[[caption-width-right:350:This ''[[EldritchAbomination thing]]'' also covers up [[InterfaceScrew the touch]] [[TheFourthWallWillNotProtectYou screen]] on the [=3DS=] installment.]]
%% The image is referenced in the examples below. Keep that in mind. %%

With fourteen [[note]]NightmareFuel/TheLegendOfZelda, NightmareFuel/{{Metroid}}, NightmareFuel/{{Pokemon}}, NightmareFuel/SuperMarioBros, NightmareFuel/DonkeyKongCountry, NightmareFuel/{{Kirby}}, NightmareFuel/{{MOTHER}}, NightmareFuel/{{Pikmin}}, NightmareFuel/FireEmblem, NightmareFuel/StarFox, NightmareFuel/YoshisIsland, NightmareFuel/AnimalCrossing, NightmareFuel/{{Xenoblade}}, and NightmareFuel/{{Splatoon}}[[/note]] other Wiki/TVTropes pages detailing the NightmareFuel in different Nintendo games, it's no surprise that if you put all of these series into one game series, there are bound to be a lot of frights. There are also entries in the main Video Game section detailing the horrors in other Nintendo games. So when you combine characters from all the recognizable Nintendo franchises in one fighting game series, it might be handy to take a few deep breaths before playing.

%% In order for NightmareFuel tabs to survive, a new writing style is going to be used, nicknamed '''Example Lobotomy'''. Basic rules: just list facts as they are, don't just say "character X" or "the X scene" (such Zero Context Examples will be zapped), spoiler policy to be determined on a case-by-case basis, italics to be applied to works' names only and not to give emphasis on what tropers say. "X scared me" is already implied by the mere addition of that example by the troper.%%


* While [[AwesomeMusic/SuperSmashBros amazing music]] is a staple of this series, the GameOver tune succeeds way too well at creating a chilling atmosphere with its ScareChord, all the more reason why players should not screw up.
** In the first game, your character falls lifeless onto a table with a spotlight shining on them with the announcer asking the player if they want to continue. Select "Yes" and your character will spring back to life and you will replay the level you lost on. But, "No" has the screen fade to black with the announcer saying "Game Over" with accompanying text and ominous music playing before you go back to the title screen.
** In the second game, your character's trophy falls onto the floor in a void of darkness with the announcer asking if you will continue. If you say "No", the screen fades to black with the announcer saying "Game Over" with the aforementioned ScareChord. This continues in the third game's Adventure mode.
*** To unsuspecting players in Melee, this can also come out of nowhere if they don't know that they don't have enough coins in order to continue.
** The fourth game [[LighterandSofter isn't like this]]. Instead, [[LoadsAndLoadsOfLoading after waiting a long time,]] it shows "Game Over" (in simple font) on a black screen before fading into the Continue screen. While the music is Brawl's "Continue" theme, "No" won't give you anything worse.
*** ...But an [[WhatCouldHaveBeen unused]] ScareChord in the Wii U version's data [[https://tcrf.net/images/b/bd/SSB4WiiU_GameOver.ogg implies this was going to be the case.]] It's a [[DarkReprise darker snippet]] of the main theme, for the curious.
* The "Warning! Challenger Approaching" [[http://www.ssbwiki.com/images/5/5e/ChallengerApproaching64.ogg alarm in 64]] suggested a mood of "get ready to fight!" However, the alarms in [[http://www.ssbwiki.com/images/9/98/ChallengerApproachingMelee.ogg Melee]] and [[http://www.ssbwiki.com/images/8/89/ChallengerApproachingBrawl.ogg Brawl]] sound more like some abomination is heading your way and you need to get out of there ''fast''. Notably, Brawl's just sounds like a police siren, still alarming, but Melee's is an alarm [[HellIsThatNoise with a distant-sounding echo.]]
* Playing in Stamina Mode can get kind of unsettling. Instead of knocking fighters off the stage, you just beat them down until their HP depletes. The final hit is rendered in slow motion with the loser letting out a DeathCryEcho, and then their exhausted bodies just lie there on the field.
