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* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists ''at all'', and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slender Man by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
* With every single page that you collect, the Slender Man becomes ''more and more'' persistent up until page seven where he's extremely fast and unpredictable to the point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with you ''whenever'' he wants to do so by that point in the game.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no ''VideoGame/{{Slender}}''? No such mechanic even exists ''at all'', and so your PlayerCharacter's pretty much a NonActionGuy in that the you only have a handful of actions that you can take include take: turning off your flashlight to reduce the staic static build-up rate from looking at the Slender Man by 50%, placing anything that's opaque in between both yourself and him and (and subsequently backing away from him, him), or even just flat-out '''running away''' from him.
* With every single page that you collect, the Slender Man becomes ''more and more'' persistent up until page seven where he's extremely fast and unpredictable unpredictable, to the point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with you you, ''whenever'' he wants to do so by that point in the game.



* The fear of what the Slender Man'll do to you if he catches you because some of the notes that you get imply that he won't just kill you, but [[FateWorseThanDeath he'll instead do something much worse]], and it's even worse still when you don't know just how true or false those suggestions are, greatly implying that either the writers are trying to encourage you to not get caught or even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.
* What's easily the number one scariest place in the game's by far the building since he could very well be right there whenever you either turn around, look around the corner, or possibly even look right in front of yourself due to his extreme teleportation capabilities.

to:

* The fear of what the Slender Man'll do to you if he catches you because some of the notes that you get imply that he won't just kill you, but [[FateWorseThanDeath he'll instead do something much worse]], and it's worse]]. It's even worse still when you don't know just how true or false those suggestions are, greatly implying that either the writers are trying to encourage you to not get caught or even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.
* What's easily the number one scariest place in the game's by game? By far the building since he could very well be right there whenever you either turn around, look around the corner, or possibly even look right in front of yourself due to his extreme teleportation capabilities.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists ''at all'', and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
* With every single page that you collect, the Slenderman becomes ''more and more'' persistent up until page seven where he's extremely fast and unpredictable to the point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with you ''whenever'' he wants to do so by that point in the game.
* If you ever so manage to completely forget the Slenderman, even for just a brief moment in time, this game ''will still'' ignite the PrimalFear of the darkness within you, and also, once you combine that together with the thunderous noise that echoes louder and louder as you collect more pages from [[WebVideo/MarbleHornets Alex Kralie's notebook]], it's 100% ''guaranteed'' to induce an extreme case of [[ParanoiaFuel paranoia]] within you as well on top of that.
* The fear of what the Slenderman'll do to you if he catches you because some of the notes that you get imply that he won't just kill you, but [[FateWorseThanDeath he'll instead do something much worse]], and it's even worse still when you don't know just how true or false those suggestions are, greatly implying that either the writers are trying to encourage you to not get caught or even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists ''at all'', and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman Slender Man by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
* With every single page that you collect, the Slenderman Slender Man becomes ''more and more'' persistent up until page seven where he's extremely fast and unpredictable to the point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with you ''whenever'' he wants to do so by that point in the game.
* If you ever so manage to completely forget the Slenderman, Slender Man, even for just a brief moment in time, this game ''will still'' ignite the PrimalFear of the darkness within you, and also, once you combine that together with the thunderous noise that echoes louder and louder as you collect more pages from [[WebVideo/MarbleHornets Alex Kralie's notebook]], it's 100% ''guaranteed'' to induce an extreme case of [[ParanoiaFuel paranoia]] within you as well on top of that.
* The fear of what the Slenderman'll Slender Man'll do to you if he catches you because some of the notes that you get imply that he won't just kill you, but [[FateWorseThanDeath he'll instead do something much worse]], and it's even worse still when you don't know just how true or false those suggestions are, greatly implying that either the writers are trying to encourage you to not get caught or even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.

