthy was the unnaturally-drawn style of Hinata's hair—a surreal neon blue with foggy highlights (as opposed to clear white), and her Hime Cut seemed to be one big chunk with no visible lines distinguishing the individual hairs, as though it was the plastic-molded hair of a cheap action figure.
    • Kushina's eyes and hair were darker in her initial appearance before the proper colors were shown in the manga, though this was later corrected.
    • Gamahiro, one of Jiraiya's toad summons, changes color after his first anime appearance as well.
    • One episode had Sakura look like Jay Leno for one frame.
    • In a single frame of episode 30 (which was an Animation Bump episode, by the way) from the original Naruto anime, Sasuke can see you!
    • One tree-leaping sequence in episode 92 had Naruto animated upside down by mistake, making him look like he was somehow floating in the air with leaping motions.
    • In Shippuden episode 347, whilst being tripped by Kushina's chain, the Kyuubi is shown with 10 tails.
    • The Ten-Tailed Beast has a fair share of problems with its eye. Most of the time it's drawn correctly, but sometimes it's drawn as a purple Rinnegan instead of the usual red 6-tomoe'd 2-row Sharingan, and even at one point in 365 it's drawn without a pupil and its tomoe wildly misplaced.
  • A couple of episodes in Samurai Champloo suffer briefly from this, most noticeably in how Mugen and Jin's faces are drawn. The art is usually crisp and flawless, but during these episodes the eyes and facial features are simplified to the point of being quite ugly.
    • Mugen's sword would change in length, width, and curvature; sometimes it'd almost be a BFS, other times it'd look like a scimitar.
    • Ergo Proxy, also a Manglobe project, suffers from this same problem related to faces, though this may be intentional, as changes to Vincent's face relate to his abilities as a Proxy. Vincent appears early on with one character design, shown with closed eyes and a round face, then open eyes and a longer face, as he gains confidence and understanding of his abilities and background later in the series. In this case "off model" is the goal rather than a shift from the ideal.
    • As does Michiko to Hatchin, and it gets much more noticeable as the series goes on.
    • Some examples of SC going wildly off model.
  • Ninin Ga Shinobuden's last episode has the ninjas discussing how annoying this is while watching the end to an anime.
    • Incidentally, the entire second half of Episode 9 was animated in a different art style from the rest of the show (Compare Shinobu's eyes, chin, and hair from the first half). Incidentally, the artwork was actually somewhat better. It might have been done to simply see if anyone noticed.
  • Nadia's infamous "Island/Africa" arc resulted from a decision to extend the show. Like most filler, it fell victim to a slipping animation budget and rather bizarre "cartoony" visuals in certain episodes.
  • Mahou Sensei Negima!'s chances for a second season were crushed by Off Model Episodes occurring way too early in the show for viewer tolerance. The closest it ever gotten was Negima!?, which turned out better (art-wise) anyway.
    • Sadly, after the success of the Ala Alba OVAs, the animation (and quality in general) went severely downhill in the second Mo Hitotsu No Sekai OVA. The third one was definitely better.
    • For examples see [1] and [2], as well as the infamous six-fingered Makie pictured on the main page.
  • The entirety of Episode 19 of the anime Sousei No Aquarion is off-model, both to indicate a world that isn't quite real, but also in the "real world", where everybody simply looks... odd. Considering that it's an important arc episode, this is quite an anomaly. It's an anomaly for deliberate reasons, though, since the episode had arthouse animator Satoru Utsunomiya as guest director/creator. Click here for examples.
  • The DVD sales for the second season of Minami-ke got cut in half by the power of QUALITY among other things.
  • Dragon Ball Z had extremely varied animation quality. During the Saiyan Saga and most of the Frieza Saga, animation was high quality up until around the point Goku goes Super Saiyan. After that the animation style and quality begins to vary significantly and is most noticeable during closeups of Trunks upon his first arrival and throughout most of the Cell Saga. The quality of animation continued to vary throughout the the rest of the series (going from pretty bad to very good) but was less varied in the Buu Saga and Dragon Ball GT.
  • The first Hellsing TV series was notorious for this. Despite only being 13 episodes long, any episode that wasn't an excuse for awesome vampire battles was done pretty shoddily.
    • Having Peter Fargenson's scar move around from frame to frame is a good example of this. The Media Whorz roundtable made fun of it during their review of the show.
    • Alucard also has some off-model moments in the original standard-definition version of Hellsing Ultimate OVA 1. This was fixed in the later blu-ray release.
  • Only the first episode of Yoake Mae Yori Ruriiro Na ~Crescent Love~ has any kind of quality; the later plot-important episodes are a little worse, but the filler is legendarily terrible. Its absolute nadir was in the third episode, when a cabbage was made perfectly spherical, like a bowling ball. The ballcabbage became emblematic of the series, to the point where, when they cleaned it up for the DVD release, fans are divided on whether it was an improvement or not.
  • The Greed Island Final OVA of Hunter × Hunter is noticeably Off Model, with lots of still frames and scaling of static "sprites" replacing actual animation.
  • Baki the Grappler sometimes falls into this, mostly in the second season. It's pretty easy to tell, because the faces begin to border on horrific. Thankfully, it also tends to be back to normal within in episode or two.