** In ''Melee'', the screen will turn red when a player's HP depletes.
** Fighters who are KO'd in Smash 4 Wii U's Stamina Mode just fall to the ground in silence rather than, as in Melee and Brawl, cry out as they would if they were star KO'd. Some players would consider this a change for the better, however, as some star KO screams are [[TearJerker/SuperSmashBros downright unpleasant]] to hear, e.g. Duck Hunt (Duo)'s.
* Olimar's Pikmin, as well as Rosalina's Luma, can die. Not KO'd, they simply die. Luma might just disappear, but the Pikmin deaths come complete with the chilling cries and ghosts from their home series, which can also be a massive {{Tearjerker}}.

[[folder:Super Smash Bros. (N64)]]
* [[ImplacableMan Metal Mario]] never says a word, he doesn't even flinch a lot from hits, and worst of all, he never runs. Instead, he does an UnflinchingWalk towards your character, who he does not see as a menace.
* One of the most haunting original [=BGMs=] to ever come from the franchise is the LonelyPianoPiece playing right after defeating Master Hand in the original N64 title. The so-called [[http://www.youtube.com/watch?v=Z5d9nX36FDw "Game Clear"]] music is indeed a lonely piano piece, but a horribly demented and off-key one, at that. It essentially sounds like PyrrhicVictory in musical form. Rather fitting considering the theory that postulates that [[https://www.youtube.com/watch?v=g_2OPd25FOw Master Hand]] represents Masahiro Sakurai...

[[folder:Super Smash Bros. Melee]]
* [[http://www.ssbwiki.com/File:PeachAllStarMode.jpg This]] image appears when you clear All-Star Mode with Peach, making her look unusually sinister.
* The Brinstar Depths stage is a giant piece of space debris that could be spun around by Kraid. Plus, not only is the stage creepy in that Kraid just comes out of nowhere from the lava and roars at the player(s), but the music is actually rather chilling.
* This game introduces Crazy Hand, the more sinister side of Master Hand. While fighting Master Hand is not entirely unlike one's action figures trying to kill one's hand; Crazy Hand, is much creepier, since he idles spastically, has a few [[CastingAShadow oddly creepy attacks]], and is a tough boss, since he almost always brings Master Hand along.
* Giga Bowser's introduction in Melee. Just after getting to the end of Adventure Mode and beating Giant Bowser, Bowser's trophy suddenly lurches back on stage with a loud thud, and then crumbles revealing a colossal, far more vicious-looking, SNKBoss version of him, being much stronger and immune to grabs. And his transformation ends with a silent roar, complete with GlowingEyesOfDoom that freezes in frame while the actual fight starts loading.
** There's also something unnerving about the cutscene that plays when you beat him. With Giant Bowser, you see Bowser's trophy [[DisneyVillainDeath tumble off into the black abyss.]] With Giga Bowser, you get the same cutscene [[FromBadToWorse except]] now it ends with the trophy ''[[FamilyUnfriendlyViolence smashing]] [[LiterallyShatteredLives into dust]] [[ThereIsNoKillLikeOverkill on the floor]]''. The fact that you can ''barely'' hear the sound of it breaking adds to it.
* Zooming in on Daisy's trophy from the back in early versions of ''Melee'' reveals [[https://www.youtube.com/watch?v=cAL0_Oigmpg a glitchy, deformed eye on the back of her head.]]
* When you earn a trophy in the Lottery, and it happens to be something like the moon from {{Videogame/The Legend Of Zelda Majoras Mask}} or something equally terrifying. Given that all trophies quickly pop up in the middle of the screen when earned, it could also double as a {{Main/Jump Scare}}.
* The Lip's Stick is introduced in this game. While its toy-like aesthetic and [[http://intsys.co.jp/game/panepon/img/g/hana1.gif the utterly non-menacing appearance of its original wielder]] may not seem too scary, the effect it causes is slightly unnerving to think about. It causes a plant to grow out of someone's skull as it causes them agony. Look up Cordyceps and their effect on insects - the concept is the same.
