Follow TV Tropes

Following

History NightmareFuel / SuperMarioOdyssey

Go To

OR

Is there an issue? Send a MessageReason:
None


** TheSmurfettePrinciple Hariet (The Pyrotechnic) is AxCrazy in all of her fights and really goes all out when she retreats in her hat and drops bombs all over the battlefield.

to:

** TheSmurfettePrinciple Hariet [[TheSmurfettePrinciple Hariet]] (The Pyrotechnic) is AxCrazy in all of her fights and really goes all out when she retreats in her hat and drops bombs all over the battlefield.
Is there an issue? Send a MessageReason:
None


** [[TheSmurfettePrinciple Hariet]] (The Pyrotechnic) is AxCrazy in all of her fights and really goes all out when she retreats in her hat and drops bombs all over the battlefield.

to:

** [[TheSmurfettePrinciple Hariet]] TheSmurfettePrinciple Hariet (The Pyrotechnic) is AxCrazy in all of her fights and really goes all out when she retreats in her hat and drops bombs all over the battlefield.



** Perhaps the most nightmarish moment to come from the Broodals is [[GeniusDitz Rango]], while he's ''impressively'' more stable minded than the former two and isn't vulgar like Spewart...the moment where he [[OOCIsSeriousBusiness outright tells Mario]] that his actions cost him and the other Broodals their jobs and that the latter is going to pay for ''all'' of it comes off as very unsettling.

to:

** Perhaps the most nightmarish moment to come from the Broodals is [[GeniusDitz Rango]], Rango]] (The Bouncer), while he's ''impressively'' more stable minded than the former two and isn't vulgar like Spewart...the moment where he [[OOCIsSeriousBusiness outright tells Mario]] that his actions cost him and the other Broodals their jobs and that the latter is going to pay for ''all'' of it comes off as very unsettling.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Fixing a sinkhole


* While the Broodals themselves aren't ''entirely'' scary physicality wise, [[PsychoForHire they are on a psychiatric level, as Moon Rabbit wedding planners who are overly dedicated to their work.]] Heck, their boss fights can even be scary from a player's perspective.
** [[BrooklynRage Top]][[LargeHam per]] (The Clients Relations leader) laughs in a slightly derange and evil manner before the start of the Robo Brood battle.

to:

* While the Broodals themselves aren't ''entirely'' scary physicality wise, [[PsychoForHire they are on a psychiatric level, level]], as Moon Rabbit wedding planners who are overly dedicated to their work.]] work. Heck, their boss fights can even be scary from a player's perspective.
** [[BrooklynRage Top]][[LargeHam per]] Topper (The Clients Relations leader) laughs in a slightly derange deranged and evil manner before the start of the Robo Brood battle.



** [[ClassyCravat Spew]][[UncleanlinessIsNextToUngodliness art]] (The Brutish Entertainer) spews ''poisonous'' vomit and there are even some moments in Luncheon Kingdom battle with him where he ''chokes'' on it.
** Perhaps the most nightmareish moment to come from the Broodals is [[GeniusDitz Rango]], while he's ''impressively'' more stable minded than the former two and isn't vulgar like Spewart...the moment where he [[OOCIsSeriousBusiness outright tells Mario that his actions]] [[SurprisinglyRealisticOutcome cost him and the other Broodals their jobs and that the latter is going to pay for ALL of it]]. It also doubles as a Tearjerker.

to:

** [[ClassyCravat Spew]][[UncleanlinessIsNextToUngodliness art]] Spewart (The Brutish Entertainer) spews ''poisonous'' vomit and there are even some moments in the Luncheon Kingdom battle with him where he ''chokes'' on it.
** Perhaps the most nightmareish nightmarish moment to come from the Broodals is [[GeniusDitz Rango]], while he's ''impressively'' more stable minded than the former two and isn't vulgar like Spewart...the moment where he [[OOCIsSeriousBusiness outright tells Mario Mario]] that his actions]] [[SurprisinglyRealisticOutcome actions cost him and the other Broodals their jobs and that the latter is going to pay for ALL ''all'' of it]]. It also doubles it comes off as a Tearjerker.very unsettling.

