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Nightmare Fuel: Sid Meierís Alpha Centauri
  • What can be scary with a Civilization-style 4X strategy game, you ask? Watch the cinematics for, say, Self-Aware Colony or Dream Twister Secret Projects.
    • "We must dissent..." from the Self-Aware colony was really chilling the first time, and it still creeps me out. It's basically the "Ubiquitous Law Enforcement" of Vernor Vinge's novels come to life.
    • The sudden audio distortion in Zakharovs' speech for the Singularity Inductor is pretty disturbing. Hell, he's probably the single creepiest character in the game, far outstripping Yang. His clinical descriptions of his research often get very disturbing.
      • "I still have it, in fact. As you can see, the damage was not so great as they say..." — Prokhor Zakharov displaying the lab animal used in the first live teleportation experiment. Though, alternatively, it could have just meant that the rat is perfectly fine.
  • And, though in a slightly different vein, The Cloning Vats. An almost cheerful description of how society will profit from thousands of clones of people who are the best at what they do, combined with video footage of chick sexers at work, ending in a shot showing several cute little baby chickens going down something that resembles a drain. Yeesh.
  • Also, Clinical Immortality. It's a Brain in a Jar, but with a spine and eyes, all to a Bible quote.
  • Not to mention all the graphic descriptions of what mind worms do to people.
    "Richard Baxton piloted his Recon Rover into a fungal vortex and held off four waves of mind worms, saving an entire colony. We immediately purchased his identity manifests and repackaged him into the Recon Rover Rick character with a multi-tiered media campaign: televids, touchbooks, holos, psi-tours - the works. People need heroes. They don't need to know how he died clawing his eyes out, screaming for mercy. The real story would just hurt sales, and dampen the spirits of our customers." Mythology for Profit, Morgan Stellartots Keynote Speech
  • We must dissent...
  • Whenever a base that belongs to a human faction falls to the progenitors, no matter how heavily populated the base was, the population will be instantly reduced to one, with a few colony pods fleeing the city. The game makes it clear that it averts the No Biochemical Barriers trope, and since humans and progenitors are biologically incompatible, they cannot peacefully coexist under the same government and had to be 'removed'. All those citizens that were unable to escape via the colony pods were slaughtered mercilessly by the alien soldiers and had their bodies recycled for resources. And most of the time, most of the escaping colony pod will be chased down and destroyed by the aliens before they can make it to safety.
  • Mary had a little lamb, little lamb, little lamb, Mary had a little lamb, whose fleece was white as snow. - Assassins' Redoubt, Final Transmission.
    • Even years later, I've still never been able to watch The Dream Twister's video all the way through.
      • Made even worse by the near total silence - it's the only secret project video in the game without a voiceover (the text given above briefly unrolls on-screen at the end of the video).
  • The torture scene when you defeat a faction is a little disturbing.
    • When you realize exactly what Nerve Stapling is. Brrrr.
      • It matches the description of a Punishment Sphere according to the GURPS supplement. No wonder bases with them have their research halved and lose the ability of their citizens to become talents. Not only that, the GURPS supplement says that it is based on nerve stapling, but instead of performing it every few hours, it does it around every five minutes.
  • Losing to the Progenitors.
    You turn down an even darker hallway, and a metal door hisses open. They hustle you forward, toward what looks like...
    ...a Punishment Sphere. Including a few special alterations, courtesy of the alien scientists.
    You scan your memory, piecing together everything you can of the alien language. A part of you wonders if they enjoy human pain.
Shin Megami Tensei: Strange JourneyNightmareFuel/Video GamesSilent Hill

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