* As mentioned in the 64 folder, Metal Mario, especially how he's introduced. He falls from the sky head-first and lands on the Battlefield stage still stiffly head-first before falling over…and then [[AnimationBump extremely fluidly]] stands up to face the player while ominous music plays. Should you have Luigi unlocked, he joins as Metal Luigi and the creep factor becomes doubled.
* While it's not horribly scary or anything, Mr. Game & Watch had a [[http://m.youtube.com/watch?v=MPi_ORI49Og rather ominous victory theme]] in ''Melee''. ''Brawl'' gave him a more normal one, though.
* Learning that Mr. Game and Watch [[https://www.youtube.com/watch?v=5yJGU346aWA is actually a 3D model made and then set up to look 2D.]] It just looks so out of place and could make any player uncomfortable.
* The music for Flat Zone (which can be heard in the above video) is rather unsettling and downright alien.
* [[https://www.youtube.com/watch?v=zvT480vKedw?t=59s Zelda's star KO scream]], compared to others and even her future games' KO scream(s), she sounds genuinely terrified, in pain or both and it comes off as plain unnerving.
* While most of the North American chants in this game aren't terribly scary, just rather bored sounding, a few are rather creepy. Take the chants for [[https://www.youtube.com/watch?v=a6m0xU2ekSQ?t=2s Yoshi]] and [[https://www.youtube.com/watch?v=u8QfeKqnuok&index=5&list=PLj9UDSRB4bpl9DpQpy0ZMeC99IWVKbTU6 Falco]] for example. [[HellIsThatNoise It sounds like a group of spirits in a haunted place calling to them.]]
** [[https://www.youtube.com/watch?v=Nosw1wHTdnQ&index=8&list=PLj9UDSRB4bpl9DpQpy0ZMeC99IWVKbTU6 Ganondorf's one]] is suitably off-putting, while the crowd saying [[https://www.youtube.com/watch?v=6KhqcgzePUE&list=PLj9UDSRB4bpl9DpQpy0ZMeC99IWVKbTU6&index=9 "Ness, Ness, Ness!"]] can also be eerie [[https://www.youtube.com/watch?v=Ldo8I4ThYuo if you know what the reference is.]]

[[folder:Super Smash Bros. Brawl]]
* Overall, this game takes the DarkerAndEdgier approach, with more realistic textures and darker themes, so this game has plenty of scary moments, especially in [[NightmareFuel/TheSubspaceEmissary The Subspace Emissary]], the game's Adventure mode.
* This game introduces [[LimitBreak Final Smashes]], very powerful and sometimes cinematic special attacks. But some of them aren't so pleasant.
** Captain Falcon's Final Smash knocks a couple of characters near him onto an F-Zero track, [[OhCrap where they look up to see Captain Falcon racing towards them in his Blue Falcon,]] which crashes into them and sends them flying. [[FridgeHorror Anyone sensitive to real-life car accidents are better off not thinking about that one too much.]] Plus, most F-Zero machines usually go over 900 km/h on a regular basis, so getting hit by something that fast WILL hurt. And finally, using it against the [[WouldHurtAChild younger fighters (Toon Link, Villager, Lucas, etc.)]] may make it a little [[AdultFear uncomfortable]] to watch. Even if said young fighters are perfectly capable of holding their own in a fight, they're still kids.
*** Worse is the fact in the fourth game, it can be used against [[VideoGame/DuckHunt a dog]]. [[KickTheSonOfABitch Said dog could be seen as a punching bag]], but still…
** Mr. Game & Watch's Final Smash involves him turning into a giant octopus that hovers around with its undulating tentacles, with a constant ominous and unnatural humming sound throughout the whole thing.
** When Pit summons Palutena's Army, the Centurions actually die after striking the enemy, as pointed out by the trophy: [[HeroicSacrifice "their deaths are not in vain".]]
** Luigi's Final Smash, the Negative Zone, is an [[YouCannotGraspTheTrueForm incomprehensible]] attack that inverts the colors of an area and makes opponents easier to knock away and gives them status effects. It's supposedly the manifestation of Luigi's negativity.