Changed: 19

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[[caption-width-right:350:Found You]]

to:

[[caption-width-right:350:Found You]][[caption-width-right:350:'''FOUND YOU.''']]
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Reverting an overly casual "ya"


* With every single page that you collect, the Slenderman becomes ''more and more'' persistent up until page seven where he's extremely fast and unpredictable to the point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with ya ''whenever'' he wants to do so by that point in the game.
* If you ever so manage to completely forget the Slenderman, even for just a brief moment in time, this game ''will still'' ignite the PrimalFear of the darkness within ya, and also, once you combine that together with the thunderous noise that echoes louder and louder as you collect more pages from [[WebVideo/MarbleHornets Alex Kralie's notebook]], it's 100% ''guaranteed'' to induce an extreme case of [[ParanoiaFuel paranoia]] within ya as well on top of that.
* The fear of what the Slenderman'll do to ya if he catches ya because some of the notes that you get imply that he won't just kill ya, but [[FateWorseThanDeath he'll instead do something much worse]], and it's even worse still when you don't know just how true or false those suggestions are, greatly implying that either the writers are trying to encourage ya to not get caught or even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.

to:

* With every single page that you collect, the Slenderman becomes ''more and more'' persistent up until page seven where he's extremely fast and unpredictable to the point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with ya you ''whenever'' he wants to do so by that point in the game.
* If you ever so manage to completely forget the Slenderman, even for just a brief moment in time, this game ''will still'' ignite the PrimalFear of the darkness within ya, you, and also, once you combine that together with the thunderous noise that echoes louder and louder as you collect more pages from [[WebVideo/MarbleHornets Alex Kralie's notebook]], it's 100% ''guaranteed'' to induce an extreme case of [[ParanoiaFuel paranoia]] within ya you as well on top of that.
* The fear of what the Slenderman'll do to ya you if he catches ya you because some of the notes that you get imply that he won't just kill ya, you, but [[FateWorseThanDeath he'll instead do something much worse]], and it's even worse still when you don't know just how true or false those suggestions are, greatly implying that either the writers are trying to encourage ya you to not get caught or even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, ''at all'', and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/{{F.E.A.R}}'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/{{F.E.A.R}}'', ''VideoGame/FirstEncounterAssaultRecon'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/F.E.A.R'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''VideoGame/F.''VideoGame/{{F.E.A.R'', R}}'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Franchise/SilentHill'', ''Franchise/F.E.A.R'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''Franchise/F.''VideoGame/F.E.A.R'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Franchise/SilentHill'', ''Franchise/{{F.E.A.R}}'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/Slender'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.

to:

* Other horror franchises such as ''Franchise/SilentHill'', ''Franchise/{{F.''Franchise/F.E.A.R}}'', R'', and even ''VideoGame/AlienIsolation'' at the very least actually allow you to wield man-made weapons and likewise fight back against your enemies, but here in ''VideoGame/Slender'', ''VideoGame/{{Slender}}'', though, no such mechanic even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in that the only actions that you can take include turning off your flashlight to reduce the staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Silent Hill'' and ''F.E.A.R'' at the very least actually allows you to wield weapons and fight back. In this game, no such mechanic exists. Your PlayerCharacter is pretty much a NonActionGuy in which the only action you can do is '''run away'''.
* After the fourth page, Slender Man becomes much, ''much'' more persistent.
* Forget the Slender Man. This game ''will'' ignite the PrimalFear of the darkness in you. Combine that with the thunderous noise echoing louder and louder as you get more pages of [[WebVideo/MarbleHornets Alex Kralie's notebook]] is guaranteed to induce [[ParanoiaFuel paranoia]].
* The fear of what Slender Man will do to you if he catches you. Some of the notes you get imply that he won't just kill you, but will do something much worse. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.
* One of the scariest places in the game is the Building. He could be right there, when you turn around, look around the corner, or even right in front of you. '''Somehow....'''

to:

* Other horror franchises such as ''Silent Hill'' and ''F.''Franchise/SilentHill'', ''Franchise/{{F.E.A.R'' R}}'', and even ''VideoGame/AlienIsolation'' at the very least actually allows allow you to wield man-made weapons and likewise fight back. In this game, back against your enemies, but here in ''VideoGame/Slender'', though, no such mechanic exists. Your PlayerCharacter is even exists at all, and so your PlayerCharacter's pretty much a NonActionGuy in which that the only action actions that you can do is '''run away'''.
* After
take include turning off your flashlight to reduce the fourth page, Slender Man staic build-up rate from looking at the Slenderman by 50%, placing anything that's opaque in between both yourself and him and subsequently backing away from him, or even just flat-out '''running away''' from him.
* With every single page that you collect, the Slenderman
becomes much, ''much'' more persistent.
* Forget
''more and more'' persistent up until page seven where he's extremely fast and unpredictable to the Slender Man. This point where you're truly on edge with every single passing nanosecond since he can easily do literally ''whatever'' he wants with ya ''whenever'' he wants to do so by that point in the game.
* If you ever so manage to completely forget the Slenderman, even for just a brief moment in time, this
game ''will'' ''will still'' ignite the PrimalFear of the darkness in you. Combine within ya, and also, once you combine that together with the thunderous noise echoing that echoes louder and louder as you get collect more pages of from [[WebVideo/MarbleHornets Alex Kralie's notebook]] is guaranteed notebook]], it's 100% ''guaranteed'' to induce an extreme case of [[ParanoiaFuel paranoia]].
paranoia]] within ya as well on top of that.
* The fear of what Slender Man will the Slenderman'll do to you ya if he catches you. Some ya because some of the notes that you get imply that he won't just kill you, ya, but will [[FateWorseThanDeath he'll instead do something much worse. It's worse]], and it's even worse still when you don't know just how true or false those suggestions are. Either are, greatly implying that either the writers are trying to encourage you ya to not get caught or they've witnessed/experienced it.
even worse than that possibility, they themselves've already either witnessed or experienced it first-hand.
* One of What's easily the number one scariest places place in the game is game's by far the Building. He building since he could very well be right there, when there whenever you either turn around, look around the corner, or possibly even look right in front of you. '''Somehow....'''yourself due to his extreme teleportation capabilities.
Is there an issue? Send a MessageReason:
No meta moment, see this query.


* A meta example. This game was scary enough to scare TOM of Creator/{{Toonami}}. The same TOM who has dealt with giant aliens blobs and insane computer viruses. On his personal blog, [[WebVideo/MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.
Is there an issue? Send a MessageReason:
None


* The fear of what Slender Man will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He will either rape you or eat you, each sounding equally terrifying. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.

to:

* The fear of what Slender Man will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He you, but will either rape you or eat you, each sounding equally terrifying.do something much worse. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Silent Hill'' and ''F.E.A.R'' at the very least actually allows you to wield weapons and fight back. In this game, no such mechanic exists. Your PlayerCharacter is pretty much a NonActionGirl in which the only action you can do is '''run away'''.

to:

* Other horror franchises such as ''Silent Hill'' and ''F.E.A.R'' at the very least actually allows you to wield weapons and fight back. In this game, no such mechanic exists. Your PlayerCharacter is pretty much a NonActionGirl NonActionGuy in which the only action you can do is '''run away'''.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Silent Hill'' and ''F.E.A.R'' at the very least actually allows you to wield weapons and fight back. In this game, no such mechanic exists. Your PlayerCharacter is pretty much a NonActionGuy in which the only action you can do is '''run away'''.

to:

* Other horror franchises such as ''Silent Hill'' and ''F.E.A.R'' at the very least actually allows you to wield weapons and fight back. In this game, no such mechanic exists. Your PlayerCharacter is pretty much a NonActionGuy NonActionGirl in which the only action you can do is '''run away'''.