  • Magical Girl Lyrical Nanoha does this a great deal, resulting in substantial reworking for the DVD. In one case, though the off model animation actually changed the meaning of a scene entirely: the White Devil training incident, where Nanoha Barehanded Blade Blocks two students and, after calmly telling one student to "cool her head", blasts her out of the sky. Judging from the DVD version, she was supposed to have done that with a concerned yet stern look reminiscent of a disappointed parent, but on the TV version she has a scrunched-up look reminiscent of someone in Higurashi going insane.
    • The first season also has its share of Off Model animation. During the first season, when Arf confronts Nanoha for the first time, Suzuka is drawn without a face. The animation for that whole episode was weird. It was drawn in an entirely different style from the rest of the series, like they called in the animators from a totally different show to do that episode for them.
  • The fourth episode of Tengen Toppa Gurren Lagann marked a huge departure in character design and animation from the both previous and future episode. However, this wasn't due out-sourcing animation, but because it had a completely different storyboarder/director/lead animator, so it could be considered more of an full-episode Art Shift. This generated vast controversy on the Japanese Image Board 2channel, culminating in the show's producer (and co-founder of Studio Gainax) resigning from Gainax's board as a result of disparaging remarks made against the fans. Yowza.
  • Samurai 7 used a blatantly intentional Art Shift in its seventh episode, which some fans assumed was a mistake or the result of budget issues.
  • The original television broadcast of Episode 5 of Katekyo Hitman Reborn! is particularly infamous within the fandom for its Off Model animation, but later got cleaned up for the DVD release; this image, while technically a shop, depicts just one of the memorable goofs. It even gained a Japanese fanlisting!
  • Rozen Maiden suffered briefly from this in the eleventh episode of the first season. In one shot, Suigintou was depicted with six fingers, though this was fixed for the DVD release.
  • Sonic X must have had seventeen different art styles in this show. While it was easily noticeable early on that artwork in episodes differed from one another drastically, as the series progressed the characters became increasingly hideous and repulsive.
    • This is because of bad outsourcing, as the third season, done by 4Kids rather than Sega themselves, had animation done in Korea.
  • Pokémon has gotten rather obvious at this from the start as a majority of the drawn creatures don't look exactly like the source, such as the color of their fur or their height differences (Ash's Shiny Noctowl and all of them in general are midgets compared to the real thing). Then it does slip up even more with the Diamond & Pearl saga. Every once in a while an episode will pop up with noticeably poorer animation. This is very evident in the faces of Ash, Brock and Dawn, leading to the term "eyegarbage animation" used on one Pokémon-related forum. Episode examples include "Dawn of a New Era", "Wild in the Streets", and "Malice in Wonderland".
    • In "Spinarak Attack", Ash, Misty, and Brock were thrown in a web, and as they're bouncing, Brock disappears completely in one frame of animation.
    • In "Buizel Your Way Out Of This!", when Zoey checks on her Glameow after losing to Buizel, she suddenly loses her left arm for a half-second.
    • In ''Hold The Phione!" as the trio walks through the local fair, Brock, just like the picture on the main page, gains a sixth finger.
    • Yusaku Takeda's episodes still can't produce any facial expression beyond Dull Surprise.
    • Not as noticeable, but May's breast size kept changing an awful lot, too. Maybe she uses padding?
      • In her appearance in the DP arc, she seems to be just as flat as Dawn.
      • In Hoenn, the animators also never seemed to be able to decide on the length of her hair.
      • In the episode "Take this House and Shuppet!" a flashback is seen, intended to show that May really does care about Max. At the end of the flashback, for a full five seconds, May's eyes inexplicably turn green. It's especially odd since it's very different from her actual color; far more intense.
    • Similar, but the animators tend to switch between Misty's eyes being green or blue. The games and most manga have her with blue eyes, though.
    • Like the Snow White incident listed under Animated Film, a shot in "Losing Its Lustrous" depicts an Officer Jenny running behind Dawn and appearing on the other side as Ash.
    • While the Best Wishes! saga is a big step up in terms of animation (Stock Footage abuse notwithstanding), N's debut episode was not kind to the character; he was awkwardly-drawn in an absurd number of scenes. The rest of the scenes and characters look perfectly fine; it's just N who's affected.
    • Well, others too.
    • Best Wishes! episode 133 can't seem to make up its mind about how Beheeyem's finger lights should be positioned.
    • The XY arc continues the consistent animation quality seen in the prior Best Wishes!, but slips up with coloring errors from time to time. When Serena is in her racing gear, for example, she ties her ponytail with a large pink ribbon which has an odd tendency to become the same color as her hair for single frames of animation.
    • The animators can't really decide how small Dedenne is. Sometimes, Bonnie has to clutch it with both hands, but other times it's as small as one of her hands.
  • Several episodes of Super Dimension Fortress Macross suffered from incredibly bad and off-model animation, which was an even bigger problem for Macross as it had no filler episodes, so a lot of very important episodes and scenes end up looking like total garbage. The most infamous by far is the Max/Milia knife fight, which should have been an awesome fight scene but ended up an embarrassment as Milia was never on model for the entire fight, looked like she snorted cocaine for an hour straight and neither of them ever had their eyes drawn rightnote . As a whole, the series was very prone to sudden and inexplicable animation errors, such as one character's uniform changing colors between different frames in the same shot and random objects (and in one case, one of the non-character people in the city) simply blinking out of existence.
    • Another blatant example can be found in Episode 3, when the cockpit section holding Hikaru and Minmay underneath Roy's Valkyrie suddenly morphs to Roy's gunpod.