** Bowser's Final Smash turns him into'' [[CallBack Giga]] [[AnimalisticAbomination Bowser]]''. He was scary enough in Melee, but now, for the precious few seconds he exists, he is [[InvincibilityPowerUp completely invincible.]] The only thing you can do is run until it wears off, but given his titanic size and deceptively high speed, he ''will'' catch you. The only thing that can save you from Giga Bowser is if the player misses a platform and [[WhatAnIdiot accidentally kills themselves,]] putting this into [[NightmareRetardant another category alltogether.]]
* Link has an alternate costume that turns him into Dark Link, complete with black clothes, grey skin, and red eyes, which, while freaky, isn't too bad. Toon Link on the other hand, with his bigger, cat like eyes, also has a Dark Link alt, resulting in a much scarier look. They both retain these in the next installment as well.
* This game's rendition of the [[https://www.youtube.com/watch?v=EHQ43ObPMHQ already creepy Luigi's Mansion theme]] was made [[https://www.youtube.com/watch?v=wjdgxK44ctQ even creepier]].
** It also serves as the muse for Brentalfloss's lyric video.
* Norfair in SSBB has lava plumes and occasional lava run-off appearing on left or right taking that portion of the screen, and sometimes, a huge lava flow comes straight at the screen and you have to take shelter from it.
* The conversation with Colonel Campbell if Snake uses the radio successfully while facing Luigi. They begin with discussing Luigi's second banana status but eventually move on to Luigi's magic powers. Suddenly the Colonel trails off and starts chanting "Lalulelilo… lalulelilo…": so either the Colonel is actually [[spoiler:the fake Colonel from ''VideoGame/MetalGearSolid2SonsOfLiberty'']], or Luigi just took over his mind. It's kind of creepy either way.
* The Chimera in New Pork City. When it appears, the screen turns black and it InstantKO chomps on you if you get too close. There's also no way of truly defeating it; you can only stun it.
* Hacking experiments on SSBB which involved "Moveset Swapping" have resulted in some fan-made nightmare fuel characters. Such as Pikaman (Pikachu with Ganondorf Moveset), Stub Link (Toon Link with Meta Knight Moveset), and [[VideoGame/Left4Dead Witch Peach]] (Peach with Sonic Moveset).
** [[https://www.youtube.com/watch?v=8ZDgjjDnWLM Moveset Swapping - Part 1]]
** [[https://www.youtube.com/watch?v=zmoY1RmoZFA Moveset Swapping - Part 2]]
** [[https://www.youtube.com/watch?v=iuLHui7omLQ Moveset Swapping - Part 3]]
** [[https://www.youtube.com/watch?v=Hrf8EMGkg3I Neckless, Stickman Sonic]]
** [[https://www.youtube.com/watch?v=Dtt5hmbrzN0 Yoshidorf]]
* [[https://www.youtube.com/watch?v=vpMh4tNBEFc Luigi FINGERS EVERYONE]] because WHY NOT!?