Added: 981

Changed: 18

Is there an issue? Send a MessageReason:
Added example(s)


* While the Broodals themselves aren't ''entirely'' scary physicality wise, they are on a psychiatric level, as Moon Rabbit wedding planners who are overly dedicated to their work. Heck, their boss fights can even be scary from a player's perspective.

to:

* While the Broodals themselves aren't ''entirely'' scary physicality wise, [[PsychoForHire they are on a psychiatric level, as Moon Rabbit wedding planners who are overly dedicated to their work. work.]] Heck, their boss fights can even be scary from a player's perspective.perspective.
** [[BrooklynRage Top]][[LargeHam per]] (The Clients Relations leader) laughs in a slightly derange and evil manner before the start of the Robo Brood battle.
** [[TheSmurfettePrinciple Hariet]] (The Pyrotechnic) is AxCrazy in all of her fights and really goes all out when she retreats in her hat and drops bombs all over the battlefield.
** [[ClassyCravat Spew]][[UncleanlinessIsNextToUngodliness art]] (The Brutish Entertainer) spews ''poisonous'' vomit and there are even some moments in Luncheon Kingdom battle with him where he ''chokes'' on it.
** Perhaps the most nightmareish moment to come from the Broodals is [[GeniusDitz Rango]], while he's ''impressively'' more stable minded than the former two and isn't vulgar like Spewart...the moment where he [[OOCIsSeriousBusiness outright tells Mario that his actions]] [[SurprisinglyRealisticOutcome cost him and the other Broodals their jobs and that the latter is going to pay for ALL of it]]. It also doubles as a Tearjerker.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* While the Broodals themselves aren't ''entirely'' scary physicality wise, they are on a psychiatric level, as Moon Rabbit wedding planners who are overly dedicated to their work. Heck, their boss fights can even be scary from a player's perspective.
Is there an issue? Send a MessageReason:
None


** One of his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. First, he has a hand on his neck, then he brings both hands to his throat while looking desperate for air, silently chokes and finally closes his eyes and goes limp. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://www.youtube.com/watch?v=Ux2HR3ztaOA&t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.

to:

** One of his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s [[https://www.youtube.com/watch?v=iLUoRhRNYBs&t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. First, he has a hand on his neck, then he brings both hands to his throat while looking desperate for air, silently chokes and finally closes his eyes and goes limp. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://www.youtube.com/watch?v=Ux2HR3ztaOA&t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.
Is there an issue? Send a MessageReason:
makes more sense to me idk why


[[caption-width-right:350:[[VideoGame/HotelMario "It's been]] one [[ButForMeItWasTuesday of those days..."]]]]

to:

[[caption-width-right:350:[[VideoGame/HotelMario "It's been]] been one of ]] [[ButForMeItWasTuesday of those days..."]]]]
Is there an issue? Send a MessageReason:
None


** In terms of general monster designs, this beast might remind you of the monsters you might encounter in ''Franchise/TheLegendOfZelda'' (like Argorok from ''VideoGame/TheLegendOfZeldaTwilightPrincess'').

to:

** In terms of general monster designs, designs and even the tone of the fight, this beast might remind you of the monsters you might encounter in ''Franchise/TheLegendOfZelda'' (like Argorok from ''VideoGame/TheLegendOfZeldaTwilightPrincess'').

Added: 205

Changed: 99

Is there an issue? Send a MessageReason:
None


* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''Franchise/TheLegendOfZelda'' (like Argorok from ''VideoGame/TheLegendOfZeldaTwilightPrincess''), ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' (like Alduin). After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

to:

* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''Franchise/TheLegendOfZelda'' (like Argorok from ''VideoGame/TheLegendOfZeldaTwilightPrincess''), ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' (like Alduin). After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.kingdoms.
** In terms of general monster designs, this beast might remind you of the monsters you might encounter in ''Franchise/TheLegendOfZelda'' (like Argorok from ''VideoGame/TheLegendOfZeldaTwilightPrincess'').
Is there an issue? Send a MessageReason:
None


* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''Franchise/TheLegendOfZelda'', ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

to:

* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''Franchise/TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'' (like Argorok from ''VideoGame/TheLegendOfZeldaTwilightPrincess''), ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.Skyrim]]'' (like Alduin). After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.
Is there an issue? Send a MessageReason:
None


* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/TheLegendOfZelda'', ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

to:

* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'', ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.
Is there an issue? Send a MessageReason:
None


* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

to:

* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/TheLegendOfZelda'', ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.
Is there an issue? Send a MessageReason:
None


* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile UsefulNotes/TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a fedora to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is.

to:

* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile UsefulNotes/TyrannosaurusRex [[TerrifyingTyrannosaur Tyrannosaurus rex]] living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a fedora to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is.
Is there an issue? Send a MessageReason:
None


** One of his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://www.youtube.com/watch?v=Ux2HR3ztaOA&t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.

to:

** One of his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. First, he has a hand on his neck, then he brings both hands to his throat while looking desperate for air, silently chokes and finally closes his eyes and goes limp. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://www.youtube.com/watch?v=Ux2HR3ztaOA&t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.
Is there an issue? Send a MessageReason:
None


* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where it fell in before [[DefeatEqualsExplosion finally exploding in it.]] After the fight, [=NPCs=] will note that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.

to:

* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where it fell in before [[DefeatEqualsExplosion finally exploding in it.]] After the fight, [=NPCs=] will note that the stew is chewier than usual, confirming that her its remains are being consumed by the kingdom's residents.
Is there an issue? Send a MessageReason:
None


* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where it fell in before [[DefeatEqualsExplosion finally explodes in it.]] After the fight, [=NPCs=] will note that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.

to:

* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where it fell in before [[DefeatEqualsExplosion finally explodes exploding in it.]] After the fight, [=NPCs=] will note that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.
Is there an issue? Send a MessageReason:
Cookatiel never seemed to have a specified gender, as the character sheet and Mario Wiki use "it".


* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. After the fight, [=NPCs=] will note that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.

to:

* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she it fell in before she [[DefeatEqualsExplosion finally explodes in it. it.]] After the fight, [=NPCs=] will note that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.
Is there an issue? Send a MessageReason:
None


** One of his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://youtu.be/Ux2HR3ztaOA?t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.

to:

** One of his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://youtu.be/Ux2HR3ztaOA?t=3m10s [[https://www.youtube.com/watch?v=Ux2HR3ztaOA&t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* Mario has a zombie costume. His eyes are blank white and ''never'' blink or close, his skin is a ghastly greyish-green, and on top of that, he has an ''[[AnAxeToGrind axe]] stuck in his head''. And it's also nightmare fuel in-universe: it triggers Bowser and Luigi's "scared" dialogue.

to:

* Mario has a zombie costume. His eyes are blank white and ''never'' blink or close, his skin is a ghastly greyish-green, and on top of that, he has an ''[[AnAxeToGrind axe]] ''axe stuck in his head''. And it's also nightmare fuel in-universe: it triggers Bowser and Luigi's "scared" dialogue.
Is there an issue? Send a MessageReason:
None


"Jump up, don't be scared?" Yeah, good luck with THAT. NightmareFuel in ''VideoGame/SuperMarioOdyssey''.

to:

"Jump up, don't be scared?" Yeah, [[NightmareFuel good luck with THAT. NightmareFuel luck]] doing THAT in ''VideoGame/SuperMarioOdyssey''.
[[VideoGame/SuperMarioOdyssey this adventure]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Most creatures Mario can Capture are either indifferent or actively hostile to him, but the Moe-Eyes in the Sand Kingdom are the exception. When they see Mario, they flee in the opposite direction, as though they’re terrified of him.
Is there an issue? Send a MessageReason:
None


"Jump up, don't be scared?" Yeah, good luck with THAT.

to:

"Jump up, don't be scared?" Yeah, good luck with THAT.
THAT. NightmareFuel in ''VideoGame/SuperMarioOdyssey''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Komboos, living seaweed stalk enemies on legs you can find in the Lake and Seaside Kingdoms. They're completely silent aside from an occasional quiet trumpeting sound, they have an unsettling plodding gait, and have surprisingly menacing eyes. They can also cling to ceilings and they never stop coming in the areas where they can be found. More unsettling is that they're usually found within narrow underwater tunnels and large amounts spawn at once, [[GoddamnBats cramming the tunnel with Mario in it]]. They also perfectly mimic seaweed until you approach them, and there can be points in the tunnels where you see a room up ahead filled to the brim with swaying seaweed, and you have to approach it hoping that most of them aren't Komboos.
Is there an issue? Send a MessageReason:
None


* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. After the fight, [=NPCs=] will not that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.

to:

* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. After the fight, [=NPCs=] will not note that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

"Jump up, don't be scared?" Yeah, good luck with THAT.

Top