    • A third major error had far-reaching complications: In the episode "Virgin Road" (the same one that also gave us the infamous knife fight mentioned above), some of the Valkyries are shown firing lasers from the nosecone. The fittings they fire from are officially the attachment points for the legs when the Valk is in Batroid mode. This bit of poor research on the part of Star Pro (a farm studio foisted onto the production by Tatsunoko) became canon for Robotech, especially in the licensed Palladium game, which lists the "weapon" as standard on the craft.note 
    • The more recent Macross Frontier also has some minor problems with this; the series never ends up looking totally awful per se, but it's pretty clear which episodes are outsourced even before they run the credits. Even the main-team episodes can look a mite odd in places, though.
  • Yu-Gi-Oh! suffered seriously from this. The first two seasons have a consistent art style, but all the others suffer from dozens of different art styles (especially in the fillers). Some of them do make the characters look better (in an almost moe-like fashion), but some of them are just horrible. Sometimes the body parts get out of proportion, sometimes the face-lines are way too exaggerated (making the characters seem to be pretty sleepy), and sometimes the girls' girly parts are randomly enlarged/shortened.
  • Yu-Gi-Oh! 5Ds suffers from this for one scene in episode 41, where Yusei, Leo, Luna and Akiza's mom appear REALLY BADLY DRAWN with minimal shading and lack of detailed features. And yet when the camera pans out to see Akiza's dad standing in front of Yusei, he appears normally drawn...
    • This was fixed for the DVD release (or at least the 4Kids dub anyway), but Stardust Dragon's tail remains shoddily drawn.
  • The now-finished anime version of Bleach was often afflicted with "quality freakin' animation". This had a tendency to increase during Filler arcs (with no manga panels to use as reference) and became generally more common in later seasons, when Studio Pierrot was producing both Bleach and Naruto: Shippuden concurrently, and more and more frames were being farmed out to substandard subcontractors.
  • Despite the Viewtiful Joe anime adaptation's severe animation-saving techniques, the character designs appear to change from episode to episode.
  • The animation in Musashi Gundoh just screams QUALITY.
  • One episode of Mobile Suit Gundam was actually removed from circulation by specific request of Yoshiyuki Tomino for containing lots of very egregious Off Model shots.
    • And keep in mind that the rest of the show was rampantly Off Model. The infamous "wide Gundam" for example, or the time the Gundam mysteriously became huge...
    • Rumor has it that the major model flaws of "Kukurus Doan's Island" (the episode in question) was not the only reason the episode was pulled. Apparently the episode's director and Tomino had a catastrophic falling out (and all Tomino will say about it is a cryptic statement to the effect of "he knows what he did") and Tomino had the episode put into Canon Discontinuity partly for that reason.
  • One of the major criticisms of Transformers Armada. But it was actually less about outsourcing animation than it was about Executive Meddling (courtesy of Cartoon Network) forcing them to rush. These events happened with not only Armada, but also its sequel Energon, where several episodes aired in America first before the animation was even finished, and they had to drastically alter the scripts trying (and failing) to salvage the plot. Making entire episodes utterly incomprehensible (whereas the Japan got the original scripts with completed animation, though it wasn't much better). It didn't help that the first episodes were animated using completely different animation models for Optimus Prime and Megatron. Energon was worse about it, though Armada infamously has a black spot on the screen with wings in the place of Starscream for a sustained period in the episode "Decisive Battle".
    • Take a look at the quality of animation on the robots in Episode 1, then compare it to Episode 2—a significant dip is obvious. Then go to Episode 3, and that's where it starts to get painfully out of control. However, the show rebounds in later episodes and by the final few episodes, the quality of is breathtaking, especially the Grand Finale.
    • Energon is brutally chewed out on the Transformers Wiki for having CGI models that emote Dull Surprise at all times, outlines that don't change with size perspective, the aforementioned missing scenes, and even having the guts to blatantly go back to cel-shaded animation for scenes that require fluid animation. One wonders what the show would've been like if the animation wasn't massacred by the choice to switch to CGI. Worse, the scripts were mangled in the US dub. To the point where the same wiki has a "Pain Count" for each episode—every instance where a moment of dead air is filled with a random stock phrase, or prolonged groans {such as "uhhhh") to keep the ball rolling. Notable are Episodes 30, 31, 43 and 49note , where cel animation is downright glaring.
    • Transformers Cybertron; despite not having the company used for Armada/Energon still falls into this. The studio used instead (GONZO) was considered to be better, but not by muchnote . Dull Surprise is less prevalent, but it's still pretty obvious there's trouble in trying to make the CGI models show particularly deep emotion.
      • In the early stages of production, it wasn't clear if Cybertron would follow Energon's storyline. Eventually, Word of God said no- but one episode had Alexis appear out of the blue on stage- an unintentional Freeze-Frame Bonus- when she wasn't part of the plot.
      • In an even more bizarre turn of events, Hasbro actually tried to string Cybertron's continuity with Armada's and Energon's and ignore the discontinuity, thereby creating the so-called "Unicron Trilogy." In the final episode, they added several shots that actually had competent animation of Rad, Carlos, Alexis, and Kicker- but they screwed up when they tried to depict the characters with the Transformers they grew most attached to. The Armada kids (now adults) had superimposed images of High Wire, Sureshock, and Grindor in the background... straight from the wildly innacurate Armada boxart. As for Kicker, an image of Hot Shot was placed in the background, but Kicker's partner during Energon... was Ironhide!!