[[folder:Super Smash Bros. for Nintendo [=3DS=] and Wii U]]
* Master Core, the TrueFinalBoss of Super Smash Bros for 3DS and Wii U is perhaps ''the'' most terrifying thing in this entire series. To get to it, you have to play Classic Mode on 5.1 Intensity or higher. You'll come across a path separate from Master Hand where it appears you'll be facing Master Hand and Crazy Hand. Choose that path, and you'll be facing a more intense battle between the hands, and the battle proceeds as normal, and then you do enough damage to Master Hand. Then… something goes '''horribly wrong'''. Crazy Hand suddenly disappears while Master Hand floats to the center of the stage, and the hand writhes and convulses before exploding open. A black mist fills the stage, comes together, and at long last, we see '''Master Core'''. You see that ''[[YouCannotGraspTheTrueForm monstrosity]]'' at the top of the page? [[ThisIsGonnaSuck That's what you'll be facing.]] This shapeshifting [[EldritchAbomination abomination]] is the first true SNKBoss for VideoGame/SuperSmashBros, and it's horrifying and difficult from the beginning of the fight to the very end. For every significant hit you land, it sprays a ''bloodlike fluid'' for a few moments. Plus, the black, perpetual writing substance it commands, known as The Swarm, [[InterfaceScrew covers up its name and percentage on the touch screen]]. Oh, and if you play on 8.0 or higher Intensity, [[ButThouMust you're forced to take this path and you MUST fight it]].[[note]]It goes FromBadToWorse in the Wii U version: because you have no options for the final stage, as long as you're on 5.1 or above, you ''have'' to fight Master Core no matter what (at least, unless you are defeated and the intensity level drops to 5.0 or below).[[/note]] [[SarcasmMode Have fun and sweet dreams!]] The boss has multiple forms depending on the Intensity you're playing on. The higher it is, the more forms there will be. At the highest intensities, here's what you'll face:
** Master Giant is the first form to materialize. It is a giant humanoid shadow golem that spurts out two extra arms. It's powerful and can even ''pick up the stage and send you straight into some energy blasts''. It can also lift the stage so you can't get back on while the energy balls above make it difficult lasting up there. To say nothing of its [[MakeMeWannaShout shockwave attack]], where the golem starts shaking violently before letting out a ''chilling'' scream that can push you right off the stage. Before unleashing its energy wave attack, it will grab its head and shake erratically. It clenches its chest and shudders before forming two extra arms to grab your character(s), and recoils as it withdraws them. One of its attacks even involves forming a huge, tumor-like growth on its head, which the golem struggles to support… before slamming the head onto the stage and unleashing plus-shaped X bombs.
** Next up is Master Beast. It is a quadruped beast with a scorpion-like tail, which can also topple the stage and throw it out of balance as it jumps around, as well as temporarily go into the background and then charge straight onto the stage, chomping your character, usually knocking them away.
** The third form it assumes is Master Edges/Sabres, which consists of five swords that can do lots of damage pretty quickly, easily comboing your character and juggling them.
** Following that is Master Shadow, a giant-sized version of your character in the same shadow-like mist, turning the match into a MirrorBoss.
** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what it appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror what it could possibly represent is utterly horrifying…]]
*** Remember that since the original N64 game, Master Hand has been implied to be the hand of a ''child''. A child whose internal organs you are now tearing apart.
** And finally, the Master Core itself: the last form just looks like a bigger Smash Ball. There's seemingly no time limit, and all you have to do is rack up enough damage to send it off stage...''in 45 seconds.'' Wait any longer, and [[https://www.youtube.com/watch?v=WXK0FDsSx-g it'll actually rise up and perform one last ditch effort to put you away.]] But if you manage to [[https://www.youtube.com/watch?v=EUaWCiEGpxM?t=3m30s dodge its attack]], it'll actually ''self-destruct''. And, if you listen closely after you destroy Master Fortress' final weak point, you can hear ''something'' that sounds like ''screaming''.
*** And then you wonder...''what in God's name is it?'' Were the Hands intending to unleash Master Core upon the player, or was it a freak accident? And for that matter...''[[FridgeHorror is there a Crazy Core, too?]]''
** [[https://www.youtube.com/watch?v=RUmrwLvmSfc The music]] as you're fighting this… thing, is eerie, creepy, dire, and tense. It gives you the feeling that you REALLY should not lose. It's essentially the main theme of the game, but all corrupted, and it sounds… wrong. There's one part of the track that sounds like a cassette tape played in reverse, among the next part, where a single wail is going out of control, before stopping abruptly. And, here is the ''best part'': Nearly two minutes into this wonderfully chaotic track, it [[NothingIsScarier goes silent for a bit]], and there's some beeping. It's morse code, and it spells out "Master Core." What's more is that the instrumentation that builds up during that part sounds almost like a cassette tape being played in reverse.
