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Nightmare Fuel: Super Paper Mario
The Underhands. They are disembodied hands that slowly pursue the player when they are in grabbing range. They are found either in deep water or in dark areas; in the latter, they are usually hidden away in out-of-the-way places, ready to sneak up on you. Although the game says they are invincible, they can be defeated by using Barry. In addition, lighting up a dark area will (temporarily) make them go away.
The River Twygz. Pretty tame if you stay near the surface; go any deeper and be prepared to encounter Underhands and creepy music.
The Final Boss, Super Dimentio, a monster that Dimentio created by merging with Mr. L and the Chaos Heart, a giant monster who has a fairly disturbing face that resembles Luigi's, and is initially unable to be harmed just like Count Bleck. And when he's defeated, he ends up being decapitated and still surviving for a brief period of time before his head explodes.
Mimi's transformation sequence into a giant spider. Feeling arachnophobic yet?
It's less about the extra legs and more about the fact that she twists her head entirely around, The Exorcist style. Complete with the sounds of her spine cracking.
If you flip while Mimi is in spider form, you can see the gears inside her. No one's sure if this makes it better or worse.
The first time you go into the Sammer Kingdom, it's increasingly obvious that the huge void in the sky is growing and there's not enough time to save the place after recovering the Pure Heart. What's even worse is that the inhabitants are completely aware of their imminent demise and even allow Mario and company to bypass the Duel of 100 in a desperate attempt to get the Pure Heart into their hands in time. The party doesn't even come close to getting the Pure Heart before they're forced to evacuate.