  • The scene in SHUFFLE! Episode 1 where Asa grabs Rin's arm by the lockers and the scene in episode 24 where Asa also grabs Rin's arm by the lockers are suspiciously similar, from the way Kaede and Rin stand in the scene, and the way Asa waves at Rin before departing, except that she had longer hair in Episode 24 because Rin forced her to use her magic to save him and the long hair was a side effect.
  • The one-shot "sequel" chapter of Death Note looks noticeably different from the original manga, and often a bit sloppier. However, it's more than likely that Takeshi Obata may not have had a part in this.
    • The anime adaptation had its fair share of QUALITY when it came time to adapt the second arc, though some examples were present in earlier episodes (with Misa being a notorious one). It seems that besides cutting the story up for anime format, They Just Didn't Care about how characters looked in some episodes. Misa and Mello were both hit badly with this, and Mogi and Aizawa even had their ENTIRE FACES disappear in a scene. While certain episodes that covered the first arc were redone for the DVD releases, Madhouse didn't bother to fix as many episodes for the Mello and Near arc, leaving certain errors still present.
  • Weiß Kreuz suffered terribly from Off Model animation. Not only do the characters' faces and hair length change from show to show, a character's sunglasses are at one point drawn off-model and subtly shift back to a more accurate design as the scene progresses. Characters wearing single earrings frequently have them switching from one ear to the other—or even to both. The show seems to take a demented delight in going off-model to the extent it becomes distracting, and not only does the art quality vary wildly from episode to episode, it randomly degenerates in the middle of episodes as well.
  • While Fate/stay night is generally a very good-looking show, the animation does take a hit during a few episodes, such as the final confrontation with Caster. And no discussion of "off-model" in the context of the anime is complete without this ghastly Chinese figure of Saber, which fans have nicknamed "Sader". Much fun has been had with the idea of Saber encountering this thing. In fact, there's a whole doujin about it ("Variant Tabi J").
  • In the Lucky Star OP, when the four girls are talking and all you see is their legs, the normally significantly shorter (by half a foot) Konata has legs that are the same length as the other girls'. This has been spun off into at least one piece of fanart showing the full scene... where Konata is standing on a crate. Or two books. Or getting hung by that one hair from the ceiling.
  • More than a few scenes in the Black★Rock Shooter OVA suffer from missing details, misshapen faces and stubby limbs being common symptoms.
  • In Tokyo Mew Mew, the ending theme had a problem with Minto's height. This is fixed starting Episode 12.
    • The animators also have a continuous problem of forgetting that Ichigo's garter is on her right leg and everyone else has theirs on their left.
    • Episode 24 is notable for its shoddy animation, especially in the original TV version. A lot of it was fixed for the DVD/foreign dubs (screenshots), but it's still one of the sturdiest episodes in the series.
    • The manga sometimes had issues with head shapes in regards to characters that have a part in their hair. Retasu in the left panel on this page is a prime example.
  • Lost Universe Episode 4, Yashigani Hofuru (Coconut Crab Massacre) had lots of problems in its original TV broadcast version, including off-model characters, extremely slow frame rates, and ridiculously unrealistic motion. In this scene, for example, Canal points to a blank screen (which isn't supposed to be blank), then repeatedly disappears and reappears on the opposite side of the room. Also, in this screen shot, Millie's thumb is turned at an impossible angle to her other fingers. This led to "yashigani" becoming a nickname for bad animation.
  • The entire thirteenth episode of The Third: The Girl with the Blue Eye is incredibly poorly animated compared to the fairly high quality of every other episode.
  • Happens occasionally in Fullmetal Alchemist, both the 2003 anime adaptation and Brotherhood. Though the shows have excellent art and fluid animation the majority of the time, there are a couple episodes (47 of Brotherhood, for example) where it's obvious they didn't have their best directors on them.
    • Brotherhood is worse about this, though. Compared to the 2003 series, which had fairly consistent look throughout, many episodes look very off in comparison with the better artwork. For instance, in episode nine when Ed is in the hospital, he looks much smaller and slighter than normal, as if he's suddenly turned into a small child.
      • The worse offender is definitely Al though, especially in the last episode where he returns to Resembool. He's supposed to look like a slightly unhealthy 14 year old, but in Brotherhood, he looks like he's in his thirties.
    • The Manga isn't immune either, as Riza's eyes change from having irises or having completely black pupils (and thus, no iris). This can (and does) happen from panel to panel in a few pages later on in the run. This can be jarring to some, as she's never shown to expressively emote without moving from the black eyes. The problem was avoided by switching to brown eyes for the anime.
    • The Sacred Star of Milos received lots of negative backlash. The redone character designs and looser animation, courtesy of Tokyo Godfathers' Kenichi Konishi and an all-star animation cast, was attributed by the fanbase to a lack of talent or budget. In reality, the movie was very well animated and the art style was completely intentional and arguably fit the new look quite well.
  • The first season of Code Geass had uneven animation quality during a couple of episodes, which wasn't an issue for the majority of viewers, but throughout R2 there were many instances of the same. Most usually went by too fast or were too small to notice unless you looked hard enough (as in hitting pause to look at Cornelia's face right when she walks into a room), but Off Model character designs were definitely a common problem. Thankfully, the DVD release had many of the affected scenes redrawn or reanimated and thus the overall quality was improved. There are so many possible comparisons between the TV and DVD versions throughout the second season that it's not even funny, but Episode 20 of R2 was probably the worst offender.