* In the [[https://www.youtube.com/watch?v=7xUWnQu2Grs Smash Bros Direct video]], there are points where they show you a close up of a trophy and you're invited to guess who the trophy depicts. Well, one of the trophies LOOKED like Palutena from the back… but then it was revealed to be the nightmarish Pseudo-Palutena from VideoGame/KidIcarusUprising, [[JumpScare making for a surprisingly creepy reveal]]. The [[SoundtrackDissonance upbeat Kid Icarus victory theme playing]] didn't help matters.
* The [[VideoGame/KidIcarusUprising Orne]], much like the Ultimate Chimera in Brawl, does a OneHitKO. While the Chimera is simply a goofy-looking magenta lion-like creature, the Orne looks [[http://i.imgur.com/Jn90UpN.jpg a little less goofy]].
* There is something unsettling about the way [[http://www.smashbros.com/images/character/lucina/screen-7.jpg Lucina's looking at Luigi]], and the Final Smash's glowy affects are not helping at all.
* 9-Volt's "Gamer" mini-game from ''[[VideoGame/WarioWare Game and Wario]]'' is a stage in the Wii U version and it's every bit as creepy as the original. Not only does 5-Volt retain her door-opening, window-shattering, [[BuffySpeak TV-jump-through-ing]] abilities, but because the stage's layout changes every time you fight there, there can occasionally be ''more'' places for her to pop out from, including the handheld console that 9-Volt was playing in the original mini-game! Never assume a prop on that stage is just there for CallBack purposes!
* The Wii Fit Trainer, a newcomer to the series, has some traits that make them a little stranger than the other fighters.
** Their pale white skin and extremely faint facial features make them fall into the UncannyValley. [[note]]Nintendo was likely aware of this trope, as they upgraded her/his appearance to look more like a normal human in WiiFitU[[/note]]
** Their cries of pain when they get hit are a bit unnerving, considering how emotional they are in contrast to their other calm and collected voice clips.
* Little Mac's Wireframe hoodie costume can look [[UncannyValley more than a little creepy]]. Especially the victory poses where Doc Louis cheers him on and he strikes his badass poses, but under the neon green hoodie isn't a human face, all you see is a [[TheFaceless neon green grid]]. Doesn't help that the Wire Frame costumes are TheVoiceless, making it unsettling during battle, especially since Little Mac can be one of the more devastating characters.
* Shortly after the Wii U version was released, a player's copy of the game was glitched, which distorted the character models to look like [[http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_1.jpg this]], [[http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_4.jpg this]], or [[http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_5.jpg this.]] There's even [[https://www.youtube.com/watch?v=OhgUm-DG5OY video]] [[https://www.youtube.com/watch?v=8r5wKRjP4OE proof]].
** The poor sap on the recieving end of this glitch managed to get another copy of the game to test if it was just that one disc or his Wii U's hardware causing it. The glitch was still there on the new disc. ''It was his hardware.''
* The Amiibos, in all honesty, can come off like this, when one realizes that Nintendo has created AI that actually adapts and learns from you, working to become better and eventually outclass you by learning your every move.
* Finishing All-Star Mode as Bowser Jr./Koopalings rewards you with a [[SarcasmMode lovely]] image of what looks like Bowser sinking into lava and Bowser Jr. watching as if he was TheStarscream to his own father.
* The Mii Fighters (most of the time) have the same expressions when fighting, which means a Mii could KO you with a [[PsychoticSmirk smile on their face]], or even be laughing at your demise. This is even creepier when you have to fight them in Multi-Man Smash, especially in Endless Smash/Cruel Smash/Rival Smash, where you can only escape (without exiting with a special code) by defeat. Thus, you will have to see them KO you with no remorse or emotion. Of course, once you see through that fact, you will have [[HarderThanHard frustration after that]], especially when [[ThatOneSidequest getting the challenges]]. Another creepy thing about the Fighting Mii Team is that they aren't your Miis, [[FaceStealer but they use your Miis' faces.]]
* Hey, what's going on in the background of (the Wii U version's) Final Destination? It appears to be an Earth-like planet that's…being drawn towards the Sun (or perhaps a burning version of itself, given that they're the same size). After they collide, you're transported to some sort of primordial ocean planet whose own Sun eventually burns out.