* The fear of what Slender will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He will either rape you or eat you, each sounding equally terrifying. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.

to:

* The fear of what Slender Man will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He will either rape you or eat you, each sounding equally terrifying. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.
Is there an issue? Send a MessageReason:
None


* Other horror franchises such as ''Silent Hill'' and ''F.E.A.R'' at the very least actually allows you to wield weapons and fight back. In this game, no such mechanic exists. Your PlayerCharacter is pretty much a NonActionGuy in which the only action you can do is '''run away'''.



* One of the scariest places in the game is the Building. He could be right there, when you turn around, look around the corner, or even right in front of you. '''Somehow....'''

to:

* One of the scariest places in the game is the Building. He could be right there, when you turn around, look around the corner, or even right in front of you. '''Somehow....''''''
----
Is there an issue? Send a MessageReason:
None


* A meta example. This game was scary enough to scare TOM of {{Toonami}}. The same TOM who has dealt with giant aliens blobs and insane computer viruses. On his personal blog, [[WebVideo/MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.

to:

* A meta example. This game was scary enough to scare TOM of {{Toonami}}.Creator/{{Toonami}}. The same TOM who has dealt with giant aliens blobs and insane computer viruses. On his personal blog, [[WebVideo/MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.

Changed: 191

Removed: 193

Is there an issue? Send a MessageReason:
None


* Forget the Slender Man. This game ''will'' ignite the PrimalFear of the darkness in you.
** Combine that with the thunderous noise echoing louder and louder as you get more pages of [[WebVideo/MarbleHornets Alex Kralie's notebook]] is guaranteed to induce [[ParanoiaFuel paranoia]].

to:

* Forget the Slender Man. This game ''will'' ignite the PrimalFear of the darkness in you.
**
you. Combine that with the thunderous noise echoing louder and louder as you get more pages of [[WebVideo/MarbleHornets Alex Kralie's notebook]] is guaranteed to induce [[ParanoiaFuel paranoia]].

Changed: 7

Removed: 26

Is there an issue? Send a MessageReason:


* After the sixth page, Slender Man becomes much, ''much'' more persistent.
** Page 6? Try page ''4''.

to:

* After the sixth fourth page, Slender Man becomes much, ''much'' more persistent.
** Page 6? Try page ''4''.
persistent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_746.jpg]]
[[caption-width-right:350:Found You]]

Changed: 381

Removed: 363

Is there an issue? Send a MessageReason:
You should not project yourself into entries.


* A meta example. This game was scary enough to scare TOM of {{Toonami}}. The same TOM who has dealt with giant aliens blobs and insane computer viruses.
** On his personal blog, [[WebVideo/MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.

to:

* A meta example. This game was scary enough to scare TOM of {{Toonami}}. The same TOM who has dealt with giant aliens blobs and insane computer viruses.
**
viruses. On his personal blog, [[WebVideo/MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.



* In my opinion, the most scariest place in the game is the Building. He could be right there, when you turn around, look around the corner, or even right in front of you. '''Somehow....'''

to:

* In my opinion, One of the most scariest place places in the game is the Building. He could be right there, when you turn around, look around the corner, or even right in front of you. '''Somehow....'''
Is there an issue? Send a MessageReason:
None


** Combine that with the thunderous noise echoing louder and louder as you get more pages of Alex Krailie's notebook is guaranteed to induce [[ParanoiaFuel paranoia]].

to:

** Combine that with the thunderous noise echoing louder and louder as you get more pages of [[WebVideo/MarbleHornets Alex Krailie's notebook Kralie's notebook]] is guaranteed to induce [[ParanoiaFuel paranoia]].
Is there an issue? Send a MessageReason:
None


** On his personal blog, [[MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.

to:

** On his personal blog, [[MarbleHornets [[WebVideo/MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with'' and one of the ''scariest things on the Internet''--was frightened by this game.
Is there an issue? Send a MessageReason:
None


** On his personal blog, [[MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with''--was frightened by this game.

to:

** On his personal blog, [[MarbleHornets Troy Wagner]] confessed to having ripped off his headphones in fright while playing ''Slender''. That's right: the guy who helped create one of the cornerstones of the mythos--the very series that ''inspired the game to begin with''--was with'' and one of the ''scariest things on the Internet''--was frightened by this game.
Is there an issue? Send a MessageReason:
None


* The fear of what Slender will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He will either rape you or eat you, each sounding equally terrifying. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.

to:

* The fear of what Slender will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He will either rape you or eat you, each sounding equally terrifying. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.it.
* In my opinion, the most scariest place in the game is the Building. He could be right there, when you turn around, look around the corner, or even right in front of you. '''Somehow....'''
Is there an issue? Send a MessageReason:
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* The fear of what Slender will do to you if he catches you. Some of the notes you get imply that he won't just kill you. He will either rape you or eat you, each sounding equally terrifying. It's even worse when you don't know how true those suggestions are. Either the writers are trying to encourage you to not get caught or they've witnessed/experienced it.
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Hell Is That Noise is getting cleaned-up: it is no longer an Audience Reaction. Please enter examples in only if the characters within the work are frightened.


** Combine that with [[HellIsThatNoise the thunderous noise echoing louder and louder]] as you get more pages of Alex Krailie's notebook is guaranteed to induce [[ParanoiaFuel paranoia]].

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** Combine that with [[HellIsThatNoise the thunderous noise echoing louder and louder]] louder as you get more pages of Alex Krailie's notebook is guaranteed to induce [[ParanoiaFuel paranoia]].
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** Page 6? Try page ''4''.
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Moved examples from \"Slender: The Arrival\" to their own page.


* The Arrival's ending. After everything you went through, you end up trapped in a room with a charred body and crazed writings on the wall. The door is locked behind you and your flashlight is completely drained. When you go closer to the body, you find a camcorder which plays audio of a man and woman screaming. Once the audio stops playing, you hear the door open; creepy images flicker on the screen...and then [[spoiler:the credits roll.]]
** The second ending is worse: you go through the first ending only to [[spoiler: black out and be THROWN OFF THE RADIO TOWER by Slender Man.]]
*** What makes that ending worse is [[spoiler: you're still awake after you fall.]]
**** [[FridgeHorror Made even more horrible]] if you think that [[spoiler:maybe it's only the camera that's still rolling. ''The main character could be dead.'']]
** The section of the level leading up to the ending is pretty damn unnerving in its own right. [[spoiler: Running for your life through a raging forest fire with Slendy at your heels? Sounds like fun!]]
*** It gets much, much, MUCH more horrible if you're terrified of fire. Sweet dreams.
* The end of the first level in The Arrival, where you enter Kate's room and walk to the broken window, then, in the distance...you hear a long, blood-curdling scream.
* Pause at just the right moment during the static screen, and you'll discover a lovely FreezeFrameBonus: [[spoiler: [[NightmareFace a craggy, screaming face]] [[http://magicalwishpotato.tumblr.com/image/48045108481 with jagged teeth]].]]
* Scared of running from Slendy? How about running from Slendy AND [[http://images.wikia.com/theslenderman/images/7/71/Chaser..._%285%29.JPG a masked girl in a hoodie who will tear you apart?]]
** Worse, the snarling, feral proxy is heavily implied to be [[spoiler: your missing friend Kate. Who was likely the unseen protagonist from ''Slender: The Eight Pages''.]]
* A secret level in The Arrival is little else but this. [[spoiler: You wander about the house, with the ground outside being invisible and the polygons making up the house walls acting sporadically. Slenderman wants to play hide and seek.]]
-->[[spoiler: ''"I like you. I want to play a game."'']]
** [[spoiler: The picture of the young boy with the parted hair is what triggers the map and after you get found you get a nice view of the overlap of the boy's face on top of the Slender Man's faceless face. Either it implies the young boy was the most recent victim of the Slender Man, or the Slender Man was at one point a young boy. And until you exit and restart it, every time you try to replay the map it'll show the two pictures overlapping with the game over static.]]
* With the new update for the Arrival, a new level has been added. It's a remake of the original Eight Pages. [[spoiler: When you collect all eight pages and Slender Man catches you, he says "I have plans for you, Kate".]]
* [[TheDevTeamThinksOfEverything The Developers]] ''[[TheDevTeamThinksOfEverything truly]]'' [[TheDevTeamThinksOfEverything thought of everything]]: In The Arrival, if you [[GameBreakingBug mistakenly]] or [[SequenceBreaking purposefully try]] to glitch out of the bounds of the map, or otherwise fall off the edge of the world, then [[NonStandardGameOver the game will insta-kill you]], with a message reading, "Even a glitch in this game can't save you from me." At first this seems like a clever bit of meta commentary about the glitch, [[FridgeHorror but then you realize something]]: the game wasn't giving you an "out-of-bounds error" message. Slenderman said that. To you. Not to the game's Protagonist. ''[[TheFourthWallWillNotProtectYou To you.]]''
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* [[TheDevTeamThinksOfEverything The Developers]] ''[[TheDevTeamThinksOfEverything truly]]'' [[TheDevTeamThinksOfEverything thought of everything]]: In The Arrival, if you [[GameBreakingBug mistakenly]] or [[SequenceBreaking purposefully try]] to glitch out of the bounds of the map, or otherwise fall off the edge of the world, then the game will insta-kill you, with a message reading, "Even a glitch in this game can't save you from me." At first this seems like a clever bit of meta commentary about the glitch, [[FridgeHorror but then you realize something]]: the game wasn't giving you an "out-of-bounds error" message. Slenderman said that. To you. Not to the game's Protagonist. ''[[TheFourthWallWillNotProtectYou To you.]]''