  • A handful of episodes in One Piece are drawn in a rougher, less detailed style to allow for greater expression and impressively fluid fighting animation. Of course, there's also plenty of just plain bad artwork; most human characters appeared horribly deformed more often than not in first 200 or so episodes. The animation generally improved after the switch to HD in Episode 207, but body proportions still change constantly from shot to shot.
    • Zoro has a twin.
    • The consistency of the character models has also surprisingly gotten even sloppier in the New World Saga so far in the anime despite showing some improvements in the arc before. The characters change proportions rapidly throughout the arc, with Zoro and Robin being the most typical victims; Zoro's forehead will sometimes become wider while his hair would be shortened and almost receding. And Robin is by far the worse. Her forehead ranges from being too small or too big and her eyes are sometimes freakishly large while her mouth and jaw are very small, as seen here at the end of the video. And while her body actually looked just fine there, sometimes her breast proportions will be off too; either just a little smaller, pointier, and saggier than they normally should be one second and then bigger, rounder, and perkier than they should be the next second. Robin also still has height issues, being officially listed at 6'2" and yet sometimes being shown shorter than Zoro (who's 5'11) or even close to Nami! (who's only 5'6")
    • These issues are much less frequent in the Manga. Amusingly though, while Robin's height, face, and body are always perfect in the manga, the only character Oda seems to drastically change in the manga scene to scene is Luffy himself; even beyond Oda's intentional "switching him between serious and comical" thing, there are a few oddities here and there, with Luffy's limbs bouncing between "skinny" and "a stick man".
  • Higurashi: When They Cry:
    • The anime often suffers from off-model. For one, the characters' heads always seem too large in comparison to their bodies. The second season fixes a lot of the mistakes of the first season, but towards the end of the season you can clearly see mistakes (though, in the final episode there aren't many). The third season is on-model, but it is just five OVAs. However, there are some errors in the OVAs. The most noticeable is that Mion is missing her tattoo in the first one.
    • Some episodes, like 26 of the original series, featured intentionally ugly, psychotic facial drawings and animation courtesy of popular animator Seiya Numata which, like most popular examples of "bad animation" in anime, were mistaken for animation errors due to their loose nature despite the fact that they were completely fitting within the context in which they were used (literally characters going insane).
  • Umineko no Naku Koro ni:
    • The anime looks to be continuing the QUALITY, though in different ways thanks to the different art style. Some examples.
    • In Episode 21 the Seven Stakes consist at one point of two Lucifers and no Leviathan.
    • The Umineko manga also has some really strange artwork in places.
  • Mai-Otome had some QUALITY issues starting with episode 10, where some characters' faces would be drawn out of alignment (particularly noticeable during Shizuru's battle against Midori, and especially bad in one scene during Episode 16, where one minor character's facial features are almost non-existent). Episode 20 (the one with the Tomoe/Shizuru bedroom kiss) was a mess across the board, though some of the issues were fixed for the DVD releases.
  • Hell Girl had lots of issues with character's designs in the first season. Eyes end up different sizes, different heights, looking it two different directions at once, bodies suddenly become a lot skinnier, etc. The second season vastly improved the quality of the animation.
  • The anime adaptation of Urusei Yatsura had several cases of off model animation, most notably in the early episodes. The entire series had a total of 28 animation directors, and it would appear that only two of them (Asami Endo and Akemi Takada, respectively) actually attempted to remain true to Akemi Takada's character designs.
    • Something similar happens in Ranma ˝: The first season was very well animated, but the second season suffered a real drop in animation quality in general (and with some episodes, like the final part of the Phoenix Pill arc, being truly terrible), and this lower quality went on for a good portion of the third season as well. By the fourth season, the general quality increased considerably. Though there were still a few "off" episodes right up until the seventh season, which—despite using more angular, less rounded character designs—was just as good as the first.
  • An early episode of Gundam 00 depicted the people within a crowd shot as looking like nothing so much as Q-tips; rather than being a freeze-frame thing, however, this was a several-second wide angle shot. It was corrected in the DVD release.
    • There were quite a few quality shots all the way through the series, especially in Season 2. Fixed for DVD, of course.
  • The Hakkenden series of OAVs suffers from drastic ups and downs in art and animation quality. The first two episodes, for example, are gorgeous — then the third makes you wonder if you got a cheap knockoff by accident. The episode Hamaji's Resurrection goes off-model intentionally, opting for an infinitely more realistic style, in an attempt to portray the more serious tone of that particular story.
    • In fact, a great deal of the Off Model stuff is intentional—each individual episode of Hakkenden was directed by a different animator, with the characters redrawn in the unique style of each.
  • ROD the TV had a noticeable drop in quality in the later episodes. Of course, this was substantially reworked for the DVD releases.
  • The earlier seasons of the Slayers anime were a bit cheap in the animation department, swinging from very good to piss poor. The "piss poor" end is mostly blatant in the third season, where the characters are deformed for extended periods of time for no apparent reason. The spotlight episode on Jillas the fox is particularly terrible. And although the colors for that season were richer, they actually clashed against the frequent still shots of the characters (all very off-model) which in turn contrasted poorly against painted backgrounds. The first season's animation quality also slipped during the last few episodes, but managed to come around for the final episode.
    • The belated fourth and fifth seasons were of a better quality overall, regardless of the newer animation.
  • The Mirai Nikki manga has some rough spots in the early chapters.