* In [[VideoGame/StreetFighter Ryu's]] [[http://www.smashbros.com/us/images/character/ryu/illust-modal.jpg official artwork]], Wii Fit Trainer's ThousandYardStare just looks creepy.
* The shadowy monster on the other end of the scale before you start Classic Mode. At first it isn't so scary, but as you go higher in Intensity it appears more ferocious, eventually gaining more eyes and teeth. Right at 9.0 it changes to a wide SlasherSmile. The sudden shift is rather jarring, but now it's going to enjoy ripping you a new one.
* Occasionally, when a fighter gets knocked out, they fly out of the arena and [[PaintingTheFourthWall hit the screen]] hard. A cute, fun little flavor thing, right? [[https://www.youtube.com/watch?v=83P10QiNKHY Wrong]]. If you [[FreezeFrameBonus manage to pause the game]] (or just watch it and pause it on YouTube), nearly all the characters' bodies twist in some truly gruesome ways which make it clear that hitting the screen ''hurt''. Link in particular has his neck twisted in a way that makes it look like he's had a NeckSnap, and the Fire Emblem characters all have this blank look in their eyes that suggests ''they're dead''--which, given how death [[FinalDeath works]] in their ''own'' series, [[FridgeHorror may not be too far off the mark]].
* [[Franchise/SuperMarioBros Yoshi's]] drowning animation is just sad.
* For her Final Smash, Bayonetta summons [[NamesToRunAwayFromReallyFast Gomorrah, the Devourer of the Divine]] from Hell itself to eat her opponents. Normally, the attack will do damage and send the opponents flying, like any other Final Smash, but if a fighter is above 100%, that fighter is instantly [=KOed=]. The last thing you'll hear of them is a death cry, and the next moment, they're simply [[NeverFoundTheBody gone without a trace]]. It's especially frightening if the victim in question is either someone as adorable as Pikachu or Kirby or someone whose home game is filled characters that can die a CruelAndUnusualDeath, like Mario, Link, and the ''Fire Emblem'' characters.
* Corrin's Dragon Lunge [[ImpaledWithExtremePrejudice IMPALES the opponent]]. In a Nintendo game.
* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg with]] [[https://www.youtube.com/watch?v=Zy90UItEUE8 a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashBros}} y!]]''
** What if every character could dance and pose [[https://www.youtube.com/watch?v=E80mRgMM7I4 like Bayonetta]]? ''[[YouJustHadToSayIt Did you really have to ask that!?]]''
*** And now, [[https://m.youtube.com/watch?v=v6rUEhyuA4o there's a sequel.]]
** What if [[https://www.youtube.com/watch?v=CAbhIsoaRfk everyone did the Luigi]]? ''HOW ABOUT NO!?''
** [[https://www.youtube.com/watch?v=wd84YmOX89w Shake it like Wario]]! ''[[BrainBleach OH GOD NO!]]''

[[folder: Super Smash Bros. Switch Game]]
* The reveal trailer for the game, as awesome as it was, can also be this. It starts with an Inkling girl facing off against an Inkling boy in a CallBack to the reveal trailer for ''VideoGame/{{Splatoon}}''. Nothing unusual yet. Then the white background goes completely black and the ''Splatoon'' theme fades out. The Inkling girl turns around to view the Smash logo, huge and fiery. The [[OminousLatinChanting Ominous Chorus of what could be this game's theme]] and Mario and Link having their [[FaceFramedInShadow faces framed in shadow]] doesn't help.
** The sight becomes even more terrifying when you look at things from the Inklings' point of view. In their world, all land animals aside from Judd have become extinct after rising water levels flooded the earth some 10,000 years ago. Apart from what little information they have from digging up remains and the Sunken Scrolls, they have no clue as to what these other animals look like. So naturally, the sight of a group of unknown fighters carrying strange weapons who clearly don't look like Inklings or Octarians is going to make them scared. They're more or less going up against [[HumanoidAbomination entities]] [[AnimalisticAbomination beyond]] [[MechanicalAbomination their]] [[AdorableAbomination means]] of [[EldritchAbomination understanding]].