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* [[TheDevTeamThinksOfEverything The Developers]] ''[[TheDevTeamThinksOfEverything truly]]'' [[TheDevTeamThinksOfEverything thought of everything]]: In The Arrival, if you [[GameBreakingBug mistakenly]] or [[SequenceBreaking purposefully try]] to glitch out of the bounds of the map, or otherwise fall off the edge of the world, then [[NonStandardGameOver the game will insta-kill you, you]], with a message reading, "Even a glitch in this game can't save you from me." At first this seems like a clever bit of meta commentary about the glitch, [[FridgeHorror but then you realize something]]: the game wasn't giving you an "out-of-bounds error" message. Slenderman said that. To you. Not to the game's Protagonist. ''[[TheFourthWallWillNotProtectYou To you.]]''
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* [[TheDevTeamThinksOfEverything The Developers]] ''[[TheDevTeamThinksOfEverything truly]]'' [[TheDevTeamThinksOfEverything thought of everything]]: If you [[GameBreakingBug mistakenly]] or [[SequenceBreaking purposefully try]] to glitch out of the bounds of the map, or otherwise fall off the edge of the world, then the game will insta-kill you, with a message reading, "Even a glitch in this game can't save you from me." At first this seems like a clever bit of meta commentary about the glitch, [[FridgeHorror but then you realize something]]: the game wasn't giving you an "out-of-bounds error" message. Slenderman said that. To you. Not to the game's Protagonist. ''[[TheFourthWallWillNotProtectYou To you.]]''

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* [[TheDevTeamThinksOfEverything The Developers]] ''[[TheDevTeamThinksOfEverything truly]]'' [[TheDevTeamThinksOfEverything thought of everything]]: If In The Arrival, if you [[GameBreakingBug mistakenly]] or [[SequenceBreaking purposefully try]] to glitch out of the bounds of the map, or otherwise fall off the edge of the world, then the game will insta-kill you, with a message reading, "Even a glitch in this game can't save you from me." At first this seems like a clever bit of meta commentary about the glitch, [[FridgeHorror but then you realize something]]: the game wasn't giving you an "out-of-bounds error" message. Slenderman said that. To you. Not to the game's Protagonist. ''[[TheFourthWallWillNotProtectYou To you.]]''

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