  • Tenchi in Tokyo was already the redheaded stepchild of the various Tenchi incarnations. Further exacerbating this problem was that the animation followed the off-model parabola to a T. The first and last episodes are very well animated, with fluid motion and consistent characters. Every episode in the middle is a bumpy road, with the biggest jars coming from episodes plagued with weird camera angles that distort the characters noticeably.
  • Bakemonogatari Episode 10 was aired half-finished. While the still images were mostly fine, there was very little actual animation, to the point of accidentally averting Filming For Easy Dub by having the characters speak while their mouths were closed. Unlike the page quote implies though, they did fix it for the DVD and added about twice as much animation as had been previous present. And they also completely re-animated episode 9 for some reason, even though it didn't have any glaring errors in the first place.
  • You're Under Arrest! is quite infamous for this. Switching between Animation Bump and Off Model with each episode during the duration of the three seasons, the OVAs and the movie (which were better animated overall).
    • In the Full Throttle season, the opening has a very literal instance of the Magic Brakes trope.
  • Maria-sama Ga Miteru had inconsistent animation quality.
  • The anime version of Axis Powers Hetalia, due to its low budget most of the time, is infamous for having some instances of this. One notable example is a scene in the second episode where the younger Italy ("Chibitalia") is shown with his brother. Except the other child looks nothing like his brother and happens to be missing the sclera in his eyes along with his Idiot Hair. It improves in season 5.
    • Lithuania's hair is miscolored as blond in one scene, leaving little difference between him and Poland except for their eye color and shape.
    • One episode, "A German Simulator" (14) was to originally include Korea, but after he was forced to be removed from the anime, his scene was cut (although Studio DEEN would deny there was such a character, despite his appearance in the first ending theme). However, the animators forgot to do a retake of one scene, showing Korea from behind in the supermarket line.
  • Next time you watch Hamtaro, look at Penelope; her size never stays consistent across episodes, sometimes being almost as large as Pashmina and others looking like a yellow spot next to her. Similarly, her shape is never consistent, sometimes being round like a ball and others looking tall-ish.
    • Also, at times, Laura's hair will not be shaped right.
  • As if her personality wasn't terrifying enough, the title character from Video Girl AI is frequently off model. Every shot of her that isn't straight-on in the second episode makes her look deformed.
  • Some episodes of the original Science Ninja Team Gatchaman suffered this, especially when it came to different animators' attempts at handling more complex character designs such as Joe's (what with his craggy features). Sometimes the characters looked downright frightening.
    • Early animators had the mistake of drawing Joe's face softer and with less creases and definition while he wore his helmet, having him look almost like Ken (save for the narrow eyes) when compared to his face in all other scenes. Later animators realized Joe and Ken's facial differences and he began appearing a little more consistent in and out of uniform.
      • Sometimes Joe's hair would also be colored in a sandy blond shade, as opposed to the dirty blond/light brown hair he was usually known for.
    • A few artists liked depicting characters with very thick necks, making an almost nonexistent division between their head and neck areas. Ken would get hit with this most in the early episodes.
    • Ken's blue flight gloves would often come and go between shots, especially for the Stock Footage of his transformation sequence.
    • "Revenge on the Iron Beast Mechadegon" shows Jun and Joe's shirt numbers switched about in one of the final scenes (ie: Jun's shirt has a "2" and Joe has a "3" instead of the other way around). This seems to have been due to an animator only relying on the old model sheets for the characters and not getting word that the numbers had changed.
    • "Speed Race From Hell" has a scene where Joe is shown from behind in his birdstyle while driving his car, but in front view, he's shown to still be wearing his civilian clothing (as intended).
    • "The Mecha Ball Runs Wild" was worked on by a guest animation director and key animators that were unfamiliar with the characters and series, causing several hastily and poorly-drawn shots to occur. Joe is also randomly depicted with a flower in his mouth in a frame (as one animator was referencing an old model sheet), and Jun's uniform winds up colored white and her helmet colors inverted in another shot. Another scene had Jun and Jinpei drawn without the lower halves of their bodies. The numbers on the team's T-shirts are also drawn differently than usual, with a hollowed-out appearance.
    • "The Magma Giant, Emperor of Hell" depicts Ryu climbing into a hideout with the team, even though he's still supposed to be back on the God Phoenix. The animators caught the error late in the game and didn't bother to fix a few shots that showed Ryu gasping and reacting to Galactor. He then mysteriously vanishes and is replaced by the girl the team was helping, but then is shown again in a brief shot of the team members flying back towards the approaching Phoenix- which has Ryu piloting it.
    • "The Plan to Assassinate Dr. Nambu" has Nambu's car shift from being American-style to European-style between shots, with the steering wheel and Joe's driving position unable to stay consistent. The animators for the episode also had a difficult time with trying to draw Joe, resulting in his facial features and proportions changing in practically every shot.
    • There were occasions where Jinpei's pants were colored a solid blue instead of the white-and-blue striped bellbottoms that were intended. There's also a scene where Jinpei's pants were miscolored with pink stripes like Jun's, in "The Great Underground War".
    • "Galactor's Witch Racer" has an obvious miscommunication between the animators when Joe and Lucy escape the robo-giraffes (Joe's supposed to be the one driving, as a scene seconds earlier shows the latter getting out of the driver's seat). The Battle of The Planets dub fixed this by editing out this part of the chase completely.
      • Lucy's hair also varied between being an outright blonde, and being a bit darker.
