Nightmare Fuel / Saw
And this is one of the less dangerous traps.
- Really, the concept of the movies. A psychopathic Knight Templar with an equally psychotic moral philosophy is forcing people to mutilate themselves as a form of "rehabilitation" or else they die... and that's because said psychopath believes they are wasting their lives in immorality without suffering for it. Now, if you happen to have done any of the things that got characters in the films killed (which include: self harming, drugs, alcohol abuse, getting a divorce, taking antidepressants, being even slightly unfaithful to your partner, lying about your health, and more) and then are foolish enough to watch the movies, good luck sleeping. You'll be checking your closets for girls in pig masks for weeks.
- Meta example: Those traps are terrifying by themselves. What's more terrifying is that someone in the real world had to make sure they are somewhat plausible.
- Most (if not all) of the traps are based on actual torture or death devices. Screenwriter Leigh Whannell described it as "only scratching the surface of how horrible human beings have been to one another for all eternity."
- Another victim in the first game is Melissa Sing, the wife of Tapp's late partner Steven, whose life just went to Hell after Steven's death. She's let her grief over her husband's death and hatred of Tapp for supposedly getting him killed get so bad that she's been neglecting her son, sending him to school clothed in dirty clothes and unfed. And even after Child Protective Services have been called, she's still not changing. Really makes you feel scared for anyone in the son's shoes, even if you sympathize with Melissa's obvious depression.
- In the second game, you meet a victim named Zeke, who's in something like the glass box trap from Saw II. This destroys his hands. When you see him again, his hands are gone, and knives have been implanted on the ends of them. This can be ameliorated by the fact that Zeke is a child molester, but there's something else to bear in mind. When you first meet him, Zeke is acting perfectly normal. When you see him next, he's jibbering, 'slicey-slicey-kill-kill' mad. The movies show that regular minds are broken by this process. This is the first time one's been flat-out shattered.
- Also in the second game is Solomon, whose trap has him tied to a rack and placed over burners on a track. Michael has to push him around, solving the puzzles that unlock the gates to move on all while keeping him off of the burners that are spewing flames. Imagine being in that man's shoes: having to trust someone to keep you moving forwards out of the danger of being cooked alive, all while there's a fire igniting under you...