Nightmare Fuel: Sweet Home

Since this is a game that helped inspired the Resident Evil series and other Survival Horror games, this is inevitable. Five people fighting for their lives as they are trapped in a haunted house full of evil spirits and monsters. Can they get out of there alive?

  • The game is considered the true father of the Survival Horror genre. Aside from its history, it's one of the only RPGs where the death of any character is permanent, and for some reason the horror genre seems amplified on an 8-bit system. The atmosphere doesn't get any better as the game goes along. For one thing, healing is limited in the game. Despite Random Encounters and most other RPG conventions, there are no inns to rest, and no healing items dropped by random creatures. Skeletons and eternally dying victims (torn in half) will talk (or, more accurately, scream) to you.
  • There is one moment of true horror that stands out. The incinerator in the basement. You learn through the frescoes in the house that the matron of the mansion went insane after her baby died in the incinerator. She started killing other children to give her child a playmate. After making it through the basement where you find the skeletons of the children, you come to the room with the incinerator where it all started. Walking closer to it, you hear the child burning to death, screaming for mother.
  • Then there's Yamamura, the mysterious groundskeeper and your only other ally. When you approach Mamiya's room, you're repulsed by a barrier, and Yamamura steps in to help... and his skin melts off. Graphically.
  • The death scenes can invoke this because the females characters lie in their own blood unconscious while the male characters are bisected. A reminder of why considerate planning is needed in battles and puzzles instead of rushing into them.
  • Some rooms in the mansion have blue ice on the floor. If you step on it without the Pick, you'll become separated from the rest of the team and slide down to the bottom of the screen. You'll usually be swept onto some spikes, but in a couple places you'll be swept onto piles of dead(?) bodies. Spikes and bodies both cause 10 HP of damage for every couple of seconds you're standing on them, but it's hard to decide which is worse...