    • If that weren't enough, the first Macekre adaptation known as Battle of the Planets added in filler animation done by Gallerie International to fill in the spots left by censorship, which included the grating 7-Zark-7 sequences...along with a sequence chock-full of QUALITY animation known as the "Ready Room", where all five members of G-Force were practically unrecognizable and looked like something out of a rejected Hanna-Barbera show. In particular, "Jason"'s eyes became black (instead of the blue/gray color that Joe usually has), "Princess" suddenly had a ridiculously pointy bust, and "Mark" and "Jason"'s heights were swapped around from what was seen in the usual animation (with Mark suddenly being the taller one).
      • Another piece of Gallerie-original animation included Mark and Princess (or sometimes just one of the two) entering Zark's control room and winding up frozen in the same limited poses as only their mouths would move. The sequences are also infamous for Princess having a ridiculously flat head in her side view.
  • Neon Genesis Evangelion slips into this with more regularity than most people care to remember, due to the general lack of money. Episodes 6 and 17 stand out in particular. In Episode 6, try drinking every time someone goes off-model. You'll be comatose.
  • Lupin III:
    • In Lupin III (Red Jacket), it was due to several directors having episodes in production, a requirement since the show debuted a new episode every week for three years. There are some episodes ranging from all-over excellent animation (including two directed by a pre-Ghibli Hayao Miyazaki) to some where the characters are constantly off-model and the animation is sketchy at best.
    • In Lupin III (Pink Jacket), several factors make the series characters seem off-model compared to the rest of the franchise. Emphasized by the heavy use of pastels, previous versions of the anime preferred dark, highly saturated primary and secondary colour palettes. Jigen's hat is being worn up, which grants him a perpetually surprised expression compared to normal. Fujiko's thin face and angular lines make her appear much older than the rest of the cast. As if aware of the effect, later episodes tone down portions of this effect, especially getting Jigen's hat to stay down.
  • Chargeman Ken was made so low-budget, half of the time the mouths don't move at all. There are other far worse errors that just add to its So Bad, It's Good quality.
    • The company that produced Chargeman Ken, Knack, was pretty notorious for its QUALITY animation. Some of their other titles include the animated version of Gekkou Kamen, as well as Dame Oyaji, Don Chuck Monogatari and Yaruki Manman.
  • MM!! is at it in the first episode legs just don't bend that way
  • Space Carrier Blue Noah had noticeably awful animation, even for a 1970s anime.
  • Shows up in just about every episode of Togainu no Chi. It really says something about the QUALITY issues when the fandom rejoiced after hearing that the release date for the first DVD was delayed 3 months.
  • The second season of Black Butler had some instances, like in episode 8 where Hannah looked distinctively like a flat paper doll at one point.
  • Bakugan has this problem with the humans, to the point that watching three minutes of one episode feels like watching 14 different anime.
  • Puella Magi Madoka Magica really doesn't have that much of a problem with it (and the instances tend to be from distance shots), but it's absurdly popular so it's a meme anyway. (Spoilers for the entire series!)
  • Parodied in a segment on Liquid Television: A Humongous Mecha team is sent a memo stating that overspending on missiles means they must cut corners by looking away from the camera when they speak.
  • Wandering Son typically has good design, however sometimes the mangaka slips up. In a few volume 12 chapters, Maho was rather off-model (especially her hair, which for some reason is black underneath). Nitori is sometimes portrayed as being too lanky, and other slight anatomical errors.
  • Soul Eater has these sideviews. The length of their snouts change.
  • Some episodes of Crayon Shin Chan are drawn in a rather weird style, with the characters looking "wavy" and mouths coming from people's chins (most noticeable on the kids and their big faces, which end barren except for the mouth in a corner) and worse, float on air as they speak. Around the Sore Crotch Apartments Arc they start using this particular style more and more often.
  • In some episodes of Saiyuki, notably Episode 2 in Saiyuki Reload Gunlock, the characters look so different you could easily think they were from another show with a less deliberately attractive cast.
    • The beginning of episode 20 of Reload Gunlock has Hazel talking to Lirin with a face that looks really really off
    • Towards the end of the Saiyuki Reload manga—when Kazuya Minekura was suffering very serious health issues—the serial publication version of a chapter would often include panels where everything was still outlined in pencil because she had been unable to complete all the inking by the time the issue went to press. The tankubon versions of those chapters were fully inked.
  • Like most Toei Animation long-running series, Digimon has a bit of a problem with this trope. The extent varies drastically depending on the series in question; Digimon Savers is the most notorious for it, with wildly different art styles, the Digimon regularly but not consistently depicted with thicker outlines, and with the girls literally spontaneously going up a few cup sizes in some of the worst-animated episodes. Also, Digimon Tamers has the misfortune of having been whacked with the Off Model hammer for its final episode, resulting in Dukemon in particular having some pretty ridiculous proportions at times in what otherwise is a fantastic climax.
    • And in Digimon Xros Wars, by the time of the Death Generals arc, they start combining this with Art Shift. It's so bad it hurts to watch.
  • Pandora Hearts suffers terribly from this affliction in the anime. There are so many instances of this happening that there is an entire blog devoted to it.
  • Persona 4: The Animation is of generally good quality, except where background characters not meant to be viewed closely are concerned. In one case, Yosuke's entire face is drawn very badly; in another Chie is in the background making a face that looks to be taken directly from Hiimdaisy's famous parody comic.
    • Near the end of episode 13 during the summer vacation watermelon eating scene, look at Chie. She's sitting outside on the deck with Nanako and the Protagonist... and she's sitting inside next to Rise.
  • Mawaru-Penguindrum's Episode 10 (the one where Shouma is at the hospital and later is kidnapped by Masako) is infamous for its horrible animation. A certain shot of Shouma's face is... particularly popular.
    • Episode 19 is so badly animated that the scene where Masako confronts and verbally bitchslaps Himari ends up totally ruined due to how HUGE and shiny their foreheads are.
  • Rinne no Lagrange is usually consistent, but in Episode 7 someone's recently coffee-stained collar magically becomes clean for about half a second. Amazingly, it happens during a shot where you can't see much besides coffee-stain-guy's head and shoulders, and a background character pops into existence in the middle of the screen during a pan-back a few seconds later...it seems like they completely forgot to QUALITY-check that scene.
  • In Hero Tales, the strands of hair on the front of the main character's hairstyle keep changing inbetween shots. In one shot there will be six, in the next shot there will be seven, in one there will be five, and so on.
  • Similar to Naruto above, YuYu Hakusho had a few episodes with incredibly fluid animation at the cost of any consistency in the character models. Notably, one of those episodes was during Yusuke's battle with the Doctor, and the off-model work served to make him look much, much scarier.
  • Revolutionary Girl Utena sometimes had this due to the show's low budget. For example, some characters would be without a nose in some scenes in the anime.
  • A lot of Yaoi Genre in general suffer from bad anatomy (due to low standards), so much that the term "yaoi hands" was created.
  • In the Berserk anime during the infamous scene in the Eclipse where Femto appears before Guts and rapes Casca you see Guts pupils briefly being out of sync with one another.
    • Also, when a bunch of demons approach Casca after Judeau dies we see her pupils also go out of sync.
  • Deltora Quest features somewhat inconsistent animation, jumping back and forth between average animation and top quality animation. While most characters are constant in their appearances, Prandine/Fallow (who are a Palette Swap of one another) are notable for being drawn differently in almost every episode they appear, perhaps due to the fact that they are fairly different in appearance to the rest of the cast. This can be viewed in this comparison sheet.
  • Occasionally happens in the Fairy Tail anime. This clip, for instance, has a few things wrong with it. There's also a moment in one episode where Lisanna's legs weren't drawn below the knees, but she wasn't positioned low enough on the screen for this to be beyond notice.
  • From the second volume onward, the anime adaptation of Real Bout High School has a noticeable drop in quality, especially for a 13-episode series. The actual drawings of the characters started to look much more rounded and simplistic, the coloring became less complex, and the faraway shots of characters were so catastrophic, they could easily fit in with the Puella Magi Madoka Magica parody linked above. The manga was accused of this too in early volumes.
  • It seems that even after Suite Pretty Cure ♪ premiered, its character designer Akira Takahashi couldn't settle a definite hairstyle for minor character Seika Higashiyama. In the first episode, she is shown with neck-length blonde hair, while in Episode 4 (the first in which she is actually named), it's shoulder-length and brown. Fortunately, in all of her subsequent anime appearances, her hair is shoulder-length and blonde, with the aforementioned brown hair error being fixed for the DVD release. Despite that, some magazine scans still managed to get her hair color wrong.
  • The 18th episode of Psycho-Pass had some truly horrific animation, to the point where the director apologized for the animation quality before it even aired.
  • Armored Trooper VOTOMS has cases of this throughout its run, including a scene that's memetically known as "Dead Chirico", due to Chirico's unconscious body being incredibly poorly drawn and seemingly in a haste. The twin scientists were occasionally miscolored as well (ie: Arron being in a blue uniform and Gurran wearing brown).
  • Panty & Stocking with Garterbelt does this in addition to more drastic Art Shifts, frequently and deliberately ala John Kricfalusi.
  • The Magic Knight Rayearth anime generally does this in fight scenes (such as Umi and Tarta's duel in Season 2), but the whole of Episode 17 is a blatant example. The girls' facial features and shape don't at all match the way they were drawn in previous episodes (which one can check by the flashbacks that happen in the episode itself).
  • Marginal Prince has fairly inconsistent animation throughout, but what really stands out is Episode 7. This is a particular problem because it's a Beach Episode with the complete cast being half-naked all the time... unfortunately the animation is so bad at times it borders on Fan Disservice. As with many series, some instances (like the reporter from Episode 6) were corrected for the DVD release, but sadly not everything.
  • Episode 4 of Kill la Kill was animated in a style not to dissimilar to that of Panty and Stocking's note , and is incredibly jarring when compared to the episodes released beforehand.
  • This is the point of Teekyuu; in particular, the characters each have only two frames of Mouth Flaps when speaking.
  • The '79 version of Cyborg009 had trouble with remembering which of 004's hands had bullet fingers and which one had the knife inside of it. Another hand coloring error cropped up in an early episode of the 2001 version, where both of his hands were depicted flesh tone.
  • There's a scene in Shinryaku! Ika Musume where Cindy is trying to drag Ika off to her lab again and Ika has an extra tentacle and in the first episode as well
  • Due to both a lower budget and SHAFT's tendency to rush to meet deadlines, the art and animation varries quite a bit in Mekaku City Actors. The art tends to range from this to this just depending. It doesn't seem to have any relation to how important a scene or shot is.

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